// Update is called once per frame private void Update() { if (voxelObject == null) { return; } currentTime += Time.deltaTime; if (currentTime >= Interval) { currentTime = 0; for (int i = 0; i < NumVoxels; i++) { PicaVoxelPoint p = new PicaVoxelPoint( ConstrainToBox ? Random.Range(ConstrainBox.BottomLeftFront.X, ConstrainBox.TopRightBack.X) : Random.Range(0, voxelObject.XSize), ConstrainToBox ? Random.Range(ConstrainBox.BottomLeftFront.Y, ConstrainBox.TopRightBack.Y) : Random.Range(0, voxelObject.YSize), ConstrainToBox ? Random.Range(ConstrainBox.BottomLeftFront.Z, ConstrainBox.TopRightBack.Z) : Random.Range(0, voxelObject.ZSize)); voxelObject.SetVoxelAtArrayPosition(p, new Voxel() { State = AddVoxels?VoxelState.Active : VoxelState.Hidden, Color = new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f)) }); } } }