public AdjusmentLayerInfo(BinaryReverseReader reader, Layer layer) { Debug.WriteLine("AdjusmentLayerInfo started at " + reader.BaseStream.Position.ToString()); m_layer = layer; string signature = new string(reader.ReadChars(4)); if (signature != "8BIM") { throw new IOException("Could not read an image resource"); } m_key = new string(reader.ReadChars(4)); uint dataLength = reader.ReadUInt32(); m_data = reader.ReadBytes((int)dataLength); }
public AlphaChannels(ImageResource imgRes) : base(imgRes) { BinaryReverseReader reader = imgRes.DataReader; // the names are pascal strings without padding!!! while ((reader.BaseStream.Length - reader.BaseStream.Position) > 0) { byte stringLength = reader.ReadByte(); string s = new string(reader.ReadChars(stringLength)); if (s.Length > 0) { m_channelNames.Add(s); } } reader.Close(); }
////////////////////////////////////////////////////////////////// public ImageResource(BinaryReverseReader reader) { m_osType = new string(reader.ReadChars(4)); if (m_osType != "8BIM" && m_osType != "MeSa") { throw new InvalidOperationException("Could not read an image resource"); } m_id = reader.ReadInt16(); m_name = reader.ReadPascalString(); uint settingLength = reader.ReadUInt32(); m_data = reader.ReadBytes((int)settingLength); if (reader.BaseStream.Position % 2 == 1) { reader.ReadByte(); } }
public void Load(string filename) { using (FileStream stream = new FileStream(filename, FileMode.Open)) { //binary reverse reader reads data types in big-endian format. BinaryReverseReader reader = new BinaryReverseReader(stream); #region "Headers" //The headers area is used to check for a valid PSD file Debug.WriteLine("LoadHeader started at " + reader.BaseStream.Position.ToString()); string signature = new string(reader.ReadChars(4)); if (signature != "8BPS") { throw new IOException("Bad or invalid file stream supplied"); } //get the version number, should be 1 always if ((m_version = reader.ReadInt16()) != 1) { throw new IOException("Invalid version number supplied"); } //get rid of the 6 bytes reserverd in PSD format reader.BaseStream.Position += 6; //get the rest of the information from the PSD file. //Everytime ReadInt16() is called, it reads 2 bytes. //Everytime ReadInt32() is called, it reads 4 bytes. m_channels = reader.ReadInt16(); m_rows = reader.ReadInt32(); m_columns = reader.ReadInt32(); m_depth = reader.ReadInt16(); m_colorMode = (ColorModes)reader.ReadInt16(); //by end of headers, the reader has read 26 bytes into the file. #endregion //End Headers #region "ColorModeData" /// <summary> /// If ColorMode is ColorModes.Indexed, the following 768 bytes will contain /// a 256-color palette. If the ColorMode is ColorModes.Duotone, the data /// following presumably consists of screen parameters and other related information. /// Unfortunately, it is intentionally not documented by Adobe, and non-Photoshop /// readers are advised to treat duotone images as gray-scale images. /// </summary> Debug.WriteLine("LoadColorModeData started at " + reader.BaseStream.Position.ToString()); uint paletteLength = reader.ReadUInt32(); //readUint32() advances the reader 4 bytes. if (paletteLength > 0) { ColorModeData = reader.ReadBytes((int)paletteLength); } #endregion //End ColorModeData #region "Loading Image Resources" //This part takes extensive use of classes that I didn't write therefore //I can't document much on what they do. Debug.WriteLine("LoadingImageResources started at " + reader.BaseStream.Position.ToString()); m_imageResources.Clear(); uint imgResLength = reader.ReadUInt32(); if (imgResLength <= 0) { return; } long startPosition = reader.BaseStream.Position; while ((reader.BaseStream.Position - startPosition) < imgResLength) { ImageResource imgRes = new ImageResource(reader); ResourceIDs resID = (ResourceIDs)imgRes.ID; switch (resID) { case ResourceIDs.ResolutionInfo: imgRes = new ResolutionInfo(imgRes); break; case ResourceIDs.Thumbnail1: case ResourceIDs.Thumbnail2: imgRes = new Thumbnail(imgRes); break; case ResourceIDs.AlphaChannelNames: imgRes = new AlphaChannels(imgRes); break; } m_imageResources.Add(imgRes); } // make sure we are not on a wrong offset, so set the stream position // manually reader.BaseStream.Position = startPosition + imgResLength; #endregion //End LoadingImageResources #region "Layer and Mask Info" //We are gonna load up all the layers and masking of the PSD now. Debug.WriteLine("LoadLayerAndMaskInfo - Part1 started at " + reader.BaseStream.Position.ToString()); uint layersAndMaskLength = reader.ReadUInt32(); if (layersAndMaskLength <= 0) { return; } //new start position startPosition = reader.BaseStream.Position; //Lets start by loading up all the layers LoadLayers(reader); //we are done the layers, load up the masks LoadGlobalLayerMask(reader); // make sure we are not on a wrong offset, so set the stream position // manually reader.BaseStream.Position = startPosition + layersAndMaskLength; #endregion //End Layer and Mask info #region "Loading Final Image" //we have loaded up all the information from the PSD file //into variables we can use later on. //lets finish loading the raw data that defines the image //in the picture. Debug.WriteLine("LoadImage started at " + reader.BaseStream.Position.ToString()); m_imageCompression = (ImageCompression)reader.ReadInt16(); m_imageData = new byte[m_channels][]; //--------------------------------------------------------------- if (m_imageCompression == ImageCompression.Rle) { // The RLE-compressed data is proceeded by a 2-byte data count for each row in the data, // which we're going to just skip. reader.BaseStream.Position += m_rows * m_channels * 2; } //--------------------------------------------------------------- int bytesPerRow = 0; switch (m_depth) { case 1: bytesPerRow = m_columns; //NOT Shure break; case 8: bytesPerRow = m_columns; break; case 16: bytesPerRow = m_columns * 2; break; } //--------------------------------------------------------------- for (int ch = 0; ch < m_channels; ch++) { m_imageData[ch] = new byte[m_rows * bytesPerRow]; switch (m_imageCompression) { case ImageCompression.Raw: reader.Read(m_imageData[ch], 0, m_imageData[ch].Length); break; case ImageCompression.Rle: { for (int i = 0; i < m_rows; i++) { int rowIndex = i * m_columns; RleHelper.DecodedRow(reader.BaseStream, m_imageData[ch], rowIndex, bytesPerRow); } } break; default: break; } } #endregion //End LoadingFinalImage } } //end Load()
public Layer(BinaryReverseReader reader, PsdFile psdFile) { Debug.WriteLine("Layer started at " + reader.BaseStream.Position.ToString()); m_psdFile = psdFile; m_rect = new Rectangle(); m_rect.Y = reader.ReadInt32(); m_rect.X = reader.ReadInt32(); m_rect.Height = reader.ReadInt32() - m_rect.Y; m_rect.Width = reader.ReadInt32() - m_rect.X; //----------------------------------------------------------------------- int numberOfChannels = reader.ReadUInt16(); this.m_channels.Clear(); for (int channel = 0; channel < numberOfChannels; channel++) { Channel ch = new Channel(reader, this); m_channels.Add(ch); m_sortedChannels.Add(ch.ID, ch); } //----------------------------------------------------------------------- string signature = new string(reader.ReadChars(4)); if (signature != "8BIM") { throw (new IOException("Layer Channelheader error!")); } m_blendModeKey = new string(reader.ReadChars(4)); m_opacity = reader.ReadByte(); m_clipping = reader.ReadByte() > 0; //----------------------------------------------------------------------- byte flags = reader.ReadByte(); m_flags = new BitVector32(flags); //----------------------------------------------------------------------- reader.ReadByte(); //padding //----------------------------------------------------------------------- Debug.WriteLine("Layer extraDataSize started at " + reader.BaseStream.Position.ToString()); // this is the total size of the MaskData, the BlendingRangesData, the // Name and the AdjustmenLayerInfo uint extraDataSize = reader.ReadUInt32(); // remember the start position for calculation of the // AdjustmenLayerInfo size long extraDataStartPosition = reader.BaseStream.Position; m_maskData = new Mask(reader, this); m_blendingRangesData = new BlendingRanges(reader, this); //----------------------------------------------------------------------- long namePosition = reader.BaseStream.Position; m_name = reader.ReadPascalString(); int paddingBytes = (int)((reader.BaseStream.Position - namePosition) % 4); Debug.Print("Layer {0} padding bytes after name", paddingBytes); reader.ReadBytes(paddingBytes); //----------------------------------------------------------------------- m_adjustmentInfo.Clear(); long adjustmenLayerEndPos = extraDataStartPosition + extraDataSize; while (reader.BaseStream.Position < adjustmenLayerEndPos) { try { m_adjustmentInfo.Add(new AdjusmentLayerInfo(reader, this)); } catch { reader.BaseStream.Position = adjustmenLayerEndPos; } } //----------------------------------------------------------------------- // make shure we are not on a wrong offset, so set the stream position // manually reader.BaseStream.Position = adjustmenLayerEndPos; }