private void SetCurrentScene() { if (currentSceneRoot) { SceneStreamer.SetCurrentScene(currentSceneRoot.name); } }
public void Start() { SceneStreamer.SetCurrentScene(startSceneName); Destroy(this); }
private void SetCurrentScene() { if (currentSceneRoot) { SceneStreamer.SetCurrentScene(currentSceneRoot.name); } }
public void Start() { SceneStreamer.SetCurrentScene(startSceneName); Destroy(this); }