public static Setting LoadSetting()
 {
     setting = SaveGameManager.loadData <Setting>(GameTags.settingDataKey);
     if (setting == null)
     {
         setting = new Setting();
         SaveSetting();
     }
     return(setting);
 }
 public static void SaveSetting()
 {
     SaveGameManager.saveData <Setting>(GameTags.settingDataKey, setting);
 }