示例#1
0
        internal void FlushSettings()
        {
            List <ServerMessage> messages = new List <ServerMessage>();

            lock (GetRoomItemHandler().mFloorItems)
            {
                foreach (RoomItem Item in GetRoomItemHandler().mFloorItems.Values)
                {
                    ServerMessage Message = new ServerMessage(94);
                    Message.AppendUInt(Item.Id);
                    Message.AppendStringWithBreak("");
                    Message.AppendBoolean(false);
                    messages.Add(Message);
                }
            }


            lock (GetRoomItemHandler().mWallItems)
            {
                foreach (RoomItem Item in GetRoomItemHandler().mWallItems.Values)
                {
                    ServerMessage Message = new ServerMessage(84);
                    Message.AppendUInt(Item.Id);
                    Message.AppendStringWithBreak("");
                    Message.AppendBoolean(false);
                    messages.Add(Message);
                }
            }

            SendMessage(messages);


            mCycleEnded = true;
            using (IQueryAdapter dbClient = PiciEnvironment.GetDatabaseManager().getQueryreactor())
                GetRoomItemHandler().SaveFurniture(dbClient);

            Tags.Clear();
            UsersWithRights.Clear();
            Bans.Clear();
            ActiveTrades.Clear();


            if (GotFreeze())
            {
                freeze = new Freeze(this);
            }
            if (GotBanzai())
            {
                banzai = new BattleBanzai(this);
            }
            if (GotSoccer())
            {
                soccer = new Soccer(this);
            }
            if (gameItemHandler != null)
            {
                gameItemHandler = new GameItemHandler(this);
            }
        }
示例#2
0
 internal GameItemHandler GetGameItemHandler()
 {
     if (gameItemHandler == null)
     {
         gameItemHandler = new GameItemHandler(this);
     }
     return(gameItemHandler);
 }
示例#3
0
 internal GameItemHandler GetGameItemHandler()
 {
     if (gameItemHandler == null)
         gameItemHandler = new GameItemHandler(this);
     return gameItemHandler;
 }
示例#4
0
        internal void FlushSettings()
        {
            List<ServerMessage> messages = new List<ServerMessage>();

            lock (GetRoomItemHandler().mFloorItems)
            {
                foreach (RoomItem Item in GetRoomItemHandler().mFloorItems.Values)
                {
                    ServerMessage Message = new ServerMessage(94);
                    Message.AppendUInt(Item.Id);
                    Message.AppendStringWithBreak("");
                    Message.AppendBoolean(false);
                    messages.Add(Message);
                }
            }

            lock (GetRoomItemHandler().mWallItems)
            {
                foreach (RoomItem Item in GetRoomItemHandler().mWallItems.Values)
                {
                    ServerMessage Message = new ServerMessage(84);
                    Message.AppendUInt(Item.Id);
                    Message.AppendStringWithBreak("");
                    Message.AppendBoolean(false);
                    messages.Add(Message);
                }
            }

            SendMessage(messages);

            mCycleEnded = true;
            using (IQueryAdapter dbClient = PiciEnvironment.GetDatabaseManager().getQueryreactor())
                GetRoomItemHandler().SaveFurniture(dbClient);

            Tags.Clear();
            UsersWithRights.Clear();
            Bans.Clear();
            ActiveTrades.Clear();

            if (GotFreeze())
                freeze = new Freeze(this);
            if (GotBanzai())
                banzai = new BattleBanzai(this);
            if (GotSoccer())
                soccer = new Soccer(this);
            if (gameItemHandler != null)
                gameItemHandler = new GameItemHandler(this);
        }