public void SetFx(bool status) { if (_weaponTrail != null) { //_weaponTrail.gameObject.SetActive(status); _weaponTrail.SetActive(status); } }
public void SetFx(bool status) { if (_weaponTrail != null) { //_weaponTrail.gameObject.SetActive(status); _weaponTrail.SetActive(status); } if (_meleeTrail != null) { if (status) { _meleeTrail.StartTrail(); } else { _meleeTrail.ClearTrail(); } } }