/// <summary> /// Deal card to player. /// </summary> /// <param name="pclient">The client.</param> /// <param name="receiver">Receiving player.</param> /// <param name="card">Card dealt.</param> public static void DealCard(PirateClient pclient, Player receiver, Card card) { Contract.Requires(pclient != null && receiver != null && card != null); var body = PirateMessage.ConstructBody(PirateMessage.ConstructPlayerName(receiver.Name), card.ToString()); var msg = new PirateMessage(PirateMessageHead.Xcrd, body); if(!pclient.VirtualPlayer) Console.WriteLine(pclient.Name + ": Dealing " + card.ToShortString() + " to " + receiver.Name); pclient.SendMessage(msg); }
/// <summary> /// Play a card. /// </summary> /// <param name="pclient">The client.</param> /// <param name="card">Card to be played.</param> public static void PlayCard(PirateClient pclient, Card card) { Contract.Requires(pclient != null && card != null); var body = PirateMessage.ConstructBody(pclient.ToString(), card.ToString()); var msg = new PirateMessage(PirateMessageHead.Pcrd, body); pclient.SendMessage(msg); }