示例#1
0
        protected CallInfo(CallCounter counter, ILogger logger, CallEnv callEnv)
        {
            this.logInstanceLogger = logger;
            this.callEnv           = callEnv;
            this.counter           = counter;
            counter.Increment();
            this.ActorNr = -1;

            Debug.Assert(callEnv != null);
        }
示例#2
0
 public BeforeCloseGameCallInfo(CallCounter counter, CallEnv env)
     : base(counter, Log, env)
 {
     this.OnFail = (errorMsg, objects) =>
     {
         Log.ErrorFormat("BeforeCloseGame call finished with Fail. Details: '{0}'", errorMsg);
         if (this.Handler != null)
         {
             this.Handler();
         }
     };
 }
 public LeaveGameCallInfo(CallCounter counter, CallEnv env)
     : base(counter, Log, env)
 {
     this.OnFail = (errorMsg, objects) =>
     {
         Log.ErrorFormat(onFailLogCountGuard, "OnLeave call finished with Fail. Details: '{0}'", errorMsg);
         if (this.Handler != null)
         {
             this.Handler();
         }
     };
 }
示例#4
0
 public DisconnectCallInfo(CallCounter counter, CallEnv env)
     : base(counter, Log, env)
 {
 }
示例#5
0
 public SetPropertiesFailedCallInfo(CallCounter counter, CallEnv env)
     : base(counter, Log, env)
 {
 }
示例#6
0
 public BeforeSetPropertiesCallInfo(CallCounter counter, CallEnv env)
     : base(counter, Log, env)
 {
 }
示例#7
0
 public RaiseEventCallInfo(CallCounter counter, CallEnv env)
     : base(counter, Log, env)
 {
 }
示例#8
0
 public BeforeJoinGameCallInfo(CallCounter counter, CallEnv env)
     : base(counter, Log, env)
 {
 }
示例#9
0
 public CreateGameCallInfo(CallCounter counter, CallEnv env)
     : base(counter, Log, env)
 {
 }
示例#10
0
 protected TypedCallInfo(CallCounter counter, ILogger logger, CallEnv env)
     : base(counter, logger, env)
 {
 }