public virtual void OnFastForward()
 {
     if ((typewriterEffect != null) && typewriterEffect.IsPlaying)
     {
         typewriterEffect.Stop();
     }
     else
     {
         if (dialogueUI != null)
         {
             dialogueUI.OnContinue();
         }
     }
 }
示例#2
0
 public virtual void OnFastForward()
 {
     if ((typewriterEffect != null) && typewriterEffect.IsPlaying)
     {
         typewriterEffect.Stop();
     }
     else
     {
         if (hideContinueButtonOnContinue && continueButton != null)
         {
             continueButton.gameObject.SetActive(false);
         }
         if (dialogueUI != null)
         {
             dialogueUI.OnContinue();
         }
     }
 }