/// <summary> /// Instructs the Dialogue System to refresh its internal relationship and status tables /// from the values in the Lua environment. Call this after putting new values in the /// Lua environment, such as when loading a saved game. /// </summary> public static void RefreshRelationshipAndStatusTablesFromLua() { DialogueLua.RefreshStatusTableFromLua(); DialogueLua.RefreshRelationshipTableFromLua(); }