示例#1
0
 public bool InCustomList(HashSet <string> checkList, CustomItem itemEntity, ItemRarity rarity)
 {
     if (checkList.Contains(itemEntity.BaseName) && !_ignoreRules.Contains(itemEntity.BaseName) && itemEntity.Rarity == rarity)
     {
         return(true);
     }
     if (checkList.Contains(itemEntity.ClassName) && !_ignoreRules.Contains(itemEntity.ClassName) && itemEntity.Rarity == rarity)
     {
         return(true);
     }
     return(false);
 }
示例#2
0
        /* Container.FindSpot(item)
         *	Finds a spot available in the buffer to place the item.
         */
        public static Vector2 FindSpotInventory(CustomItem item)
        {
            var location       = new Vector2(-1, -1);
            var InventorySlots = PickIt.Controller.inventorySlots;
            var inventoryItems = PickIt.Controller.InventoryItems.InventorySlotItems;
            var width          = 12;
            var height         = 5;

            if (InventorySlots == null)
            {
                return(location);
            }

            for (var yCol = 0; yCol < height - (item.Height - 1); yCol++)
            {
                for (var xRow = 0; xRow < width - (item.Width - 1); xRow++)
                {
                    var success = 0;

                    for (var xWidth = 0; xWidth < item.Width; xWidth++)
                    {
                        for (var yHeight = 0; yHeight < item.Height; yHeight++)
                        {
                            if (InventorySlots[yCol + yHeight, xRow + xWidth] == 0)
                            {
                                success++;
                            }
                            else if (inventoryItems.Any(x =>
                                                        x.PosX == xRow && x.PosY == yCol && CanItemBeStacked(item, x) == StackableItem.Can))
                            {
                                success++;
                            }
                        }
                    }

                    if (success >= item.Height * item.Width)
                    {
                        return(new Vector2(xRow, yCol));
                    }
                }
            }

            return(location);
        }
示例#3
0
 public static bool CanFitInventory(CustomItem groundItem)
 {
     return(FindSpotInventory(groundItem) != new Vector2(-1, -1));
 }
        private IEnumerator TryToPickV2(CustomItem pickItItem)
        {
            if (!pickItItem.IsValid && !pickItItem.IsMetamorphBodyPart)
            {
                _fullWork = true;
                LogMessage("PickItem is not valid.", 5, Color.Red);
                yield break;
            }

            var centerOfItemLabel     = pickItItem.LabelOnGround.Label.GetClientRectCache.Center;
            var rectangleOfGameWindow = GameController.Window.GetWindowRectangleTimeCache;
            var oldMousePosition      = Mouse.GetCursorPositionVector();

            _clickWindowOffset   = rectangleOfGameWindow.TopLeft;
            centerOfItemLabel.X += rectangleOfGameWindow.Left;
            centerOfItemLabel.Y += rectangleOfGameWindow.Top;
            rectangleOfGameWindow.Inflate(-155, -100);
            rectangleOfGameWindow.Height -= 50;

            if (!rectangleOfGameWindow.Contains(centerOfItemLabel))
            {
                _fullWork = true;
                LogMessage($"Label outside game window. Label: {centerOfItemLabel} Window: {rectangleOfGameWindow}", 5, Color.Red);
                yield break;
            }

            var tryCount = 0;

            while (!pickItItem.IsTargeted() && tryCount < 5)
            {
                var completeItemLabel = pickItItem.LabelOnGround?.Label;

                if (completeItemLabel == null)
                {
                    if (tryCount > 0)
                    {
                        LogMessage("Probably item already picked.", 3);
                        yield break;
                    }

                    LogError("Label for item not found.", 5);
                    yield break;
                }

                /*while (GameController.Player.GetComponent<Actor>().isMoving)
                 * {
                 *  yield return waitPlayerMove;
                 * }*/
                var clientRect = completeItemLabel.GetClientRect();

                var clientRectCenter = clientRect.Center;

                var vector2 = clientRectCenter + _clickWindowOffset;

                Mouse.MoveCursorToPosition(vector2);
                yield return(_wait3Ms);

                Mouse.MoveCursorToPosition(vector2);
                yield return(_wait3Ms);

                yield return(Mouse.LeftClick());

                yield return(_toPick);

                tryCount++;
            }

            if (pickItItem.IsTargeted())
            {
                Input.Click(MouseButtons.Left);
            }

            tryCount = 0;

            while (GameController.Game.IngameState.IngameUi.ItemsOnGroundLabels.FirstOrDefault(
                       x => x.Address == pickItItem.LabelOnGround.Address) != null && tryCount < 6)
            {
                tryCount++;
                yield return(_waitForNextTry);
            }

            yield return(_waitForNextTry);

            //   Mouse.MoveCursorToPosition(oldMousePosition);
        }
        public bool DoWePickThis(CustomItem itemEntity)
        {
            var pickItemUp = false;

            #region Force Pickup All

            if (Settings.PickUpEverything)
            {
                return(true);
            }

            #endregion

            #region Rarity Rule Switch

            if (_customRulesExists)
            {
                switch (itemEntity.Rarity)
                {
                case ItemRarity.Normal:
                    if (_normalRules != null)
                    {
                        if (InCustomList(_normalRules, itemEntity, itemEntity.Rarity))
                        {
                            pickItemUp = true;
                        }
                    }

                    break;

                case ItemRarity.Magic:
                    if (_magicRules != null)
                    {
                        if (InCustomList(_magicRules, itemEntity, itemEntity.Rarity))
                        {
                            pickItemUp = true;
                        }
                    }

                    break;

                case ItemRarity.Rare:
                    if (_rareRules != null)
                    {
                        if (InCustomList(_rareRules, itemEntity, itemEntity.Rarity))
                        {
                            pickItemUp = true;
                        }
                    }

                    break;

                case ItemRarity.Unique:
                    if (_uniqueRules != null)
                    {
                        if (InCustomList(_uniqueRules, itemEntity, itemEntity.Rarity))
                        {
                            pickItemUp = true;
                        }
                    }

                    break;
                }
            }

            #endregion

            #region Override Rules

            if (OverrideChecks(itemEntity))
            {
                pickItemUp = true;
            }

            #endregion

            return(pickItemUp);
        }
        public bool OverrideChecks(CustomItem item)
        {
            try
            {
                #region Metamorph Body Parts

                if (Settings.MetamorphBodyParts && (item.IsMetamorphBodyPart || item.ClassName.EndsWith("MetamorphosisDNA")))
                {
                    return(true);
                }

                #endregion

                #region Currency

                if (Settings.AllCurrency && item.ClassName.EndsWith("Currency"))
                {
                    return(!_ignoredCurrency.Contains(item.BaseName));
                }

                #endregion

                #region Shaper & Elder

                if (Settings.ElderItems)
                {
                    if (item.IsElder)
                    {
                        return(true);
                    }
                }

                if (Settings.ShaperItems)
                {
                    if (item.IsShaper)
                    {
                        return(true);
                    }
                }

                if (Settings.FracturedItems)
                {
                    if (item.IsFractured)
                    {
                        return(true);
                    }
                }

                #endregion

                #region Rare Overrides

                if (Settings.Rares && item.Rarity == ItemRarity.Rare)
                {
                    if (Settings.RareJewels && (item.ClassName == "Jewel" || item.ClassName == "AbyssJewel"))
                    {
                        return(true);
                    }
                    if (Settings.RareRings && item.ClassName == "Ring" && item.ItemLevel >= Settings.RareRingsilvl)
                    {
                        return(true);
                    }
                    if (Settings.RareAmulets && item.ClassName == "Amulet" && item.ItemLevel >= Settings.RareAmuletsilvl)
                    {
                        return(true);
                    }
                    if (Settings.RareBelts && item.ClassName == "Belt" && item.ItemLevel >= Settings.RareBeltsilvl)
                    {
                        return(true);
                    }
                    if (Settings.RareGloves && item.ClassName == "Gloves" && item.ItemLevel >= Settings.RareGlovesilvl)
                    {
                        return(true);
                    }
                    if (Settings.RareBoots && item.ClassName == "Boots" && item.ItemLevel >= Settings.RareBootsilvl)
                    {
                        return(true);
                    }
                    if (Settings.RareHelmets && item.ClassName == "Helmet" && item.ItemLevel >= Settings.RareHelmetsilvl)
                    {
                        return(true);
                    }
                    if (Settings.RareArmour && item.ClassName == "Body Armour" && item.ItemLevel >= Settings.RareArmourilvl)
                    {
                        return(true);
                    }

                    if (Settings.RareWeapon && item.IsWeapon && item.ItemLevel >= Settings.RareWeaponilvl &&
                        item.Width * item.Height <= Settings.ItemCells)
                    {
                        return(true);
                    }

                    if (Settings.RareWeapon && item.IsWeapon && item.ItemLevel >= Settings.RareWeaponilvl &&
                        item.Width <= Settings.RareWeaponWidth && item.Height <= Settings.RareWeaponHeight)
                    {
                        return(true);
                    }

                    if (Settings.RareShield && item.ClassName == "Shield" && item.ItemLevel >= Settings.RareShieldilvl &&
                        item.Width * item.Height <= Settings.ItemCells)
                    {
                        return(true);
                    }
                }

                #endregion

                #region Sockets/Links/RGB

                if (Settings.Sockets && item.Sockets >= Settings.TotalSockets.Value)
                {
                    return(true);
                }
                if (Settings.Links && item.LargestLink >= Settings.LargestLink)
                {
                    return(true);
                }
                if (Settings.RGB && item.IsRGB)
                {
                    return(true);
                }

                #endregion

                #region Divination Cards

                if (Settings.AllDivs && item.ClassName == "DivinationCard")
                {
                    return(true);
                }

                #endregion

                #region Maps

                if (Settings.Maps && item.MapTier >= Settings.MapTier.Value)
                {
                    return(true);
                }
                if (Settings.Maps && Settings.UniqueMap && item.MapTier >= 1 && item.Rarity == ItemRarity.Unique)
                {
                    return(true);
                }
                if (Settings.Maps && Settings.MapFragments && item.ClassName == "MapFragment")
                {
                    return(true);
                }

                #endregion

                #region Quest Items

                if (Settings.QuestItems && item.ClassName == "QuestItem")
                {
                    return(true);
                }

                #endregion

                #region Skill Gems

                if (Settings.Gems && item.Quality >= Settings.GemQuality.Value && item.ClassName.Contains("Skill Gem"))
                {
                    return(true);
                }

                #endregion

                #region Uniques

                if (Settings.AllUniques && item.Rarity == ItemRarity.Unique)
                {
                    return(true);
                }

                #endregion
            }
            catch (Exception e)
            {
                LogError($"{nameof(OverrideChecks)} error: {e}");
            }

            return(false);
        }
示例#7
0
        private IEnumerator TryToPickV2(CustomItem pickItItem)
        {
            if (!pickItItem.IsValid)
            {
                FullWork = true;
                //LogMessage("PickItem is not valid.", 5, Color.Red);
                yield break;
            }

            var centerOfItemLabel     = pickItItem.LabelOnGround.Label.GetClientRectCache.Center;
            var rectangleOfGameWindow = GameController.Window.GetWindowRectangleTimeCache;

            var oldMousePosition = Mouse.GetCursorPositionVector();

            _clickWindowOffset = rectangleOfGameWindow.TopLeft;
            rectangleOfGameWindow.Inflate(-36, -36);
            centerOfItemLabel.X += rectangleOfGameWindow.Left;
            centerOfItemLabel.Y += rectangleOfGameWindow.Top;
            if (!rectangleOfGameWindow.Intersects(new RectangleF(centerOfItemLabel.X, centerOfItemLabel.Y, 3, 3)))
            {
                FullWork = true;
                //LogMessage($"Label outside game window. Label: {centerOfItemLabel} Window: {rectangleOfGameWindow}", 5, Color.Red);
                yield break;
            }

            var tryCount = 0;

            while (tryCount < 3)
            {
                var completeItemLabel = pickItItem.LabelOnGround?.Label;

                if (completeItemLabel == null)
                {
                    if (tryCount > 0)
                    {
                        //LogMessage("Probably item already picked.", 3);
                        yield break;
                    }

                    //LogError("Label for item not found.", 5);
                    yield break;
                }

                //while (GameController.Player.GetComponent<Actor>().isMoving)
                //{
                //    yield return waitPlayerMove;
                //}
                var clientRect = completeItemLabel.GetClientRect();

                var clientRectCenter = clientRect.Center;

                var vector2 = clientRectCenter + _clickWindowOffset;

                if (!rectangleOfGameWindow.Intersects(new RectangleF(vector2.X, vector2.Y, 3, 3)))
                {
                    FullWork = true;
                    //LogMessage($"x,y outside game window. Label: {centerOfItemLabel} Window: {rectangleOfGameWindow}", 5, Color.Red);
                    yield break;
                }

                Mouse.MoveCursorToPosition(vector2);
                yield return(wait2ms);

                if (pickItItem.IsTargeted())
                {
                    yield return(Mouse.LeftClick());
                }

                yield return(toPick);

                tryCount++;
            }

            tryCount = 0;

            while (GameController.Game.IngameState.IngameUi.ItemsOnGroundLabelsVisible.FirstOrDefault(
                       x => x.Address == pickItItem.LabelOnGround.Address) != null && tryCount < 6)
            {
                tryCount++;
                //yield return waitForNextTry;
            }

            //yield return waitForNextTry;

            //   Mouse.MoveCursorToPosition(oldMousePosition);
        }
示例#8
0
        public bool OverrideChecks(CustomItem item)
        {
            try
            {
                if (_ignoreRules.Contains(item.BaseName) || _ignoreRules.Contains(item.ClassName))
                {
                    return(false);
                }

                #region Currency

                if (Settings.AllCurrency && item.ClassName.EndsWith("Currency"))
                {
                    return(!item.Path.Equals("Metadata/Items/Currency/CurrencyIdentification", StringComparison.Ordinal) ||
                           !Settings.IgnoreScrollOfWisdom);
                }

                #endregion

                #region Shaper & Elder

                if (Settings.ElderItems)
                {
                    if (item.IsElder)
                    {
                        return(true);
                    }
                }

                if (Settings.ShaperItems)
                {
                    if (item.IsShaper)
                    {
                        return(true);
                    }
                }

                if (Settings.FracturedItems)
                {
                    if (item.IsFractured)
                    {
                        return(true);
                    }
                }

                #endregion


                if (Settings.HeistItems)
                {
                    if (item.IsHeist)
                    {
                        return(true);
                    }
                }

                #region Influenced

                if (Settings.HunterItems)
                {
                    if (item.IsHunter)
                    {
                        return(true);
                    }
                }

                if (Settings.RedeemerItems)
                {
                    if (item.IsRedeemer)
                    {
                        return(true);
                    }
                }

                if (Settings.CrusaderItems)
                {
                    if (item.IsCrusader)
                    {
                        return(true);
                    }
                }

                if (Settings.WarlordItems)
                {
                    if (item.IsWarlord)
                    {
                        return(true);
                    }
                }

                if (Settings.VeiledItems)
                {
                    if (item.IsVeiled)
                    {
                        return(true);
                    }
                }

                #endregion

                #region Rare Overrides

                if (Settings.Rares && item.Rarity == ItemRarity.Rare)
                {
                    var setData           = FullRareSetManagerData;
                    var maxSetWanted      = setData.WantedSets;
                    var maxPickupOverides = Settings.FullRareSetManagerPickupOverrides;

                    if (Settings.FullRareSetManagerOverride.Value &&
                        (maxPickupOverides.MinItemLevel > -1 ? item.ItemLevel >= maxPickupOverides.MinItemLevel : item.ItemLevel >= 60) &&
                        (maxPickupOverides.MaxItemLevel > -1 ? item.ItemLevel <= maxPickupOverides.MaxItemLevel : item.ItemLevel <= 74))
                    {
                        if (item.IsIdentified && !Settings.FullRareSetManagerOverrideAllowIdentifiedItems.Value)
                        {
                            return(false);
                        }

                        if (Settings.RareRings && item.ClassName == "Ring" && setData.GatheredRings < (maxPickupOverides.Rings > -1 ? maxPickupOverides.Rings : maxSetWanted))
                        {
                            return(true);
                        }
                        if (Settings.RareAmulets && item.ClassName == "Amulet" && setData.GatheredAmulets < (maxPickupOverides.Amulets > -1 ? maxPickupOverides.Amulets : maxSetWanted))
                        {
                            return(true);
                        }
                        if (Settings.RareBelts && item.ClassName == "Belt" && setData.GatheredBelts < (maxPickupOverides.Belts > -1 ? maxPickupOverides.Belts : maxSetWanted))
                        {
                            return(true);
                        }
                        if (Settings.RareGloves && item.ClassName == "Gloves" && setData.GatheredGloves < (maxPickupOverides.Gloves > -1 ? maxPickupOverides.Gloves : maxSetWanted))
                        {
                            return(true);
                        }
                        if (Settings.RareBoots && item.ClassName == "Boots" && setData.GatheredBoots < (maxPickupOverides.Boots > -1 ? maxPickupOverides.Boots : maxSetWanted))
                        {
                            return(true);
                        }
                        if (Settings.RareHelmets && item.ClassName == "Helmet" && setData.GatheredHelmets < (maxPickupOverides.Helmets > -1 ? maxPickupOverides.Helmets : maxSetWanted))
                        {
                            return(true);
                        }
                        if (Settings.RareArmour && item.ClassName == "Body Armour" && setData.GatheredBodyArmors < (maxPickupOverides.BodyArmors > -1 ? maxPickupOverides.BodyArmors : maxSetWanted))
                        {
                            return(true);
                        }
                        if (Settings.RareWeapon && item.IsWeapon && setData.GatheredWeapons < (maxPickupOverides.Weapons > -1 ? maxPickupOverides.Weapons : maxSetWanted))
                        {
                            if (item.Width <= Settings.RareWeaponWidth && item.Height <= Settings.RareWeaponHeight)
                            {
                                return(true);
                            }
                        }
                    }
                    else
                    {
                        if (Settings.RareRings && item.ClassName == "Ring" && item.ItemLevel >= Settings.RareRingsilvl)
                        {
                            return(true);
                        }
                        if (Settings.RareAmulets && item.ClassName == "Amulet" && item.ItemLevel >= Settings.RareAmuletsilvl)
                        {
                            return(true);
                        }
                        if (Settings.RareBelts && item.ClassName == "Belt" && item.ItemLevel >= Settings.RareBeltsilvl)
                        {
                            return(true);
                        }
                        if (Settings.RareGloves && item.ClassName == "Gloves" && item.ItemLevel >= Settings.RareGlovesilvl)
                        {
                            return(true);
                        }
                        if (Settings.RareBoots && item.ClassName == "Boots" && item.ItemLevel >= Settings.RareBootsilvl)
                        {
                            return(true);
                        }
                        if (Settings.RareHelmets && item.ClassName == "Helmet" && item.ItemLevel >= Settings.RareHelmetsilvl)
                        {
                            return(true);
                        }
                        if (Settings.RareArmour && item.ClassName == "Body Armour" && item.ItemLevel >= Settings.RareArmourilvl)
                        {
                            return(true);
                        }

                        if (Settings.RareWeapon && item.IsWeapon && item.ItemLevel >= Settings.RareWeaponilvl)
                        {
                            if (item.Width <= Settings.RareWeaponWidth && item.Height <= Settings.RareWeaponHeight)
                            {
                                return(true);
                            }
                        }
                    }

                    if (Settings.RareShield && item.ClassName == "Shield" && item.ItemLevel >= Settings.RareShieldilvl)
                    {
                        if (item.Width <= Settings.RareShieldWidth && item.Height <= Settings.RareShieldHeight)
                        {
                            return(true);
                        }
                    }

                    if (Settings.RareJewels && (item.ClassName == "Jewel" || item.ClassName == "AbyssJewel"))
                    {
                        return(true);
                    }
                }

                #endregion

                #region Sockets/Links/RGB

                if (Settings.Sockets && item.Sockets >= Settings.TotalSockets.Value)
                {
                    return(true);
                }
                if (Settings.Links && item.LargestLink >= Settings.LargestLink)
                {
                    return(true);
                }
                if (Settings.RGB && item.IsRGB && item.Width <= Settings.RGBWidth && item.Height <= Settings.RGBHeight)
                {
                    return(true);
                }

                #endregion

                #region Divination Cards

                if (Settings.AllDivs && item.ClassName == "DivinationCard")
                {
                    return(true);
                }

                #endregion

                #region Maps

                if (Settings.Maps && item.MapTier >= Settings.MapTier.Value)
                {
                    return(true);
                }
                if (Settings.Maps && Settings.UniqueMap && item.MapTier >= 1 && item.Rarity == ItemRarity.Unique)
                {
                    return(true);
                }
                if (Settings.Maps && Settings.MapFragments && item.ClassName == "MapFragment")
                {
                    return(true);
                }

                #endregion

                #region Quest Items

                if (Settings.QuestItems && item.ClassName == "QuestItem")
                {
                    return(true);
                }

                #endregion

                #region Qualiity Rules

                if (Settings.Gems && item.Quality >= Settings.GemQuality.Value && item.ClassName.Contains("Skill Gem"))
                {
                    return(true);
                }
                if (Settings.Flasks && item.Quality >= Settings.FlasksQuality.Value && item.ClassName.Contains("Flask"))
                {
                    return(true);
                }

                #endregion

                #region Uniques

                if (Settings.AllUniques && item.Rarity == ItemRarity.Unique)
                {
                    return(true);
                }

                #endregion

                #region Custom Rules
                if (item.BaseName.Contains("Watchstone"))
                {
                    return(true);
                }
                if (item.BaseName.Contains("Incubator"))
                {
                    return(true);
                }
                if (item.BaseName.Contains(" Seed"))
                {
                    return(true);
                }
                if (item.BaseName.Contains(" Grain"))
                {
                    return(true);
                }
                if (item.BaseName.Contains(" Bulb"))
                {
                    return(true);
                }
                #endregion
            }
            catch (Exception e)
            {
                LogError($"{nameof(OverrideChecks)} error: {e}");
            }

            return(false);
        }
示例#9
0
        private IEnumerator TryToPickV2(CustomItem pickItItem, LabelOnGround portalLabel)
        {
            if (!pickItItem.IsValid)
            {
                _fullWork = true;
                //LogMessage("PickItem is not valid.", 5, Color.Red);
                yield break;
            }

            var centerOfItemLabel     = pickItItem.LabelOnGround.Label.GetClientRectCache.Center;
            var rectangleOfGameWindow = GameController.Window.GetWindowRectangleTimeCache;

            _clickWindowOffset = rectangleOfGameWindow.TopLeft;
            rectangleOfGameWindow.Inflate(-36, -36);
            centerOfItemLabel.X += rectangleOfGameWindow.Left;
            centerOfItemLabel.Y += rectangleOfGameWindow.Top;
            if (!rectangleOfGameWindow.Intersects(new RectangleF(centerOfItemLabel.X, centerOfItemLabel.Y, 3, 3)))
            {
                _fullWork = true;
                //LogMessage($"Label outside game window. Label: {centerOfItemLabel} Window: {rectangleOfGameWindow}", 5, Color.Red);
                yield break;
            }

            var tryCount = 0;

            while (tryCount < 3)
            {
                var completeItemLabel = pickItItem.LabelOnGround?.Label;

                if (completeItemLabel == null)
                {
                    if (tryCount > 0)
                    {
                        //LogMessage("Probably item already picked.", 3);
                        yield break;
                    }

                    //LogError("Label for item not found.", 5);
                    yield break;
                }

                Vector2 vector2;
                if (IsPortalNearby(portalLabel, pickItItem.LabelOnGround))
                {
                    vector2 = completeItemLabel.GetClientRect().ClickRandom() + _clickWindowOffset;
                }
                else
                {
                    vector2 = completeItemLabel.GetClientRect().Center + _clickWindowOffset;
                }

                if (!rectangleOfGameWindow.Intersects(new RectangleF(vector2.X, vector2.Y, 3, 3)))
                {
                    _fullWork = true;
                    //LogMessage($"x,y outside game window. Label: {centerOfItemLabel} Window: {rectangleOfGameWindow}", 5, Color.Red);
                    yield break;
                }

                Input.SetCursorPos(vector2);
                yield return(_wait2Ms);

                if (pickItItem.IsTargeted())
                {
                    // in case of portal nearby do extra checks with delays
                    if (IsPortalNearby(portalLabel, pickItItem.LabelOnGround) && !IsPortalTargeted(portalLabel))
                    {
                        yield return(new WaitTime(25));

                        if (IsPortalNearby(portalLabel, pickItItem.LabelOnGround) && !IsPortalTargeted(portalLabel))
                        {
                            Input.Click(MouseButtons.Left);
                        }
                    }
                    else if (!IsPortalNearby(portalLabel, pickItItem.LabelOnGround))
                    {
                        Input.Click(MouseButtons.Left);
                    }
                }

                yield return(_toPick);

                tryCount++;
            }

            tryCount = 0;

            while (GameController.Game.IngameState.IngameUi.ItemsOnGroundLabelsVisible.FirstOrDefault(
                       x => x.Address == pickItItem.LabelOnGround.Address) != null && tryCount < 6)
            {
                tryCount++;
            }
        }
示例#10
0
        public bool OverrideChecks(CustomItem item)
        {
            try
            {
                #region Currency

                if (Settings.AllCurrency && item.ClassName.EndsWith("Currency"))
                {
                    return(!item.Path.Equals("Metadata/Items/Currency/CurrencyIdentification", StringComparison.Ordinal) ||
                           !Settings.IgnoreScrollOfWisdom);
                }

                #endregion

                #region Shaper & Elder

                if (Settings.ElderItems)
                {
                    if (item.IsElder)
                    {
                        return(true);
                    }
                }

                if (Settings.ShaperItems)
                {
                    if (item.IsShaper)
                    {
                        return(true);
                    }
                }

                if (Settings.FracturedItems)
                {
                    if (item.IsFractured)
                    {
                        return(true);
                    }
                }

                #endregion

                #region Influenced

                if (Settings.HunterItems)
                {
                    if (item.IsHunter)
                    {
                        return(true);
                    }
                }

                if (Settings.RedeemerItems)
                {
                    if (item.IsRedeemer)
                    {
                        return(true);
                    }
                }

                if (Settings.CrusaderItems)
                {
                    if (item.IsCrusader)
                    {
                        return(true);
                    }
                }

                if (Settings.WarlordItems)
                {
                    if (item.IsWarlord)
                    {
                        return(true);
                    }
                }

                #endregion

                #region Rare Overrides

                if (Settings.Rares && item.Rarity == ItemRarity.Rare)
                {
                    if (Settings.RareJewels && (item.ClassName == "Jewel" || item.ClassName == "AbyssJewel"))
                    {
                        return(true);
                    }
                    if (Settings.RareRings && item.ClassName == "Ring" && item.ItemLevel >= Settings.RareRingsilvl)
                    {
                        return(true);
                    }
                    if (Settings.RareAmulets && item.ClassName == "Amulet" && item.ItemLevel >= Settings.RareAmuletsilvl)
                    {
                        return(true);
                    }
                    if (Settings.RareBelts && item.ClassName == "Belt" && item.ItemLevel >= Settings.RareBeltsilvl)
                    {
                        return(true);
                    }
                    if (Settings.RareGloves && item.ClassName == "Gloves" && item.ItemLevel >= Settings.RareGlovesilvl)
                    {
                        return(true);
                    }
                    if (Settings.RareBoots && item.ClassName == "Boots" && item.ItemLevel >= Settings.RareBootsilvl)
                    {
                        return(true);
                    }
                    if (Settings.RareHelmets && item.ClassName == "Helmet" && item.ItemLevel >= Settings.RareHelmetsilvl)
                    {
                        return(true);
                    }
                    if (Settings.RareArmour && item.ClassName == "Body Armour" && item.ItemLevel >= Settings.RareArmourilvl)
                    {
                        return(true);
                    }

                    if (Settings.RareWeapon && item.IsWeapon && item.ItemLevel >= Settings.RareWeaponilvl &&
                        item.Width * item.Height <= Settings.ItemCells)
                    {
                        return(true);
                    }

                    if (Settings.RareWeapon && item.IsWeapon && item.ItemLevel >= Settings.RareWeaponilvl &&
                        item.Width <= Settings.RareWeaponWidth && item.Height <= Settings.RareWeaponHeight)
                    {
                        return(true);
                    }

                    if (Settings.RareShield && item.ClassName == "Shield" && item.ItemLevel >= Settings.RareShieldilvl &&
                        item.Width * item.Height <= Settings.ItemCells)
                    {
                        return(true);
                    }
                }

                #endregion

                #region Sockets/Links/RGB

                if (Settings.Sockets && item.Sockets >= Settings.TotalSockets.Value)
                {
                    return(true);
                }
                if (Settings.Links && item.LargestLink >= Settings.LargestLink)
                {
                    return(true);
                }
                if (Settings.RGB && item.IsRGB)
                {
                    return(true);
                }

                #endregion

                #region Divination Cards

                if (Settings.AllDivs && item.ClassName == "DivinationCard")
                {
                    return(true);
                }

                #endregion

                #region Maps

                if (Settings.Maps && item.MapTier >= Settings.MapTier.Value)
                {
                    return(true);
                }
                if (Settings.Maps && Settings.UniqueMap && item.MapTier >= 1 && item.Rarity == ItemRarity.Unique)
                {
                    return(true);
                }
                if (Settings.Maps && Settings.MapFragments && item.ClassName == "MapFragment")
                {
                    return(true);
                }

                #endregion

                #region Quest Items

                if (Settings.QuestItems && item.ClassName == "QuestItem")
                {
                    return(true);
                }

                #endregion

                #region Skill Gems

                if (Settings.Gems && item.Quality >= Settings.GemQuality.Value && item.ClassName.Contains("Skill Gem"))
                {
                    return(true);
                }

                #endregion

                #region Uniques

                if (Settings.AllUniques && item.Rarity == ItemRarity.Unique)
                {
                    return(true);
                }

                #endregion
            }
            catch (Exception e)
            {
                LogError($"{nameof(OverrideChecks)} error: {e}");
            }

            return(false);
        }