public OperationResponse HandleFindFriends(OperationRequest operationRequest, SendParameters sendParameters)
        {
            // validate the operation request
            OperationResponse response;
            var operation = new FindFriendsRequest(this.Protocol, operationRequest);

            if (OperationHelper.ValidateOperation(operation, log, out response) == false)
            {
                return(response);
            }

            // check if player online cache is available for the application
            var playerCache = this.Application.PlayerOnlineCache;

            if (playerCache == null)
            {
                return(new OperationResponse((byte)OperationCode.FindFriends)
                {
                    ReturnCode = (short)ErrorCode.InternalServerError,
                    DebugMessage = "PlayerOnlineCache is not set!"
                });
            }

            playerCache.FiendFriends(this, operation, sendParameters);
            return(null);
        }
示例#2
0
        public virtual OperationResponse HandleJoinRandomGame(OperationRequest operationRequest, SendParameters sendParameters)
        {
            var response = this.CheckJoinActivity(operationRequest);

            if (response != null)
            {
                return(response);
            }

            var joinRandomGameRequest = new JoinRandomGameRequest(this.Protocol, operationRequest);

            if (OperationHelper.ValidateOperation(joinRandomGameRequest, log, out response) == false)
            {
                return(response);
            }

            AppLobby lobby;

            response = this.TryGetLobby(joinRandomGameRequest.LobbyName,
                                        joinRandomGameRequest.LobbyType, operationRequest.OperationCode, out lobby);
            if (response != null)
            {
                return(response);
            }

            this.IncConcurrentJoinRequest(1);
            lobby.EnqueueOperation(this, operationRequest, sendParameters);

            return(null);
        }
        public OperationResponse HandleCreateGame(OperationRequest operationRequest, SendParameters sendParameters)
        {
            var createGameRequest = new CreateGameRequest(this.Protocol, operationRequest);

            OperationResponse response;

            if (OperationHelper.ValidateOperation(createGameRequest, log, out response) == false)
            {
                return(response);
            }

            if (createGameRequest.LobbyType > 3)
            {
                return(new OperationResponse
                {
                    OperationCode = operationRequest.OperationCode,
                    ReturnCode = (short)ErrorCode.OperationInvalid,
                    DebugMessage = "Invalid lobby type " + createGameRequest.LobbyType
                });
            }

            AppLobby lobby;

            response = this.TryGetLobby(createGameRequest.LobbyName, createGameRequest.LobbyType, operationRequest.OperationCode, out lobby);
            if (response != null)
            {
                return(response);
            }

            lobby.EnqueueOperation(this, operationRequest, sendParameters);
            return(null);
        }
示例#4
0
        public OperationResponse HandleJoinRandomGame(OperationRequest operationRequest, SendParameters sendParameters)
        {
            var joinRandomGameRequest = new JoinRandomGameRequest(this.Protocol, operationRequest);

            OperationResponse response;

            if (OperationHelper.ValidateOperation(joinRandomGameRequest, log, out response) == false)
            {
                return(response);
            }

            if (string.IsNullOrEmpty(joinRandomGameRequest.LobbyName) && this.AppLobby != null)
            {
                this.AppLobby.EnqueueOperation(this, operationRequest, sendParameters);
                return(null);
            }

            AppLobby lobby;

            if (!this.Application.LobbyFactory.GetOrCreateAppLobby(joinRandomGameRequest.LobbyName, (AppLobbyType)joinRandomGameRequest.LobbyType, out lobby))
            {
                return(new OperationResponse {
                    OperationCode = operationRequest.OperationCode, ReturnCode = (int)ErrorCode.OperationDenied, DebugMessage = "Lobby does not exist"
                });
            }

            lobby.EnqueueOperation(this, operationRequest, sendParameters);
            return(null);
        }
        private OperationResponse HandleAuthenticate(OperationRequest operationRequest)
        {
            OperationResponse response;

            var request = new AuthenticateRequest(this.Protocol, operationRequest);

            if (!OperationHelper.ValidateOperation(request, log, out response))
            {
                return(response);
            }

            this.UserId = request.UserId;

            // add the peer to the application player online cache if available
            var playerCache = this.Application.PlayerOnlineCache;

            if (playerCache != null)
            {
                playerCache.OnConnectedToMaster(this.UserId);
            }

            // publish operation response
            var responseObject = new AuthenticateResponse {
                QueuePosition = 0
            };

            return(new OperationResponse(operationRequest.OperationCode, responseObject));
        }
        public OperationResponse HandleJoinLobby(OperationRequest operationRequest, SendParameters sendParameters)
        {
            var joinLobbyRequest = new JoinLobbyRequest(this.Protocol, operationRequest);

            OperationResponse response;

            if (OperationHelper.ValidateOperation(joinLobbyRequest, log, out response) == false)
            {
                return(response);
            }

            if (joinLobbyRequest.LobbyType > 3)
            {
                return(new OperationResponse
                {
                    OperationCode = operationRequest.OperationCode,
                    ReturnCode = (short)ErrorCode.OperationInvalid,
                    DebugMessage = "Invalid lobby type " + joinLobbyRequest.LobbyType
                });
            }

            // remove peer from the currently joined lobby
            if (this.AppLobby != null)
            {
                this.AppLobby.RemovePeer(this);
                this.AppLobby = null;
            }

            AppLobby lobby;

            if (!this.Application.LobbyFactory.GetOrCreateAppLobby(joinLobbyRequest.LobbyName, (AppLobbyType)joinLobbyRequest.LobbyType, out lobby))
            {
                // getting here should never happen
                if (log.IsWarnEnabled)
                {
                    log.WarnFormat("Could not get or create lobby: name={0}, type={1}", joinLobbyRequest.LobbyName, (AppLobbyType)joinLobbyRequest.LobbyType);
                }
                return(new OperationResponse
                {
                    OperationCode = operationRequest.OperationCode,
                    ReturnCode = (short)ErrorCode.InternalServerError,
                    DebugMessage = LBErrorMessages.CanNotCreateLobby,
                });
            }

            this.AppLobby = lobby;
            this.AppLobby.JoinLobby(this, joinLobbyRequest, sendParameters);

            if (log.IsDebugEnabled)
            {
                log.DebugFormat("Joined lobby: {0}, {1}, u:'{2}'", joinLobbyRequest.LobbyName, joinLobbyRequest.LobbyType, this.UserId);
            }

            return(null);
        }
        public OperationResponse HandleLobbyStatsRequest(OperationRequest operationRequest, SendParameters sendParameters)
        {
            OperationResponse response;

            var getStatsRequest = new GetLobbyStatsRequest(this.Protocol, operationRequest);

            if (OperationHelper.ValidateOperation(getStatsRequest, log, out response) == false)
            {
                return(response);
            }

            this.Application.LobbyStatsPublisher.EnqueueGetStatsRequest(this, getStatsRequest, sendParameters);
            return(null);
        }
示例#8
0
        public virtual OperationResponse HandleJoinGame(OperationRequest operationRequest, SendParameters sendParameters)
        {
            var response = this.CheckJoinActivity(operationRequest);

            if (response != null)
            {
                return(response);
            }

            var joinGameRequest = new JoinGameRequest(this.Protocol, operationRequest, this.UserId);

            if (OperationHelper.ValidateOperation(joinGameRequest, log, out response) == false)
            {
                return(response);
            }

            GameState gameState;

            if (this.Application.TryGetGame(joinGameRequest.GameId, out gameState))
            {
                this.IncConcurrentJoinRequest(1);
                gameState.Lobby.EnqueueOperation(this, operationRequest, sendParameters);
                return(null);
            }

            if (joinGameRequest.JoinMode == JoinModes.JoinOnly && !this.Application.PluginTraits.AllowAsyncJoin)
            {
                return(new OperationResponse
                {
                    OperationCode = operationRequest.OperationCode,
                    ReturnCode = (short)ErrorCode.GameIdNotExists,
                    DebugMessage = HiveErrorMessages.GameIdDoesNotExist
                });
            }

            AppLobby lobby;

            response = this.TryGetLobby(joinGameRequest.LobbyName, joinGameRequest.LobbyType, operationRequest.OperationCode, out lobby);
            if (response != null)
            {
                return(response);
            }

            this.IncConcurrentJoinRequest(1);
            lobby.EnqueueOperation(this, operationRequest, sendParameters);

            return(null);
        }
示例#9
0
        public virtual OperationResponse HandleLobbyStatsRequest(OperationRequest operationRequest, SendParameters sendParameters)
        {
            if (log.IsDebugEnabled)
            {
                log.Debug($"Peer got lobby stats request. peer:{this}");
            }

            var getStatsRequest = new GetLobbyStatsRequest(this.Protocol, operationRequest);

            if (OperationHelper.ValidateOperation(getStatsRequest, log, out OperationResponse response) == false)
            {
                return(response);
            }

            this.Application.LobbyStatsPublisher.EnqueueGetStatsRequest(this, getStatsRequest, sendParameters);
            return(null);
        }
示例#10
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        public virtual OperationResponse HandleGetGameList(OperationRequest operationRequest, SendParameters sendParameters)
        {
            var getGameListRequest = new GetGameListRequest(this.Protocol, operationRequest);

            OperationResponse response;

            if (OperationHelper.ValidateOperation(getGameListRequest, log, out response) == false)
            {
                return(response);
            }

            //only supported for SqlListLobby
            if (getGameListRequest.LobbyType != (byte)AppLobbyType.SqlLobby)
            {
                return(new OperationResponse
                {
                    OperationCode = operationRequest.OperationCode,
                    ReturnCode = (short)ErrorCode.OperationInvalid,
                    DebugMessage = "Invalid lobby type " + getGameListRequest.LobbyType
                });
            }
            //don't allow empty lobby name, this will cause that the default lobby is used (which does not support this operation)
            if (string.IsNullOrEmpty(getGameListRequest.LobbyName))
            {
                return(new OperationResponse
                {
                    OperationCode = operationRequest.OperationCode,
                    ReturnCode = (short)ErrorCode.OperationInvalid,
                    DebugMessage = string.Format("Invalid lobby name: '{0}'", getGameListRequest.LobbyName)
                });
            }

            AppLobby lobby;

            response = this.TryGetLobby(getGameListRequest.LobbyName, getGameListRequest.LobbyType, operationRequest.OperationCode, out lobby);
            if (response != null)
            {
                return(response);
            }

            lobby.EnqueueOperation(this, operationRequest, sendParameters);
            return(null);
        }
示例#11
0
        private OperationResponse HandleAuthenticate(OperationRequest operationRequest)
        {
            OperationResponse response;

            var request = new AuthenticateRequest(this.Protocol, operationRequest);

            if (!OperationHelper.ValidateOperation(request, log, out response))
            {
                return(response);
            }

            this.UserId = request.UserId;

            // publish operation response
            var responseObject = new AuthenticateResponse {
                QueuePosition = 0
            };

            return(new OperationResponse(operationRequest.OperationCode, responseObject));
        }
示例#12
0
        public OperationResponse HandleJoinLobby(OperationRequest operationRequest, SendParameters sendParameters)
        {
            var joinLobbyRequest = new JoinLobbyRequest(this.Protocol, operationRequest);

            OperationResponse response;

            if (OperationHelper.ValidateOperation(joinLobbyRequest, log, out response) == false)
            {
                return(response);
            }

            // remove peer from the currently joined lobby
            if (this.AppLobby != null)
            {
                this.AppLobby.RemovePeer(this);
                this.AppLobby = null;
            }

            AppLobby lobby;

            if (!this.Application.LobbyFactory.GetOrCreateAppLobby(joinLobbyRequest.LobbyName, (AppLobbyType)joinLobbyRequest.LobbyType, out lobby))
            {
                return(new OperationResponse
                {
                    OperationCode = operationRequest.OperationCode,
                    ReturnCode = (short)ErrorCode.OperationDenied,
                    DebugMessage = "Cannot create lobby"
                });
            }

            this.AppLobby = lobby;
            this.AppLobby.JoinLobby(this, joinLobbyRequest, sendParameters);

            if (log.IsDebugEnabled)
            {
                log.DebugFormat("Joined lobby: {0}, {1}", joinLobbyRequest.LobbyName, joinLobbyRequest.LobbyType);
            }

            return(null);
        }
示例#13
0
        public OperationResponse HandleJoinGame(OperationRequest operationRequest, SendParameters sendParameters)
        {
            var joinGameRequest = new JoinGameRequest(this.Protocol, operationRequest);

            OperationResponse response;

            if (OperationHelper.ValidateOperation(joinGameRequest, log, out response) == false)
            {
                return(response);
            }

            GameState gameState;

            if (this.Application.TryGetGame(joinGameRequest.GameId, out gameState))
            {
                gameState.Lobby.EnqueueOperation(this, operationRequest, sendParameters);
                return(null);
            }

            if (joinGameRequest.CreateIfNotExists == false)
            {
                return(new OperationResponse {
                    OperationCode = operationRequest.OperationCode, ReturnCode = (int)ErrorCode.GameIdNotExists, DebugMessage = "Game does not exist"
                });
            }

            AppLobby lobby;

            if (!this.Application.LobbyFactory.GetOrCreateAppLobby(joinGameRequest.LobbyName, (AppLobbyType)joinGameRequest.LobbyType, out lobby))
            {
                return(new OperationResponse {
                    OperationCode = operationRequest.OperationCode, ReturnCode = (int)ErrorCode.OperationDenied, DebugMessage = "Lobby does not exist"
                });
            }

            lobby.EnqueueOperation(this, operationRequest, sendParameters);
            return(null);
        }
        public OperationResponse HandleJoinRandomGame(OperationRequest operationRequest, SendParameters sendParameters)
        {
            var joinRandomGameRequest = new JoinRandomGameRequest(this.Protocol, operationRequest);

            OperationResponse response;

            if (OperationHelper.ValidateOperation(joinRandomGameRequest, log, out response) == false)
            {
                return(response);
            }

            AppLobby lobby;

            response = this.TryGetLobby(joinRandomGameRequest.LobbyName,
                                        joinRandomGameRequest.LobbyType, operationRequest.OperationCode, out lobby);
            if (response != null)
            {
                return(response);
            }

            lobby.EnqueueOperation(this, operationRequest, sendParameters);
            return(null);
        }