/// <summary> /// Deal card. /// </summary> /// <param name="host">The host.</param> /// <param name="data">Data received from client.</param> public static void DealCard(PirateHost host, PirateMessage data) { Contract.Requires(host != null && data != null && data.Head == PirateMessageHead.Xcrd); var player = PirateMessage.GetPlayerName(data); if(player == null) { return; } var pclient = host.PlayerFromString(player); if(pclient == null) { return; } var card = Card.FromString(data.Body); if(card == null) { return; } pclient.GetCard(card); Console.WriteLine("Host: Sending card " + card.ToShortString() + " to " + pclient); var msg = new PirateMessage(PirateMessageHead.Xcrd, card.ToString()); host.SendMessage(pclient, msg); if(host.Game.Round.CardsDealt == host.Game.Round.TotalCards) { RequestBets(host); } }
/// <summary> /// Begin round. /// </summary> /// <param name="host">The host.</param> public static void BeginRound(PirateHost host) { Contract.Requires(host != null && host.Game.Round.BetsDone); var bets = new HashSet<string>(); foreach(var player in host.GetPlayers()) { bets.Add(PirateMessage.ConstructPlayerBet(player)); } bets.Add(PirateMessage.ConstructRoundNumber(host.Game.CurrentRound)); var msg = new PirateMessage(PirateMessageHead.Bgrn, PirateMessage.ConstructBody(bets)); foreach(var player in host.GetPlayers()) { host.SendMessage(player, msg); } lock (host.Game.Round) { host.Game.Round.Begin(); } }
/// <summary> /// Send error message. /// </summary> /// <param name="host">The host.</param> /// <param name="pclient">The client.</param> /// <param name="error">The error.</param> public static void ErrorMessage(PirateHost host, PirateClient pclient, PirateError error) { Contract.Requires(host != null && pclient != null && error != PirateError.Unknown); var msg = new PirateMessage(PirateMessageHead.Erro, error.ToString()); host.SendMessage(pclient, msg); }
/// <summary> /// Set player info. /// </summary> /// <param name="host">The host.</param> /// <param name="pclient">The client.</param> /// <param name="data">The data received from client.</param> public static void SetPlayerInfo(PirateHost host, PirateClient pclient, PirateMessage data) { Contract.Requires(host != null && pclient != null && data != null && data.Head == PirateMessageHead.Pnfo); var player = PirateMessage.GetPlayerName(data); if (player == null) return; if (!host.ContainsPlayer(player)) { if(host.Game.Contains(pclient)) host.Game.RemovePlayer(pclient); host.SetPlayerName(pclient, player); host.Game.ClearPlayers(); host.Game.AddPlayers(host.GetPlayers()); pclient.SetGame(host.Game); SendPlayerInfo(host); }else { var msg = new PirateMessage(PirateMessageHead.Erro, PirateError.NameAlreadyTaken.ToString()); host.SendMessage(pclient, msg); } }
/// <summary> /// Start game. /// </summary> /// <param name="host">The game.</param> public static void StartGame(PirateHost host) { Contract.Requires(host != null && host.PlayerCount >= 2); host.StopAccepting(); var dealerIndex = CollectionFnc.PickRandom(0, host.Game.Players.Count - 1); Console.WriteLine("Starting player is: " + host.Game.Players[dealerIndex].Name); var msg = new PirateMessage(PirateMessageHead.Gstr, PirateMessage.ConstructStartingPlayer(host.Game.Players[dealerIndex])); foreach(var pclient in host.GetPlayers()) { host.SendMessage(pclient, msg); } host.Game.Start(true, dealerIndex); }
/// <summary> /// Round finished. /// </summary> /// <param name="host">The host.</param> public static void RoundFinished(PirateHost host) { Contract.Requires(host != null); var body = PirateMessage.ConstructBody( PirateMessage.ContstructPlayerScores(host.Game.GetRoundScoreTotal(host.Game.CurrentRound))); var msg = new PirateMessage(PirateMessageHead.Frnd, body); foreach (var player in host.GetPlayers()) { host.SendMessage(player, msg); } }
/// <summary> /// Send player info. /// </summary> /// <param name="host">The host.</param> public static void SendPlayerInfo(PirateHost host) { Contract.Requires(host != null); var msg = new PirateMessage(PirateMessageHead.Pigm, PirateMessage.ConstructBody(host.GetPlayers().Select(player => player.ToString()).ToArray())); if (host.PlayerCount > 0) { if(host.DebugMode) Console.WriteLine("Host: Players in game:"); foreach (var player in host.GetPlayers()) { if(host.DebugMode) Console.WriteLine("\t" + player.Name); host.SendMessage(player, msg); } } }
/// <summary> /// Request bets from players. /// </summary> /// <param name="host">The host.</param> public static void RequestBets(PirateHost host) { Contract.Requires(host != null); var msg = new PirateMessage(PirateMessageHead.Breq, ""); foreach(var pclient in host.GetPlayers()) { host.SendMessage(pclient, msg); } }
/// <summary> /// Request card from player. /// </summary> /// <param name="host">The host.</param> /// <param name="pclient">The player.</param> public static void RequestCard(PirateHost host, PirateClient pclient) { Contract.Requires(host != null && pclient != null); Console.WriteLine("Sending card request to " + pclient.Name); var msg = new PirateMessage(PirateMessageHead.Creq, ""); host.SendMessage(pclient, msg); }
/// <summary> /// New round. /// </summary> /// <param name="host">The host.</param> public static void NewRound(PirateHost host) { Contract.Requires(host != null); var body = PirateMessage.ConstructBody( PirateMessage.ConstructDealer(host.Game.Players[host.Game.Round.Dealer].Name), PirateMessage.ConstructRoundNumber(host.Game.CurrentRound)); var msg = new PirateMessage(PirateMessageHead.Nrnd, body); foreach (var pclient in host.GetPlayers()) { host.SendMessage(pclient, msg); } Console.WriteLine("Starting new round: " + host.Game.CurrentRound); }
/// <summary> /// Play card from player. /// </summary> /// <param name="host">The host.</param> /// <param name="data">Data received from client.</param> public static void PlayCard(PirateHost host, PirateMessage data) { Contract.Requires(host != null && data != null && data.Head == PirateMessageHead.Pcrd); var playerName = PirateMessage.GetPlayerName(data); var player = host.PlayerFromString(playerName); var card = Card.FromString(data.Body); if(!player.CardPlayable(card, host.Game.Round.BoardCards.FirstCard)) { ErrorMessage(host, player, PirateError.CardNotPlayable); var returnCard = new PirateMessage(PirateMessageHead.Xcrd, card.ToString()); host.SendMessage(player, returnCard); RequestCard(host, player); return; } Console.WriteLine(player.Name + " plays " + card.ToShortString()); var msg = new PirateMessage( PirateMessageHead.Pcrd, PirateMessage.ConstructBody(player.ToString(), card.ToString())); foreach(var pclient in host.GetPlayers()) { host.SendMessage(pclient, msg); } player.PlayCard(card); //host.Game.Round.PlayCard(player, card); if(!host.Game.Round.Finished) { RequestCard(host, host.PlayerFromIndex(host.Game.Round.CurrentPlayer)); }else { host.Game.NewRound(); } }
/// <summary> /// New pile. /// </summary> /// <param name="host">The host.</param> public static void NewPile(PirateHost host) { Contract.Requires(host != null); var body = PirateMessage.ConstructBody(PirateMessage.ConstructPlayerTricks(host.Game.Round)); body = PirateMessage.AppendBody(body, PirateMessage.ConstructWinner(host.Game.Round.LastTrick.Winner)); var msg = new PirateMessage(PirateMessageHead.Trdn, body); foreach(var player in host.GetPlayers()) { host.SendMessage(player, msg); } }
/// <summary> /// Reply to a knock. /// </summary> /// <param name="host">The host.</param> /// <param name="pclient">The client.</param> public static void KnockKnock(PirateHost host, PirateClient pclient) { Contract.Requires(host != null && pclient != null); var msg = new PirateMessage(PirateMessageHead.Knck, ""); host.SendMessage(pclient, msg); }
/// <summary> /// Reply to a connection initialization. /// </summary> /// <param name="host">The host.</param> /// <param name="pclient">The client.</param> /// <param name="data">The data received from the client.</param> public static void InitConnection(PirateHost host, PirateClient pclient, PirateMessage data) { Contract.Requires(host != null && pclient != null && data != null && data.Head == PirateMessageHead.Init); var msg = new PirateMessage(PirateMessageHead.Init, WelcomePhrase); host.SendMessage(pclient, msg); }
/// <summary> /// Get player info. /// </summary> /// <param name="host">The host.</param> /// <param name="pclient">The client.</param> public static void GetPlayerInfo(PirateHost host, PirateClient pclient) { Contract.Requires(host != null && pclient != null); var msg = new PirateMessage(PirateMessageHead.Pnfo, ""); host.SendMessage(pclient, msg); }
/// <summary> /// Game finished. /// </summary> /// <param name="host">The host.</param> public static void GameFinished(PirateHost host) { Contract.Requires(host != null); var body = PirateMessage.ConstructBody( PirateMessage.ContstructPlayerScores(host.Game.GetTotalScores())); body = PirateMessage.AppendBody(body, PirateMessage.ConstructWinner(host.Game.Leader)); var msg = new PirateMessage(PirateMessageHead.Gfin, body); foreach (var player in host.GetPlayers()) { host.SendMessage(player, msg); } }