public SpawnOnEvent(SerializationInfo info, StreamingContext context) { Start = info.GetValue(nameof(Start), Start); End = info.GetValue(nameof(End), End); Parent = info.GetValue(nameof(Parent), Parent); ActiveGameObject = Serializer.GetPrefabEntity(info.GetValue(nameof(ActiveGameObject), -1)); }
public void OnCreate(PrefabEntity entity) { if (_particleSystem == null) { _particleSystem = GetComponent <ParticleSystem>(); } }
public GameObject ToGameObject(Transform parent) { GameObject go = null; PrefabEntity mc = null; // switch (_metadata.AssetType) { // case AssetType.Prefab: // mc = ItemPool.Spawn(_metadata.PrefabPath); // if (mc != null) { // go = mc.gameObject; // //Metadata.ComponentDiff.ApplyPatch(go); // } // break; // } if (go == null) { go = new GameObject(); mc = go.GetOrAddComponent <PrefabEntity>(); AddComponentsToNewGo(go); } mc.Metadata = _metadata; go.name = _name; if (parent != null) { go.transform.SetParent(parent); } _tr.Restore(go.transform); foreach (var childNode in _children) { var child = childNode.ToGameObject(go.transform); child.transform.SetParent(go.transform); } return(go); }
public CachedAnimator(IAnimator value) { _value = value; if (value is UnityEngine.Component unityComponent) { var prefab = PrefabEntity.FindPrefabRoot(unityComponent.transform); if (prefab != null) { _serializedId = prefab.Metadata.SerializationId; _transformChild = unityComponent.transform.GetPath(); } else { Debug.LogErrorFormat("{0}: unable to find prefab root on {1}", value.GetType(), unityComponent.gameObject.name); } return; } if (value is IComponent ecsComponent) { _componentType = value.GetType(); _entityId = EntityController.GetComponentArray(_componentType).GetEntity(ecsComponent); return; } Debug.LogErrorFormat("{0} is not a valid type of animator", value.GetType()); }
public void SetDatabaseEntry(PrefabEntity entity) { _prefabPath = entity.ResourcePath; _assetType = AssetType.Prefab; _origin = entity.ResourcePath; _componentDiff = new SerializedComponentDifferences(); }
public void Set(T component) { _value = component; if (_value == null) { Clear(); return; } if (component is UnityEngine.Component unityComponent) { var prefab = PrefabEntity.FindPrefabRoot(unityComponent.transform); if (prefab != null) { _serializedId = prefab.PrefabId; _transformChild = unityComponent.transform.GetPath(); } else { Debug.LogErrorFormat("{0}: unable to find prefab root on {1}", component.GetType(), unityComponent.gameObject.name); } return; } if (component is IComponent ecsComponent) { _componentType = component.GetType(); _entityId = EntityController.GetComponentArray(_componentType).GetEntity(ecsComponent); return; } Debug.LogErrorFormat("{0} is not a valid type of animator", component.GetType()); }
public void Handle(ActionStateEvent arg) { if (arg.State == EndEvent && _activeGameObject != null) { ItemPool.Despawn(_activeGameObject); } else if (arg.State == StartEvent && Prefab != null) { var animTr = this.Get <AnimTr>().Tr; if (Parent && animTr != null) { _activeGameObject = ItemPool.Spawn(Prefab); if (_activeGameObject != null) { _activeGameObject.transform.SetParentResetPos(animTr); } } else { this.GetEntity().FindSpawn(out var spawnPos, out var spawnRot); _activeGameObject = ItemPool.Spawn(Prefab, spawnPos, spawnRot); } if (EndEvent == ActionStateEvents.None) { _activeGameObject = null; } } }
public SpawnOnEvent(ActionStateEvents startEvent, ActionStateEvents endEvent, bool parent, PrefabEntity prefab) { StartEvent = startEvent; EndEvent = endEvent; Prefab = prefab; Parent = parent; }
public SpawnOnEvent(ActionState start, ActionState end, bool parent, PrefabEntity prefab) { Start = start; End = end; Prefab = prefab; Parent = parent; }
public virtual void OnCreate(PrefabEntity entity) { if (_hoverGraphic != null) { _defaultColor = _hoverGraphic.color; } Entity = entity; }
public void OnCreate(PrefabEntity entity) { _materialBlock = new MaterialPropertyBlock(); _renderer.GetPropertyBlock(_materialBlock); _resetPoint = _pivot.localPosition; _frameTimer = new Timer(1, Unscaled); _positionAnimator = new TweenV3(); }
public void OnCreate(PrefabEntity entity) { _receivers = new IRenderWatcherReceiver[_receiverTargets.Length]; for (int i = 0; i < _receiverTargets.Length; i++) { _receivers[i] = _receiverTargets[i].GetComponent <IRenderWatcherReceiver>(); } }
public void OnCreate(PrefabEntity entity) { _rectTr = transform as RectTransform; if (_text == null) { _text = GetComponentInChildren <TextMeshProUGUI>(true); } }
public override void OnCreate(PrefabEntity entity) { base.OnCreate(entity); if (_label != null) { _minMainText = _label.fontSizeMin; } }
public virtual void OnCreate(PrefabEntity entity) { Entity = entity; _rectTransform = transform as RectTransform; if (_hoverGraphic != null) { _defaultColor = _hoverGraphic.color; } }
public void OnCreate(PrefabEntity entity) { Tr = transform; _cameraOffset = Tr.localPosition; _nativeRotation = Tr.localRotation; _nativeRotation.eulerAngles = Vector3.up * Tr.localEulerAngles.y; HoldStartPosition = _holdTransform.localPosition; MessageKit.addObserver(Messages.OptionsChanged, SetOptions); }
public void OnCreate(PrefabEntity entity) { _lineRenderer = GetComponent <LineRenderer>(); if (!_animateUv && _beamFrames.Length > 0) { _lineRenderer.material.mainTexture = _beamFrames[0]; } _initialBeamOffset = Random.Range(0f, 5f); }
public void OnCreate(PrefabEntity entity) { MaterialPropertyBlock materialBlock = new MaterialPropertyBlock(); _renderer.GetPropertyBlock(materialBlock); _renderer.sprite = _sprite.GetFacingSprite(_orientation); materialBlock.SetTexture("_BumpMap", _sprite.NormalMap); materialBlock.SetTexture("_MainTex", _renderer.sprite.texture); _renderer.SetPropertyBlock(materialBlock); }
public void OnCreate(PrefabEntity entity) { MaterialPropertyBlock materialBlock = new MaterialPropertyBlock(); _renderer.GetPropertyBlock(materialBlock); _renderer.sprite = _animation.GetSpriteFrame(0); materialBlock.SetTexture("_BumpMap", _animation.NormalMap); materialBlock.SetTexture("_MainTex", _renderer.sprite.texture); _renderer.SetPropertyBlock(materialBlock); }
private void SetEntityList(PrefabEntity entity) { var list = GetList(entity.SectorPosition); list.Add(entity); if (!IsActive) { return; } var active = CurrentList.Contains(entity.SectorPosition); entity.SetActive(active); }
public void SetPrefabEntity(PrefabEntity prefab) { if (prefab == null) { return; } _serializedId = prefab.Metadata.SerializationId; if (prefab.transform == _value.transform) { _transformChild = null; return; } _transformChild = _value.transform.GetPath(); }
public void Remove(PrefabEntity entity) { _entities.Remove(entity); if (!_sectorObjects.TryGetValue(entity.SectorPosition, out var list)) { return; } list.Remove(entity); if (list.Count != 0) { return; } _sectorObjects.Remove(entity.SectorPosition); }
public SerializedComponentReference(PrefabEntity entity, Component component) : base(entity) { _type = component.GetType(); var components = entity.GetComponents(_type); for (int i = 0; i < components.Length; i++) { if (components[i] == component) { _componentIndex = i; break; } } }
public void OnCreate(PrefabEntity entity) { var currencies = GameData.Enums.GetFakeEnum(EnumTypes.Currencies); for (int i = 0; i < currencies.Length; i++) { var prefab = ItemPool.SpawnUIPrefab(_currencyPrefab, _currencyPivot); prefab.GetComponentInChildren <Image>().overrideSprite = SpriteDatabase.CurrencyIcons.SafeAccess(i); var text = prefab.GetComponentInChildren <TextMeshProUGUI>(); text.text = ""; var currency = Player.GetCurrency(currencies.GetShortID(i)); currency.OnResourceChanged += () => { text.text = currency.Value.ToString("F0"); }; } }
public static void AddEntity(PrefabEntity we) { if (_currentList.ContainsKey(we.Metadata.SerializationId)) { Debug.LogErrorFormat("Duplicate Id {0} current {1} parent {3} new {2}", we.Metadata.SerializationId, we.name, _currentList[we.Metadata.SerializationId].name, we.transform.parent != null ? we.transform.parent.name : "None"); _globalIndex = MathEx.Max(we.Metadata.SerializationId + 1, _globalIndex); we.Metadata.UpdateSerializedId(true); } _globalIndex = MathEx.Max(we.Metadata.SerializationId + 1, _globalIndex); _currentList.Add(we.Metadata.SerializationId, we); }
public void Set(T component) { _value = component; if (_value == null) { _serializedId = -1; _transformChild = null; return; } if (_serializedId >= 0) { return; } SetPrefabEntity(PrefabEntity.FindPrefabRoot(_value.transform)); }
public void OnCreate(PrefabEntity entity) { _renderer = GetComponent <SpriteRenderer>(); _boxCollider = GetComponent <BoxCollider>(); _mc = GetComponent <MeshCollider>(); if (_mc != null) { UnityCollider = _mc; InitMeshCollider(); } else { UnityCollider = _boxCollider; } }
public override void OnCreate(PrefabEntity entity) { base.OnCreate(entity); #if Animancer if (_mask != null) { Controller.SetLayerMask(Layer, _mask); } #endif if (!IsSecondary) { PlayAnimation(PlayerAnimationIds.Idle, false); } //else { // Controller.SetLayerAdditive(Layer, true); //} }
public void OnCreate(PrefabEntity entity) { MaterialPropertyBlock materialBlock = new MaterialPropertyBlock(); _renderer.GetPropertyBlock(materialBlock); _spriteCollider = _renderer.GetComponent <SpriteCollider>(); if (_sprite == null) { return; } _renderer.sprite = _sprite.GetSpriteFrame(0); materialBlock.SetTexture("_BumpMap", _sprite.NormalMap); materialBlock.SetTexture("_MainTex", _renderer.sprite.texture); _renderer.SetPropertyBlock(materialBlock); if (_spriteCollider != null) { _spriteCollider.UpdateCollider(); } }
public void OnCreate(PrefabEntity entity) { _interpolator = new CooperativePathInterpolator(this); _seeker = GetComponent <Seeker>(); _rvoController = GetComponent <RVOController>(); _traversal = new NpcMovementManager.TraversalProvider(this); Tr = transform; var colliderComponent = GetComponent <Collider>(); if (colliderComponent != null) { LocalCenter = new Vector3(0, colliderComponent.bounds.size.y / 2, 0); } else { LocalCenter = Vector3.up; } if (GameOptions.Get("DebugPathfinding", false)) { _debugRenderer = gameObject.AddComponent <LineRenderer>(); _debugRenderer.widthMultiplier = 0.3f; } }