// Use this for initialization protected virtual void Start() { PMR_EventManager.StartListening(PMR_EventSetup.Game.SET_VELOCITY, SetVelocity); PMR_EventManager.StartListening(PMR_EventSetup.Game.END_COUNTDOWN, StartTheGame); PMR_EventManager.StartListening(PMR_EventSetup.Game.SHOW_END_PANEL, StopGame); originalPos = new Vector3(transform.position.x, transform.position.y, transform.position.z); }
void StartAllListeners() { PMR_EventManager.StartListening(PMR_EventSetup.Game.PAUSE_GAME, CheckPause); PMR_EventManager.StartListening(PMR_EventSetup.Game.UNPAUSE_GAME, CheckUnPause); }