示例#1
0
 public ImageFilterLookUpTable()
 {
     m_weight_array = new ArrayPOD <short>(256);
     m_radius       = (0);
     m_diameter     = (0);
     m_start        = (0);
 }
示例#2
0
        //------------------------------------------------------------------------
        public void Prepare()
        {
            if (m_num > 2)
            {
                int    i, k;
                int    r;
                int    s;
                double h, p, d, f, e;

                for (k = 0; k < m_num; k++)
                {
                    m_am[k] = 0.0;
                }

                int n1 = 3 * m_num;

                ArrayPOD <double> al = new ArrayPOD <double>(n1);

                for (k = 0; k < n1; k++)
                {
                    al[k] = 0.0;
                }

                r = m_num;
                s = m_num * 2;

                n1 = m_num - 1;
                d  = m_am[m_xOffset + 1] - m_am[m_xOffset + 0];
                e  = (m_am[m_yOffset + 1] - m_am[m_yOffset + 0]) / d;

                for (k = 1; k < n1; k++)
                {
                    h         = d;
                    d         = m_am[m_xOffset + k + 1] - m_am[m_xOffset + k];
                    f         = e;
                    e         = (m_am[m_yOffset + k + 1] - m_am[m_yOffset + k]) / d;
                    al[k]     = d / (d + h);
                    al[r + k] = 1.0 - al[k];
                    al[s + k] = 6.0 * (e - f) / (h + d);
                }

                for (k = 1; k < n1; k++)
                {
                    p         = 1.0 / (al[r + k] * al[k - 1] + 2.0);
                    al[k]    *= -p;
                    al[s + k] = (al[s + k] - al[r + k] * al[s + k - 1]) * p;
                }

                m_am[n1]     = 0.0;
                al[n1 - 1]   = al[s + n1 - 1];
                m_am[n1 - 1] = al[n1 - 1];

                for (k = n1 - 2, i = 0; i < m_num - 2; i++, k--)
                {
                    al[k]   = al[k] * al[k + 1] + al[s + k];
                    m_am[k] = al[k];
                }
            }
            m_last_idx = -1;
        }
示例#3
0
 public ImageFilterLookUpTable(IImageFilterFunction filter, bool normalization)
 {
     m_weight_array = new ArrayPOD <short>(256);
     Calculate(filter, normalization);
 }
示例#4
0
        public static void RenderCompound(AntiAliasedCompundRasterizer ras,
                                       IScanline sl_aa,
                                       IScanline sl_bin,
                                       IPixelFormat pixelFormat,
                                       SpanAllocator alloc,
                                       IStyleHandler sh)
        {
#if true
            unsafe
            {
                if (ras.RewindScanlines())
                {
                    int min_x = ras.MinX();
                    int len = ras.MaxX() - min_x + 2;
                    sl_aa.Reset(min_x, ras.MaxX());
                    sl_bin.Reset(min_x, ras.MaxX());

                    //typedef typename BaseRenderer::color_type color_type;
                    ArrayPOD<RGBA_Bytes> color_span = alloc.Allocate((uint)len * 2);
                    byte[] ManagedCoversArray = sl_aa.GetCovers();
                    fixed (byte* pCovers = ManagedCoversArray)
                    {
                        fixed (RGBA_Bytes* pColorSpan = color_span.Array)
                        {
                            int mix_bufferOffset = len;
                            uint num_spans;

                            uint num_styles;
                            uint style;
                            bool solid;
                            while ((num_styles = ras.SweepStyles()) > 0)
                            {
                                if (num_styles == 1)
                                {
                                    // Optimization for a single Style. Happens often
                                    //-------------------------
                                    if (ras.SweepScanline(sl_aa, 0))
                                    {
                                        style = ras.Style(0);
                                        if (sh.IsSolid(style))
                                        {
                                            // Just solid fill
                                            //-----------------------
                                            RenderSolidSingleScanLine(pixelFormat, sl_aa, sh.Color(style));
                                        }
                                        else
                                        {
                                            // Arbitrary Span Generator
                                            //-----------------------
                                            ScanlineSpan span_aa = sl_aa.Begin;
                                            num_spans = sl_aa.NumberOfSpans;

                                            for (; ; )
                                            {
                                                len = span_aa.len;
                                                sh.GenerateSpan(pColorSpan,
                                                                 span_aa.x,
                                                                 sl_aa.y(),
                                                                 (uint)len,
                                                                 style);

                                                pixelFormat.BlendHorizontalColorSpan(span_aa.x,
                                                                      sl_aa.y(),
                                                                      (uint)span_aa.len,
                                                                      pColorSpan,
                                                                      &pCovers[span_aa.cover_index], 0);
                                                if (--num_spans == 0) break;
                                                span_aa = sl_aa.GetNextScanlineSpan();
                                            }
                                        }
                                    }
                                }
                                else // there are multiple Styles
                                {
                                    if (ras.SweepScanline(sl_bin, -1))
                                    {
                                        // Clear the spans of the mix_buffer
                                        //--------------------
                                        ScanlineSpan span_bin = sl_bin.Begin;
                                        num_spans = sl_bin.NumberOfSpans;
                                        for (; ; )
                                        {
                                            Basics.MemClear((byte*)&pColorSpan[mix_bufferOffset + span_bin.x - min_x],
                                                   span_bin.len * sizeof(RGBA_Bytes));

                                            if (--num_spans == 0) break;
                                            span_bin = sl_bin.GetNextScanlineSpan();
                                        }

                                        for (uint i = 0; i < num_styles; i++)
                                        {
                                            style = ras.Style(i);
                                            solid = sh.IsSolid(style);

                                            if (ras.SweepScanline(sl_aa, (int)i))
                                            {
                                                //IColorType* Colors;
                                                //IColorType* cspan;
                                                //typename ScanlineAA::cover_type* covers;
                                                ScanlineSpan span_aa = sl_aa.Begin;
                                                num_spans = sl_aa.NumberOfSpans;
                                                if (solid)
                                                {
                                                    // Just solid fill
                                                    //-----------------------
                                                    for (; ; )
                                                    {
                                                        RGBA_Bytes c = sh.Color(style);
                                                        len = span_aa.len;
                                                        RGBA_Bytes* colors = &pColorSpan[mix_bufferOffset + span_aa.x - min_x];
                                                        byte* covers = &pCovers[span_aa.cover_index];
                                                        do
                                                        {
                                                            if (*covers == cover_full)
                                                            {
                                                                *colors = c;
                                                            }
                                                            else
                                                            {
                                                                colors->add(c, *covers);
                                                            }
                                                            ++colors;
                                                            ++covers;
                                                        }
                                                        while (--len != 0);
                                                        if (--num_spans == 0) break;
                                                        span_aa = sl_aa.GetNextScanlineSpan();
                                                    }
                                                }
                                                else
                                                {
                                                    // Arbitrary Span Generator
                                                    //-----------------------
                                                    for (; ; )
                                                    {
                                                        len = span_aa.len;
                                                        RGBA_Bytes* colors = &pColorSpan[mix_bufferOffset + span_aa.x - min_x];
                                                        RGBA_Bytes* cspan = pColorSpan;
                                                        sh.GenerateSpan(cspan,
                                                                         span_aa.x,
                                                                         sl_aa.y(),
                                                                         (uint)len,
                                                                         style);
                                                        byte* covers = &pCovers[span_aa.cover_index]; 
                                                        do
                                                        {
                                                            if (*covers == cover_full)
                                                            {
                                                                *colors = *cspan;
                                                            }
                                                            else
                                                            {
                                                                colors->add(*cspan, *covers);
                                                            }
                                                            ++cspan;
                                                            ++colors;
                                                            ++covers;
                                                        }
                                                        while (--len != 0);
                                                        if (--num_spans == 0) break;
                                                        span_aa = sl_aa.GetNextScanlineSpan();
                                                    }
                                                }
                                            }
                                        }

                                        // Emit the blended result as a Color hspan
                                        //-------------------------
                                        span_bin = sl_bin.Begin;
                                        num_spans = sl_bin.NumberOfSpans;
                                        for (; ; )
                                        {
                                            pixelFormat.BlendHorizontalColorSpan(span_bin.x,
                                                                  sl_bin.y(),
                                                                  (uint)span_bin.len,
                                                                  &pColorSpan[mix_bufferOffset + span_bin.x - min_x],
                                                                  null,
                                                                  cover_full);
                                            if (--num_spans == 0) break;
                                            span_bin = sl_bin.GetNextScanlineSpan();
                                        }
                                    } // if(ras.SweepScanline(sl_bin, -1))
                                } // if(num_styles == 1) ... else
                            } // while((num_styles = ras.SweepStyles()) > 0)
                        }
                    }
                } // if(ras.RewindScanlines())
#endif
            }
        }
示例#5
0
 //--------------------------------------------------------------------
 public BinaryScanline()
 {
     m_last_x     = (0x7FFFFFF0);
     m_spans      = new ArrayPOD <ScanlineSpan>(1000);
     m_span_index = 0;
 }