示例#1
0
        internal String DrawNewGraphEdges()
        {
            SvgVector svg = new SvgVector
            {
                Height = Height * scale,
                Width  = Width * scale,
                scale  = 1//scale;
            };

            return(svg.ToNewEdges(ng, "NewGraphEdges.svg"));
        }
示例#2
0
        /*
         * Detectar os ciclos dentro do grafo para transforma-los em objetos coloridos
         */
        internal String CreateShapes()
        {
            Shapes    shapes          = new Shapes();
            Shape     shape           = new Shape();
            ArrayList processedCurves = new ArrayList();

            Pixel lastPixel;
            Pixel firstPixel;
            Color color;
            bool  hasCurve;

            foreach (Curve curve in curvesC)
            {
                Curve processingCurve = curve;
                color = processingCurve.Color;
                if (!processedCurves.Contains(processingCurve))
                {
                    processedCurves.Add(processingCurve);
                    ArrayList curveArray = processingCurve.CurveOfEdges;

                    firstPixel = GetFirstPixel(curveArray);
                    lastPixel  = GetLastPixel(curveArray);
                    shape.Add(curve);
                    if (!firstPixel.Equals(lastPixel)) // se primeiro e ultimo são iguais, então o circuito já esta fechado
                    {
                        hasCurve = true;
                        while (hasCurve)
                        {
                            foreach (Curve newCurve in curvesC)                                                            // verifico todas as curvas procurando uma que comece ou termine com o ultimo pixel da pesquisada
                            {
                                if ((newCurve.Color == color && newCurve != curve && !processedCurves.Contains(newCurve))) // Precisa ser uma curva não processessada e com cor igual
                                {
                                    hasCurve = false;
                                    ArrayList newCurveArray = newCurve.CurveOfEdges;
                                    TaggedUndirectedEdge <Pixel, EdgeTag> firstNewEdge = (TaggedUndirectedEdge <Pixel, EdgeTag>)newCurveArray[0];
                                    TaggedUndirectedEdge <Pixel, EdgeTag> lastNewEdge  = (TaggedUndirectedEdge <Pixel, EdgeTag>)newCurveArray[newCurveArray.Count - 1];

                                    if (firstNewEdge.Source.Equals(lastPixel) || firstNewEdge.Target.Equals(lastPixel) || lastNewEdge.Target.Equals(lastPixel) || lastNewEdge.Source.Equals(lastPixel)) // se a curva analizada possui o primeiro ou ultimo pixel igual a um pixel do lastEdge // simplificado apenas para conter um dos pixeis da ultima aresta da curva
                                    {
                                        if (firstNewEdge.Source.Equals(lastPixel) || firstNewEdge.Target.Equals(lastPixel))
                                        {
                                            if (newCurveArray.Count == 1)
                                            {
                                                if (((TaggedUndirectedEdge <Pixel, EdgeTag>)newCurveArray[0]).Source.Equals(lastPixel))
                                                {
                                                    lastPixel = ((TaggedUndirectedEdge <Pixel, EdgeTag>)newCurveArray[0]).Target;
                                                }
                                                else
                                                {
                                                    lastPixel = ((TaggedUndirectedEdge <Pixel, EdgeTag>)newCurveArray[0]).Source;
                                                }
                                            }
                                            else
                                            {
                                                lastPixel = GetLastPixel(newCurveArray);
                                            }
                                        }
                                        else
                                        {
                                            if (newCurveArray.Count == 1)
                                            {
                                                if (((TaggedUndirectedEdge <Pixel, EdgeTag>)newCurveArray[0]).Source.Equals(lastPixel))
                                                {
                                                    lastPixel = ((TaggedUndirectedEdge <Pixel, EdgeTag>)newCurveArray[0]).Target;
                                                }
                                                else
                                                {
                                                    lastPixel = ((TaggedUndirectedEdge <Pixel, EdgeTag>)newCurveArray[0]).Source;
                                                }
                                            }
                                            else
                                            {
                                                lastPixel = GetFirstPixel(newCurveArray);
                                                newCurveArray.Reverse();
                                            }
                                        }


                                        processedCurves.Add(newCurve);
                                        if (!lastPixel.Equals(firstPixel))
                                        {
                                            shape.Add(newCurve);
                                            hasCurve = true;
                                            break;
                                        }
                                        else // terminou o grupo de curvas
                                        {
                                            shape.Add(newCurve);
                                            shapes.Add(shape);
                                            hasCurve = false;
                                        }
                                    }
                                }
                            }
                        }
                    }
                    else
                    {
                        shapes.Add(shape);
                    }
                    shape = new Shape();
                }
            }

            //remove shapes iguais de cores diferentes
            ArrayList remove = new ArrayList();

            foreach (Shape shapeItem in shapes)
            {
                foreach (Shape shapeItem2 in shapes)
                {
                    if (!remove.Contains(shapeItem) && !remove.Contains(shapeItem2) && shapeItem.GetColor() != Color.Beige && shapeItem2.GetColor() != Color.Beige)
                    {
                        if (shapeItem.GetColor() != shapeItem2.GetColor() && shapeItem.IsSameShape(shapeItem2))
                        {
                            Color c = new Color();
                            //localiza o pixel de cor dentro do poligono
                            foreach (Pixel v in g.Vertices)
                            {
                                if (v.pixelInsidePolygon(shapeItem.ToPoints()))
                                {
                                    c = v.color;
                                    break;
                                }
                            }

                            if (shapeItem.GetColor() == c)
                            {
                                remove.Add(shapeItem2);
                                break;
                            }
                            else
                            if (shapeItem2.GetColor() == c)
                            {
                                remove.Add(shapeItem);
                                break;
                            }
                        }
                    }
                }
            }


            foreach (Shape item in remove)
            {
                shapes.Remove(item);
            }

            //Ordena do objeto com maior area para os de menor area
            shapes.Sort();

            SvgVector svg = new SvgVector
            {
                Height = Height * scale,
                Width  = Width * scale,
                scale  = 1
            };

            return(svg.NewImage(g, shapes, "NewImage.svg"));
        }
示例#3
0
        internal String CreateNewCurves()
        {
            TaggedUndirectedEdge <Pixel, EdgeTag> firstEdge;
            TaggedUndirectedEdge <Pixel, EdgeTag> lastEdge;
            Pixel lastPoint = null;
            Pixel firstPoint;


            bool hasEdge;

            foreach (var edge in ng.Edges)
            {
                firstPoint = null;
                //localiza uma aresta visivel e que seja de valencia diferente de 2, ou seja o inicio de uma curva.
                if (edge.Tag.Visible && (edge.Source.valence != 2 || edge.Target.valence != 2))
                {
                    //cria um array de pontos para esta curva
                    ArrayList curveOfEdges = new ArrayList();
                    //ir para inicio da curva, ou seja nodo com valencia != 2

                    firstEdge = edge;

                    if (firstEdge.Source.valence != 2 && firstEdge.Target.valence != 2)// curva de apenas dois pontos
                    {
                        edge.Tag.Visible = false;
                        firstPoint       = null;
                        curveOfEdges.Add(firstEdge);
                        curvesOfEdges.Add(curveOfEdges);
                        if (edge.Tag.ColorA != Color.Beige)
                        {
                            curvesC.Add(new Curve(curveOfEdges, edge.Tag.ColorA));
                        }

                        if (edge.Tag.ColorB != Color.Beige)
                        {
                            curvesC.Add(new Curve(curveOfEdges, edge.Tag.ColorB));
                        }
                    }
                    else
                    {
                        edge.Tag.Visible = false;
                        curveOfEdges.Add(firstEdge);
                        if (firstEdge.Target.valence != 2)
                        {
                            firstPoint = firstEdge.Target;
                            lastPoint  = firstEdge.Source;
                        }
                        else
                        {
                            firstPoint = firstEdge.Source;
                            lastPoint  = firstEdge.Target;
                        }
                    }

                    if (firstPoint == null)
                    {
                        hasEdge = false;
                    }
                    else
                    {
                        hasEdge = true;
                    }

                    lastEdge = firstEdge;

                    while (hasEdge)//enquanto existirem mais arestas nesta curva adiciona elas
                    {
                        hasEdge = false;
                        //Obtem proxima aresta
                        foreach (var e in ng.AdjacentEdges(lastPoint))
                        {
                            if (e.Tag.Visible == true)
                            {
                                e.Tag.Visible = false;

                                if (e.Target.Equals(lastPoint))
                                {
                                    lastPoint = e.Source;
                                }
                                else
                                {
                                    lastPoint = e.Target;
                                }

                                //Se a valencia for dois a curva continua
                                if (lastPoint.valence == 2 && lastPoint != firstPoint)
                                {
                                    curveOfEdges.Add(e);
                                    hasEdge = true;
                                }
                                else
                                {
                                    hasEdge = false;
                                    curveOfEdges.Add(e);
                                    curvesOfEdges.Add(curveOfEdges);
                                    if (edge.Tag.ColorA != Color.Beige)
                                    {
                                        curvesC.Add(new Curve(curveOfEdges, edge.Tag.ColorA));
                                    }

                                    if (edge.Tag.ColorB != Color.Beige)
                                    {
                                        curvesC.Add(new Curve(curveOfEdges, edge.Tag.ColorB));
                                    }
                                }
                            }
                        }
                    }
                }
            }

            //Percorre as arestas que ficaram de fora por formarem um caminho fechado de arestas, todas com valencia 2
            foreach (var edge in ng.Edges)
            {
                ArrayList curveOfEdges = new ArrayList();
                if (edge.Tag.Visible)
                {
                    firstEdge        = edge;
                    edge.Tag.Visible = false;
                    curveOfEdges.Add(firstEdge);
                    firstPoint = firstEdge.Source;
                    hasEdge    = true;
                    lastPoint  = firstEdge.Target;

                    while (hasEdge)
                    {
                        hasEdge = false;
                        //Obtem proxima aresta
                        foreach (var e in ng.AdjacentEdges(lastPoint))
                        {
                            if (e.Tag.Visible == true)
                            {
                                e.Tag.Visible = false;

                                if (e.Target.Equals(lastPoint))
                                {
                                    lastPoint = e.Source;
                                }
                                else
                                {
                                    lastPoint = e.Target;
                                }

                                if (lastPoint.valence == 2 && lastPoint != firstPoint)
                                {
                                    hasEdge = true;
                                    curveOfEdges.Add(e);
                                }
                                else
                                {
                                    hasEdge = false;
                                    curveOfEdges.Add(e);
                                    curvesOfEdges.Add(curveOfEdges);
                                    if (edge.Tag.ColorA != Color.Beige)
                                    {
                                        curvesC.Add(new Curve(curveOfEdges, edge.Tag.ColorA));
                                    }

                                    if (edge.Tag.ColorB != Color.Beige)
                                    {
                                        curvesC.Add(new Curve(curveOfEdges, edge.Tag.ColorB));
                                    }
                                }
                            }
                        }
                    }
                }
            }



            SvgVector svg = new SvgVector
            {
                Height = Height * scale,
                Width  = Width * scale,
                scale  = 1//scale;
            };

            return(svg.ToCurves(CurvesOfEdgesToPoints(curvesOfEdges), "NewCurves.svg"));
        }
示例#4
0
        /*
         * p11 p12 p13
         * p21  p  p23
         * p31 p32 p33
         */
        internal String ImageToGraph(Bitmap b)
        {
            // FastBitmap fb = new FastBitmap(b);
            Bitmap fb = b;

            Height = b.Height;
            Width  = b.Width;


            //Le imagem orignal e adiciona vertex - nodos
            for (int y = 0; y < Height; y++)
            {
                for (int x = 0; x < Width; x++)
                {
                    Pixel p = new Pixel(x, y, fb.GetPixel(x, y));
                    g.AddVertex(p);
                }
            }

            //Le imagem orignal e adiciona edges - arestas
            for (int y = 0; y < Height; y++)
            {
                for (int x = 0; x < Width; x++)
                {
                    Pixel p = VertexSearch(x, y, g);

                    Pixel p11 = VertexSearch(x - 1, y - 1, g);
                    if (p11 != null && Pixel.colorIsSimilar(p11.color, p.color))
                    {
                        var e1 = new TaggedUndirectedEdge <Pixel, EdgeTag>(p, p11, new EdgeTag());
                        g.AddEdge(e1);
                        p.valence++;
                        p11.valence++;
                    }

                    Pixel p12 = VertexSearch(x, y - 1, g);
                    if (p12 != null && Pixel.colorIsSimilar(p12.color, p.color))
                    {
                        var e2 = new TaggedUndirectedEdge <Pixel, EdgeTag>(p, p12, new EdgeTag());
                        g.AddEdge(e2);
                        p.valence++;
                        p12.valence++;
                    }

                    Pixel p13 = VertexSearch(x + 1, y - 1, g);
                    if (p13 != null && Pixel.colorIsSimilar(p13.color, p.color))
                    {
                        if (p <= p13)
                        {
                            var e3 = new TaggedUndirectedEdge <Pixel, EdgeTag>(p, p13, new EdgeTag());
                            g.AddEdge(e3);
                        }
                        else
                        {
                            var e3 = new TaggedUndirectedEdge <Pixel, EdgeTag>(p13, p, new EdgeTag());
                            g.AddEdge(e3);
                        }
                        p.valence++;
                        p13.valence++;
                    }

                    Pixel p21 = VertexSearch(x - 1, y, g);
                    if (p21 != null && Pixel.colorIsSimilar(p21.color, p.color))
                    {
                        var e4 = new TaggedUndirectedEdge <Pixel, EdgeTag>(p, p21, new EdgeTag());
                        g.AddEdge(e4);
                        p.valence++;
                        p21.valence++;
                    }
                }
            }

            SvgVector svg = new SvgVector
            {
                Height = Height,
                Width  = Width
            };

            return(svg.ToImageSVG(g, "Graph.svg"));
        }
示例#5
0
        /*
         * Altera o formato do pixel com base nos visinhos
         */
        public String ReshapePixelCell()
        {
            foreach (var v in g.Vertices)
            {
                int   x = v.x;
                int   y = v.y;
                Color c = v.color;

                // foreach (var e in g.AdjacentEdges(v))
                //    Console.WriteLine("Aresta entre " + e.Source.x + "," + e.Source.y + " - " + e.Target.x + "," + e.Target.y);


                //TOP LEFT
                //Canto Superior Esquerdo

                /*
                 * if tem tl
                 * -2 +2
                 +2 -2
                 * if o de cima tem bl
                 +2 +2
                 * senao
                 *  0 0
                 */
                //Firt Pixel fp - Last Pixel Lp
                Pixel fP = null, p1 = null, p2 = null, p3 = null, p4 = null, lP = null, xP = null;

                if (HasEdges(x, y, x - 1, y - 1, g)) //existe uma aresta entre este pixel e o pixel superior esquerdo
                {
                    v.points.Add(new Point(x * scale - 2, y * scale + 2));
                    v.points.Add(new Point(x * scale + 2, y * scale - 2));

                    fP = GetOrAddVertex(x * scale - 2, y * scale + 2, ng);
                    p1 = GetOrAddVertex(x * scale + 2, y * scale - 2, ng);
                    AddNewEdge(fP, p1, PixelColorIs(x - 1, y - 1, g), c, ng); // se o pixel de superior esquerdo é da mesma cor ele não precisa aparecer
                }
                else if (HasEdges(x - 1, y, x, y - 1, g))                     //verifica se existe uma aresta entre o pixel superior e o da esquerda
                {
                    v.points.Add(new Point(x * scale + 2, y * scale + 2));
                    fP = GetOrAddVertex(x * scale + 2, y * scale + 2, ng);
                }
                else
                {
                    v.points.Add(new Point(x * scale, y * scale));
                    fP = GetOrAddVertex(x * scale, y * scale, ng);
                }

                if (p1 != null)
                {
                    lP = p1;
                }
                else
                {
                    lP = fP;
                }

                //TOP RIGHT

                /*
                 * if tem tr
                 +5 -2
                 +9 +2
                 * if o de cima tem br
                 +5  +2
                 * senao
                 +7  +0
                 */
                if (HasEdges(x, y, x + 1, y - 1, g)) //existe uma aresta entre este pixel e o pixel superior direito
                {
                    v.points.Add(new Point(x * scale + 5, y * scale - 2));
                    v.points.Add(new Point(x * scale + 9, y * scale + 2));

                    p2 = GetOrAddVertex(x * scale + 5, y * scale - 2, ng);
                    xP = GetOrAddVertex(x * scale + 9, y * scale + 2, ng);
                    AddNewEdge(p2, xP, PixelColorIs(x + 1, y - 1, g), c, ng); //se o pixel superior direito é da mesma cor ele não precisa aparecer
                }
                else if (HasEdges(x + 1, y, v.x, y - 1, g))                   //verifica se existe uma aresta entre o pixel superior e o da direita
                {
                    v.points.Add(new Point(x * scale + 5, y * scale + 2));
                    p2 = GetOrAddVertex(x * scale + 5, y * scale + 2, ng);
                }
                else
                {
                    v.points.Add(new Point(x * scale + 7, y * scale));
                    p2 = GetOrAddVertex(x * scale + 7, y * scale, ng);
                }

                if (lP != null && p2 != null)
                {
                    AddNewEdge(lP, p2, PixelColorIs(x, y - 1, g), c, ng);
                }

                if (xP != null)
                {
                    lP = xP;
                }
                else
                {
                    lP = p2;
                }

                xP = null;


                //botton righ

                /*
                 * if tem br
                 +9 +5
                 +5 +9
                 * if o de cima tem tr
                 +5  +5
                 * senao  +7  +7
                 */

                if (HasEdges(x + 1, y + 1, x, y, g)) //existe uma aresta entre este pixel e o pixel inferior direito
                {
                    v.points.Add(new Point(x * scale + 9, y * scale + 5));
                    v.points.Add(new Point(x * scale + 5, y * scale + 9));
                    p3 = GetOrAddVertex(x * scale + 9, y * scale + 5, ng);
                    xP = GetOrAddVertex(x * scale + 5, y * scale + 9, ng);
                    AddNewEdge(p3, xP, PixelColorIs(x + 1, y + 1, g), c, ng); //Se o pixel de baixo é da mesma cor esta aresta não precisa aparecer
                }
                else if (HasEdges(v.x, y + 1, x + 1, v.y, g))                 //verifica se existe uma aresta entre o pixel inferior e o da direita
                {
                    v.points.Add(new Point(x * scale + 5, y * scale + 5));
                    p3 = GetOrAddVertex(x * scale + 5, y * scale + 5, ng);
                }
                else
                {
                    v.points.Add(new Point(x * scale + 7, y * scale + 7));
                    p3 = GetOrAddVertex(x * scale + 7, y * scale + 7, ng);
                }

                if (lP != null && p3 != null)
                {
                    AddNewEdge(lP, p3, PixelColorIs(x + 1, y, g), c, ng);
                }

                if (xP != null)
                {
                    lP = xP;
                }
                else
                {
                    lP = p3;
                }

                xP = null;


                //BOTTON LEFT

                /*
                 * if tem bl
                 +2 +9
                 *     -2 +5
                 * if o de cima tem tl
                 +2 +5
                 * senao  +0 +7
                 */
                if (HasEdges(x - 1, y + 1, x, y, g)) //existe uma aresta entre este pixel e o pixel inferior esquerdo
                {
                    v.points.Add(new Point(x * scale + 2, y * scale + 9));
                    v.points.Add(new Point(x * scale - 2, y * scale + 5));
                    p4 = GetOrAddVertex(x * scale + 2, y * scale + 9, ng);
                    xP = GetOrAddVertex(x * scale - 2, y * scale + 5, ng);
                    AddNewEdge(p4, xP, PixelColorIs(x - 1, y + 1, g), c, ng); //se o pixel inferior esquerdo for da mesma cor ele não precisa aparecer
                }
                else if (HasEdges(x, y + 1, x - 1, y, g))                     //verifica se existe uma aresta entre o pixel inferior e o da esquerda
                {
                    v.points.Add(new Point(x * scale + 2, y * scale + 5));
                    p4 = GetOrAddVertex(x * scale + 2, y * scale + 5, ng);
                }
                else
                {
                    v.points.Add(new Point(x * scale + 0, y * scale + 7));
                    p4 = GetOrAddVertex(x * scale + 0, y * scale + 7, ng);
                }

                if (lP != null && p4 != null)
                {
                    AddNewEdge(lP, p4, PixelColorIs(x, y + 1, g), c, ng);
                }

                if (xP != null)
                {
                    lP = xP;
                }
                else
                {
                    lP = p4;
                }

                xP = null;

                if (lP != null && fP != null)
                {
                    AddNewEdge(lP, fP, PixelColorIs(x - 1, y, g), c, ng);
                }
            }
            SvgVector svg = new SvgVector
            {
                Height         = Height,
                Width          = Width,
                scale          = scale,
                DrawNewCells   = true,
                DrawCellBorder = true,
                DrawPixelArt   = false,
                DrawVertex     = false,
                DrawEdges      = false
            };

            return(svg.ToImageSVG(g, "PixelReshaped.svg"));
        }
示例#6
0
        /*
         * Examinar blocos de 2x2 nodos para eliminar a maior quantidade de arestas, e remover cruzamentos ambiguos
         * 00 10
         * 01 11
         */
        internal String SolveAmbiguities()
        {
            for (int y = 0; y < Height - 1; y++)
            {
                for (int x = 0; x < Width - 1; x++)
                {
                    Pixel p00 = VertexSearch(x, y, g);
                    Pixel p10 = VertexSearch(x + 1, y, g);
                    Pixel p01 = VertexSearch(x, y + 1, g);
                    Pixel p11 = VertexSearch(x + 1, y + 1, g);
                    //Console.WriteLine("P= " + x + " " + y + " Valence =" + p00.valence);
                    g.TryGetEdge(p11, p00, out TaggedUndirectedEdge <Pixel, EdgeTag> edge1);
                    g.TryGetEdge(p01, p10, out TaggedUndirectedEdge <Pixel, EdgeTag> edge2);
                    if (edge1 != null)
                    {
                        if (edge2 != null)
                        {
                            //Identificada uma ambiguidade
                            if (Pixel.colorIsSimilar(p00.color, p01.color))
                            {
                                //Se as 4 cores são iguais remove todas as arestas internas
                                if (edge1 != null)
                                {
                                    g.RemoveEdge(edge1);
                                }

                                if (edge2 != null)
                                {
                                    g.RemoveEdge(edge2);
                                }
                            }

                            //Heuristica da ilha
                            else if (edge1.Source.valence == 1 || edge1.Target.valence == 1)
                            {
                                if (edge2 != null)
                                {
                                    g.RemoveEdge(edge2);
                                }
                            }
                            else if (edge2.Source.valence == 1 || edge2.Target.valence == 1)
                            {
                                if (edge1 != null)
                                {
                                    g.RemoveEdge(edge1);
                                }
                            }
                            else
                            {
                                //Heuristica da curva
                                if (edge1.Source.valence == 2 || edge1.Target.valence == 2 || edge2.Source.valence == 2 || edge2.Target.valence == 2)
                                {
                                    if (CurveSize(edge1) <= CurveSize(edge2))
                                    {
                                        if (edge1 != null)
                                        {
                                            g.RemoveEdge(edge1);
                                        }
                                    }
                                    else
                                    {
                                        if (edge2 != null)
                                        {
                                            g.RemoveEdge(edge2);
                                        }
                                    }
                                }
                                else
                                //Heuristica dos pixels sobrepostos
                                {
                                    Pixel p1 = VertexSearch(edge1.Source.x, edge1.Source.y, g);
                                    Pixel p2 = VertexSearch(edge2.Source.x, edge2.Source.y, g);
                                    //Pixel p3 = VertexSearch(edge1.Target.x, edge1.Target.y, g);
                                    //Pixel p4 = VertexSearch(edge2.Target.x, edge2.Target.y, g);
                                    Color c1 = p1.color;
                                    Color c2 = p2.color;
                                    int   sumC1 = 0, sumC2 = 0;
                                    //Inicializa x e y com -4 posicoes para verificar 3 pixeis em ambas direções
                                    int xs = p1.x - 4;
                                    int ys = p1.y - 4;

                                    while (xs <= p1.x + 3)
                                    {
                                        while (ys <= p1.y + 3)
                                        {
                                            Pixel pixel = VertexSearch(x, y, g);
                                            if (pixel.color == c1)
                                            {
                                                sumC1++;
                                            }
                                            else
                                            if (pixel.color == c2)
                                            {
                                                sumC2++;
                                            }

                                            ys++;
                                        }
                                        xs++;
                                    }
                                    //A cor em maior quantidade representa o fundo, e deve se manter os detalhes conectados
                                    if (sumC1 > sumC2) //Remove a cor em menor quantidade
                                    {
                                        g.RemoveEdge(edge1);
                                    }
                                    else
                                    {
                                        g.RemoveEdge(edge2);
                                    }
                                }
                            }
                        }
                    }
                }
            }
            SvgVector svg = new SvgVector
            {
                Height = Height,
                Width  = Width
            };

            //svg.DrawValence = true;
            return(svg.ToImageSVG(g, "AmbiguitiesSolved.svg"));
        }