public static void ShowWindow() { PhysSoundTypeEditor w = EditorWindow.GetWindow <PhysSoundTypeEditor>(); #if UNITY_5_1 w.titleContent = new GUIContent("Input Manager"); #else w.title = "Input Manager"; #endif w.Initialize(); }
public static void ShowWindow() { PhysSoundTypeEditor w = GetWindow <PhysSoundTypeEditor>(); #if UNITY_5_1 w.titleContent = new GUIContent("PhysSound"); #else w.titleContent.text = nameof(PhysSound); #endif w.Initialize(); }