示例#1
0
 private void OnPostprocessTexture(Texture2D tex)
 {
     tex.name = this.assetPath;
     TerrainMapTracker.CheckTerrainMapChanged(tex);
 }
示例#2
0
 public static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
 {
     TerrainMapTracker.UpdateTerrains();
 }