/// <summary>Retrieves triangle data from a triangle ID. </summary> /// <param name="triangle">triangle points in local or world space. </param> /// <param name="edgeTri">World space edge normals for triangle (NULL to not compute). </param> /// <param name="flags">Flags which show if an edge is convex. See NxTriangleFlags</param> /// <param name="triangleIndex">The index of the triangle to retrieve. </param> /// <param name="worldSpaceTranslation">true to return triangle's position in world space, else false for local space </param> /// <param name="worldSpaceRotation">true to return triangle's orientation in world space, else false for local space </param> public virtual uint getTriangle(NxTriangle triangle, NxTriangle edgeTri, uint[] flags, uint triangleIndex, bool worldSpaceTranslation, bool worldSpaceRotation) { if (doSetFunctionPointers) { throw new System.NotSupportedException("Cannot call abstract base member"); } return(NxTriangleMeshShape_getTriangle_INVOKE(ClassPointer, doSetFunctionPointers, (triangle != null ? triangle.ClassPointer : NullRef), (edgeTri != null ? edgeTri.ClassPointer : NullRef), flags, triangleIndex, worldSpaceTranslation, worldSpaceRotation)); }
/// <summary>Retrieves triangle data from a triangle ID. </summary> /// <param name="worldTri">World space triangle points. </param> /// <param name="edgeTri">World space edge normals for triangle (NULL to not compute). </param> /// <param name="flags">Flags which show if an edge is convex. See NxTriangleFlags</param> /// <param name="triangleIndex">The index of the triangle to retrieve. </param> /// <param name="worldSpaceTranslation">True if the triangle should be translated to world space. </param> /// <param name="worldSpaceRotation">True if the triangle should be rotated to world space.</param> public virtual uint getTriangle(NxTriangle worldTri, NxTriangle edgeTri, uint[] flags, uint triangleIndex) { if (doSetFunctionPointers) { throw new System.NotSupportedException("Cannot call abstract base member"); } return(NxHeightFieldShape_getTriangle_2_INVOKE(ClassPointer, doSetFunctionPointers, (worldTri != null ? worldTri.ClassPointer : NullRef), (edgeTri != null ? edgeTri.ClassPointer : NullRef), flags, triangleIndex)); }
private uint getTriangle_virtual(IntPtr triangle, IntPtr edgeTri, uint[] flags, uint triangleIndex, bool worldSpaceTranslation, bool worldSpaceRotation) { return(getTriangle(NxTriangle.GetClass(triangle), NxTriangle.GetClass(edgeTri), flags, triangleIndex, worldSpaceTranslation, worldSpaceRotation)); }
private uint getTriangle_virtual(IntPtr triangle, IntPtr edgeTri, uint[] flags, uint triangleIndex) { return(getTriangle(NxTriangle.GetClass(triangle), NxTriangle.GetClass(edgeTri), flags, triangleIndex)); }
/// <summary>Copy constructor. </summary> /// <param name="triangle">Tri to copy </param> public NxTriangle(NxTriangle triangle) : base(new_NxTriangle_2_INVOKE(false, (triangle != null ? triangle.ClassPointer : NullRef))) { GC.ReRegisterForFinalize(this); }