public void AddPacket(SequenceId sequenceId, byte[] octets) { var now = monotonicClock.NowMilliseconds(); var snapshot = new PacketPayload(octets, sequenceId, now); lock (packets) { packets.Add(snapshot); } }
public bool Pop(out PacketPayload payload) { lock (packets) { if (packets.Count == 0) { payload = new PacketPayload(); return(false); } payload = packets[0]; packets.RemoveAt(0); return(true); } }