public bool enableEffect(EffectTypes eType) { LayerInfo effect = GetEffect(eType); if (effect == null) { return(false); } return(((EffectBase)effect).Enabled); }
public EffectsLayer(PsdBinaryReader reader, string key) { mKey = key; Version = reader.ReadUInt16(); ushort count = reader.ReadUInt16(); for (int i = 0; i < count; i++) { LayerInfo li = EffectLayerFactory.Load(reader); _resources[li.Key] = li; } }