public virtual void OnFastForward() { if ((typewriterEffect != null) && typewriterEffect.IsPlaying) { typewriterEffect.Stop(); } else { if (dialogueUI != null) { dialogueUI.OnContinue(); } } }
public virtual void OnFastForward() { if ((typewriterEffect != null) && typewriterEffect.IsPlaying) { typewriterEffect.Stop(); } else { if (hideContinueButtonOnContinue && continueButton != null) { continueButton.gameObject.SetActive(false); } if (dialogueUI != null) { dialogueUI.OnContinue(); } } }