示例#1
0
 /// <summary>
 /// Copy constructor. Initializes a new ScaledRect.
 /// </summary>
 /// <param name='source'>
 /// Source to copy.
 /// </param>
 public ScaledRect(ScaledRect source)
 {
     if (source != null)
     {
         this.origin         = source.origin;
         this.alignment      = source.alignment;
         this.x              = new ScaledValue(source.x);
         this.y              = new ScaledValue(source.y);
         this.width          = new ScaledValue(source.width);
         this.height         = new ScaledValue(source.height);
         this.minPixelWidth  = source.minPixelWidth;
         this.minPixelHeight = source.minPixelHeight;
     }
 }
        public static void CreateUnityGUIQuestLogWindow()
        {
            // Create GUI root:
            GameObject questLogWindowObject = AddChildGameObject("Quest Log Window", typeof(UnityGUIQuestLogWindow));
            Selection.activeGameObject = questLogWindowObject;
            GameObject root = AddChildGameObject("GUI Root", typeof(GUIRoot));
            Selection.activeGameObject = root;
            GameObject window = AddChildGameObject("Window", typeof(GUIWindow));
            GameObject abandonQuestPopup = AddChildGameObject("Abandon Quest Popup", typeof(GUIWindow));

            // Create quest window:
            Selection.activeObject = window;
            GameObject scrollView = AddChildGameObject("Scroll View", typeof(GUIScrollView));
            Selection.activeGameObject = window;
            ScaledRect activeButtonRect = new ScaledRect(ScaledRectAlignment.TopCenter, ScaledRectAlignment.TopRight, ScaledValue.FromPixelValue(0), ScaledValue.FromPixelValue(0), ScaledValue.FromNormalizedValue(0.5f), ScaledValue.FromNormalizedValue(0.1f), 0, 0);
            GUIButton activeButton = CreateButton(activeButtonRect, "Active Quests", "ClickShowActiveQuests", questLogWindowObject);
            ScaledRect completedButtonRect = new ScaledRect(ScaledRectAlignment.TopCenter, ScaledRectAlignment.TopLeft, ScaledValue.FromPixelValue(0), ScaledValue.FromPixelValue(0), ScaledValue.FromNormalizedValue(0.5f), ScaledValue.FromNormalizedValue(0.1f), 0, 0);
            GUIButton completedButton = CreateButton(completedButtonRect, "Completed Quests", "ClickShowCompletedQuests", questLogWindowObject);
            ScaledRect closeRect = new ScaledRect(ScaledRectAlignment.BottomCenter, ScaledRectAlignment.BottomCenter, ScaledValue.FromPixelValue(0), ScaledValue.FromPixelValue(0), ScaledValue.FromNormalizedValue(1), ScaledValue.FromNormalizedValue(0.1f), 0, 0);
            CreateButton(closeRect, "Close", "OnClose", questLogWindowObject);
            UnityGUIQuestLogWindow questLogWindow = questLogWindowObject.GetComponent<UnityGUIQuestLogWindow>();
            questLogWindow.guiRoot = root.GetComponent<GUIRoot>();
            questLogWindow.scrollView = scrollView.GetComponent<GUIScrollView>();
            questLogWindow.activeButton = activeButton;
            questLogWindow.completedButton = completedButton;

            // Create abandon quest popup:
            Selection.activeObject = abandonQuestPopup;
            ScaledRect okButtonRect = new ScaledRect(ScaledRectAlignment.BottomCenter, ScaledRectAlignment.BottomRight, ScaledValue.FromPixelValue(0), ScaledValue.FromPixelValue(0), ScaledValue.FromNormalizedValue(0.5f), ScaledValue.FromNormalizedValue(0.1f), 0, 0);
            GUIButton okButton = CreateButton(okButtonRect, "Abandon", "ClickConfirmAbandonQuest", questLogWindowObject);
            ScaledRect cancelButtonRect = new ScaledRect(ScaledRectAlignment.BottomCenter, ScaledRectAlignment.BottomLeft, ScaledValue.FromPixelValue(0), ScaledValue.FromPixelValue(0), ScaledValue.FromNormalizedValue(0.5f), ScaledValue.FromNormalizedValue(0.1f), 0, 0);
            GUIButton cancelButton = CreateButton(cancelButtonRect, "Cancel", "ClickCancelAbandonQuest", questLogWindowObject);
            GameObject questTitle = AddChildGameObject("Quest Title Label", typeof(GUILabel));
            questLogWindow.abandonQuestPopup.panel = abandonQuestPopup.GetComponent<GUIWindow>();
            questLogWindow.abandonQuestPopup.ok = okButton;
            questLogWindow.abandonQuestPopup.cancel = cancelButton;
            questLogWindow.abandonQuestPopup.questTitleLabel = questTitle.GetComponent<GUILabel>();

            // Select main window:
            Selection.activeGameObject = questLogWindowObject;
        }
 private static GUIButton CreateButton(ScaledRect scaledRect, string name, string message, GameObject target)
 {
     GameObject buttonObject = AddChildGameObject(name, typeof(GUIButton));
     GUIButton button = buttonObject.GetComponent<GUIButton>();
     button.scaledRect = scaledRect;
     button.text = name;
     button.message = message;
     button.target = target.transform;
     return button;
 }
示例#4
0
 /// <summary>
 /// Copy constructor. Initializes a new ScaledRect.
 /// </summary>
 /// <param name='source'>
 /// Source to copy.
 /// </param>
 public ScaledRect(ScaledRect source)
 {
     if (source != null) {
         this.origin = source.origin;
         this.alignment = source.alignment;
         this.x = new ScaledValue(source.x);
         this.y = new ScaledValue(source.y);
         this.width = new ScaledValue(source.width);
         this.height = new ScaledValue(source.height);
         this.minPixelWidth = source.minPixelWidth;
         this.minPixelHeight = source.minPixelHeight;
     }
 }