public void On(StepAttemptFailedEvent evnt) { var activity = _activities.First(x => x.ActivityId == evnt.StepId.ActivityId); activity.On(evnt); UpdateState(); }
protected bool Equals(StepAttemptFailedEvent other) { return(Equals(_stepId, other._stepId)); }
public void On(StepAttemptFailedEvent evnt) { _state = ActivityState.Failing; _failures++; }
public void On(StepAttemptFailedEvent evnt) { var stage = _stages.First(x => x.StageId == evnt.StepId.StageId); stage.On(evnt); }