public static ForceField Gravity(Generator <Vector3> posGen, double strength) { return(new ForceField(PhysicsFields.PointMassGravity(strength).Translate(posGen), GravityForceApplier)); }
public static ForceField Gravity(IBody sourceBody, double strength) { return(new ForceField( PhysicsFields.PointMassGravity(strength).Translate(() => sourceBody.Position()), IgnoreSource(sourceBody, GravityForceApplier))); }