public HistogramWidget () { Histogram = new HistogramRgb (); selected = new bool[] {true, true, true}; ExposeEvent += HandleExposeEvent; }
public override void RenderEffect(ImageSurface src, ImageSurface dest, Gdk.Rectangle[] rois) { HistogramRgb histogram = new HistogramRgb (); histogram.UpdateHistogram (src, new Gdk.Rectangle (0, 0, src.Width, src.Height)); op = histogram.MakeLevelsAuto (); if (op.isValid) op.Apply (dest, src, rois); }
public void SetFromLeveledHistogram(HistogramRgb inputHistogram, UnaryPixelOps.Level upo) { if (inputHistogram == null || upo == null) { return; } Clear(); float[] before = new float[3]; float[] slopes = new float[3]; for (int c = 0; c < 3; c++) { long[] channelHistogramOutput = histogram[c]; long[] channelHistogramInput = inputHistogram.histogram[c]; for (int v = 0; v <= 255; v++) { ColorBgra after = ColorBgra.FromBgr((byte)v, (byte)v, (byte)v); upo.UnApply(after, before, slopes); if (after[c] > upo.ColorOutHigh[c] || after[c] < upo.ColorOutLow[c] || (int)Math.Floor(before[c]) < 0 || (int)Math.Ceiling(before[c]) > 255 || float.IsNaN(before[c])) { channelHistogramOutput[v] = 0; } else if (before[c] <= upo.ColorInLow[c]) { channelHistogramOutput[v] = 0; for (int i = 0; i <= upo.ColorInLow[c]; i++) { channelHistogramOutput[v] += channelHistogramInput[i]; } } else if (before[c] >= upo.ColorInHigh[c]) { channelHistogramOutput[v] = 0; for (int i = upo.ColorInHigh[c]; i < 256; i++) { channelHistogramOutput[v] += channelHistogramInput[i]; } } else { channelHistogramOutput[v] = (int)(slopes[c] * Utility.Lerp( channelHistogramInput[(int)Math.Floor(before[c])], channelHistogramInput[(int)Math.Ceiling(before[c])], before[c] - Math.Floor(before[c]))); } } } OnHistogramUpdated(); }
public void ResetHistogram() { Histogram = new HistogramRgb(); }
public unsafe void AutoLevel() { ImageSurface dest = Surface.Clone (); ColorBgra* dstPtr = (ColorBgra*)dest.DataPtr; ColorBgra* srcPtr = (ColorBgra*)Surface.DataPtr; int len = Surface.Data.Length / 4; UnaryPixelOps.Level levels = null; HistogramRgb histogram = new HistogramRgb(); histogram.UpdateHistogram (Surface, new Rectangle (0, 0, Surface.Width, Surface.Height)); levels = histogram.MakeLevelsAuto(); if (levels.isValid) levels.Apply (dstPtr, srcPtr, len); using (Context g = new Context (Surface)) { g.AppendPath (PintaCore.Layers.SelectionPath); g.FillRule = FillRule.EvenOdd; g.Clip (); g.SetSource (dest); g.Paint (); } (dest as IDisposable).Dispose (); }