/// <summary> /// Sets up the component. /// </summary> public override void Awake() { base.Awake(); FindControls(); alert.DeactivateUIElements(); dialogue.DeactivateUIElements(); Tools.DeprecationWarning(this, "Use StandardDialogueUI instead."); }
public void Awake() { canvas = GetComponentInChildren <Canvas>(); animator = GetComponentInChildren <Animator>(); if ((animator == null) && (canvasGroup != null)) { animator = canvasGroup.GetComponentInChildren <Animator>(); } Tools.DeprecationWarning(this, "Use StandardBarkUI instead."); }
public void Awake() { if (button == null) { button = GetComponent <UnityEngine.UI.Button>(); } if (button == null) { Debug.LogWarning("Dialogue System: Response button '" + name + "' is missing a Unity UI Button component!", this); } Tools.DeprecationWarning(this); }
public virtual void Awake() { if (dialogueUI == null) { dialogueUI = Tools.GetComponentAnywhere <UnityUIDialogueUI>(gameObject); } if (typewriterEffect == null) { typewriterEffect = GetComponentInChildren <UnityUITypewriterEffect>(); } continueButton = GetComponent <UnityEngine.UI.Button>(); Tools.DeprecationWarning(this); }
public void Awake() { canvas = GetComponent <Canvas>(); animator = GetComponent <Animator>(); Tools.DeprecationWarning(this); }
public override void Awake() { base.Awake(); Tools.DeprecationWarning(this); }
private void Awake() { Tools.DeprecationWarning(this, "Use UILocalizationManager and LocalizeUI instead."); }
private float startTime; // When the timer started. public virtual void Awake() { slider = GetComponent <UnityEngine.UI.Slider>(); Tools.DeprecationWarning(this); }
private void Awake() { instance = this; Tools.DeprecationWarning(this); }
private void Awake() { Tools.DeprecationWarning(this, "Use StandardDialogueUI and DialogueActor, which make this script unnecessary."); }
private void Awake() { Tools.DeprecationWarning(this); }
public void Awake() { control = GetComponent <UnityEngine.UI.Text>(); Tools.DeprecationWarning(this); }
private void Awake() { Tools.DeprecationWarning(this, "Use LocalizeUI instead."); }