public ImageFilterLookUpTable() { m_weight_array = new ArrayPOD <short>(256); m_radius = (0); m_diameter = (0); m_start = (0); }
//------------------------------------------------------------------------ public void Prepare() { if (m_num > 2) { int i, k; int r; int s; double h, p, d, f, e; for (k = 0; k < m_num; k++) { m_am[k] = 0.0; } int n1 = 3 * m_num; ArrayPOD <double> al = new ArrayPOD <double>(n1); for (k = 0; k < n1; k++) { al[k] = 0.0; } r = m_num; s = m_num * 2; n1 = m_num - 1; d = m_am[m_xOffset + 1] - m_am[m_xOffset + 0]; e = (m_am[m_yOffset + 1] - m_am[m_yOffset + 0]) / d; for (k = 1; k < n1; k++) { h = d; d = m_am[m_xOffset + k + 1] - m_am[m_xOffset + k]; f = e; e = (m_am[m_yOffset + k + 1] - m_am[m_yOffset + k]) / d; al[k] = d / (d + h); al[r + k] = 1.0 - al[k]; al[s + k] = 6.0 * (e - f) / (h + d); } for (k = 1; k < n1; k++) { p = 1.0 / (al[r + k] * al[k - 1] + 2.0); al[k] *= -p; al[s + k] = (al[s + k] - al[r + k] * al[s + k - 1]) * p; } m_am[n1] = 0.0; al[n1 - 1] = al[s + n1 - 1]; m_am[n1 - 1] = al[n1 - 1]; for (k = n1 - 2, i = 0; i < m_num - 2; i++, k--) { al[k] = al[k] * al[k + 1] + al[s + k]; m_am[k] = al[k]; } } m_last_idx = -1; }
public ImageFilterLookUpTable(IImageFilterFunction filter, bool normalization) { m_weight_array = new ArrayPOD <short>(256); Calculate(filter, normalization); }
public static void RenderCompound(AntiAliasedCompundRasterizer ras, IScanline sl_aa, IScanline sl_bin, IPixelFormat pixelFormat, SpanAllocator alloc, IStyleHandler sh) { #if true unsafe { if (ras.RewindScanlines()) { int min_x = ras.MinX(); int len = ras.MaxX() - min_x + 2; sl_aa.Reset(min_x, ras.MaxX()); sl_bin.Reset(min_x, ras.MaxX()); //typedef typename BaseRenderer::color_type color_type; ArrayPOD<RGBA_Bytes> color_span = alloc.Allocate((uint)len * 2); byte[] ManagedCoversArray = sl_aa.GetCovers(); fixed (byte* pCovers = ManagedCoversArray) { fixed (RGBA_Bytes* pColorSpan = color_span.Array) { int mix_bufferOffset = len; uint num_spans; uint num_styles; uint style; bool solid; while ((num_styles = ras.SweepStyles()) > 0) { if (num_styles == 1) { // Optimization for a single Style. Happens often //------------------------- if (ras.SweepScanline(sl_aa, 0)) { style = ras.Style(0); if (sh.IsSolid(style)) { // Just solid fill //----------------------- RenderSolidSingleScanLine(pixelFormat, sl_aa, sh.Color(style)); } else { // Arbitrary Span Generator //----------------------- ScanlineSpan span_aa = sl_aa.Begin; num_spans = sl_aa.NumberOfSpans; for (; ; ) { len = span_aa.len; sh.GenerateSpan(pColorSpan, span_aa.x, sl_aa.y(), (uint)len, style); pixelFormat.BlendHorizontalColorSpan(span_aa.x, sl_aa.y(), (uint)span_aa.len, pColorSpan, &pCovers[span_aa.cover_index], 0); if (--num_spans == 0) break; span_aa = sl_aa.GetNextScanlineSpan(); } } } } else // there are multiple Styles { if (ras.SweepScanline(sl_bin, -1)) { // Clear the spans of the mix_buffer //-------------------- ScanlineSpan span_bin = sl_bin.Begin; num_spans = sl_bin.NumberOfSpans; for (; ; ) { Basics.MemClear((byte*)&pColorSpan[mix_bufferOffset + span_bin.x - min_x], span_bin.len * sizeof(RGBA_Bytes)); if (--num_spans == 0) break; span_bin = sl_bin.GetNextScanlineSpan(); } for (uint i = 0; i < num_styles; i++) { style = ras.Style(i); solid = sh.IsSolid(style); if (ras.SweepScanline(sl_aa, (int)i)) { //IColorType* Colors; //IColorType* cspan; //typename ScanlineAA::cover_type* covers; ScanlineSpan span_aa = sl_aa.Begin; num_spans = sl_aa.NumberOfSpans; if (solid) { // Just solid fill //----------------------- for (; ; ) { RGBA_Bytes c = sh.Color(style); len = span_aa.len; RGBA_Bytes* colors = &pColorSpan[mix_bufferOffset + span_aa.x - min_x]; byte* covers = &pCovers[span_aa.cover_index]; do { if (*covers == cover_full) { *colors = c; } else { colors->add(c, *covers); } ++colors; ++covers; } while (--len != 0); if (--num_spans == 0) break; span_aa = sl_aa.GetNextScanlineSpan(); } } else { // Arbitrary Span Generator //----------------------- for (; ; ) { len = span_aa.len; RGBA_Bytes* colors = &pColorSpan[mix_bufferOffset + span_aa.x - min_x]; RGBA_Bytes* cspan = pColorSpan; sh.GenerateSpan(cspan, span_aa.x, sl_aa.y(), (uint)len, style); byte* covers = &pCovers[span_aa.cover_index]; do { if (*covers == cover_full) { *colors = *cspan; } else { colors->add(*cspan, *covers); } ++cspan; ++colors; ++covers; } while (--len != 0); if (--num_spans == 0) break; span_aa = sl_aa.GetNextScanlineSpan(); } } } } // Emit the blended result as a Color hspan //------------------------- span_bin = sl_bin.Begin; num_spans = sl_bin.NumberOfSpans; for (; ; ) { pixelFormat.BlendHorizontalColorSpan(span_bin.x, sl_bin.y(), (uint)span_bin.len, &pColorSpan[mix_bufferOffset + span_bin.x - min_x], null, cover_full); if (--num_spans == 0) break; span_bin = sl_bin.GetNextScanlineSpan(); } } // if(ras.SweepScanline(sl_bin, -1)) } // if(num_styles == 1) ... else } // while((num_styles = ras.SweepStyles()) > 0) } } } // if(ras.RewindScanlines()) #endif } }
//-------------------------------------------------------------------- public BinaryScanline() { m_last_x = (0x7FFFFFF0); m_spans = new ArrayPOD <ScanlineSpan>(1000); m_span_index = 0; }