public IEnumerator CatBalou(int player, int target, Drop drop, int cardIndex) { PlayerController pc = playerControllers[player]; PlayerController targetPc = playerControllers[target]; Card c = null; switch (drop) { case Drop.Hand: if (player == target && cardIndex < pc.DraggedCardIndex) { pc.DraggedCardIndex--; } c = targetPc.StealCardFromHand(cardIndex); break; case Drop.Properties: c = targetPc.UnequipProperty(cardIndex); break; case Drop.Weapon: c = targetPc.UnequipWeapon(); break; } pc.DiscardCardUsed(); DiscardCard(c); yield return(targetPc.StolenBy(player)); }
public IEnumerator Panic(int player, int target, Drop drop, int cardIndex) { PlayerController pc = playerControllers[player]; PlayerController targetPc = playerControllers[target]; Card c = null; switch (drop) { case Drop.Hand: if (target == player) { c = null; } else { c = targetPc.StealCardFromHand(cardIndex); } break; case Drop.Properties: c = targetPc.UnequipProperty(cardIndex); break; case Drop.Weapon: c = targetPc.UnequipWeapon(); break; } pc.DiscardCardUsed(); if (c != null) { pc.AddCard(c); } yield return(targetPc.StolenBy(player)); }
public virtual IEnumerator CardEffect(PlayerController pc, int player, Drop drop, int cardIndex) { pc.DiscardCardUsed(); yield return(null); }