示例#1
0
        public static bool TryGetProperties(Hashtable propertyTable, out byte?maxPlayer, out bool?isOpen, out bool?isVisible, out string debugMessage)
        {
            object value;

            maxPlayer    = null;
            isVisible    = null;
            isOpen       = null;
            debugMessage = null;
            if (GameParameterReader.TryReadByteParameter(propertyTable, GameParameter.MaxPlayers, out maxPlayer, out value) == false)
            {
                debugMessage = GetInvalidGamePropertyTypeMessage(GameParameter.MaxPlayers, typeof(byte), value);
                return(false);
            }

            if (GameParameterReader.TryReadBooleanParameter(propertyTable, GameParameter.IsOpen, out isOpen, out value) == false)
            {
                debugMessage = GetInvalidGamePropertyTypeMessage(GameParameter.IsOpen, typeof(bool), value);
                return(false);
            }

            if (GameParameterReader.TryReadBooleanParameter(propertyTable, GameParameter.IsVisible, out isVisible, out value) == false)
            {
                debugMessage = GetInvalidGamePropertyTypeMessage(GameParameter.IsVisible, typeof(bool), value);
                return(false);
            }

            return(true);
        }
示例#2
0
        public bool TryGetProperties(Hashtable propertyTable, out string debugMessage)
        {
            if (propertyTable == null)
            {
                debugMessage = "Property table is null";
                return(false);
            }

            object value;
            byte?  maxPlayer;
            bool?  isOpen;
            bool?  isVisible;

            debugMessage = null;
            if (!TryGetProperties(propertyTable, out maxPlayer, out isOpen, out isVisible, out debugMessage))
            {
                return(false);
            }

            int?masterClientId = null;

            if (GameParameterReader.TryReadGameParameter(propertyTable, GameParameter.MasterClientId, out value))
            {
                if (value != null)
                {
                    if (value is int == false)
                    {
                        debugMessage = GetInvalidGamePropertyTypeMessage(GameParameter.MasterClientId, typeof(int), value);
                        return(false);
                    }
                    masterClientId = (int)value;
                }
            }

            int?playerTTL;

            if (!GameParameterReader.TryReadIntParameter(propertyTable, GameParameter.PlayerTTL, out playerTTL, out value))
            {
                debugMessage = GetInvalidGamePropertyTypeMessage(GameParameter.PlayerTTL, typeof(int), value);
                return(false);
            }

            int?emptyRoomTTL;

            if (!GameParameterReader.TryReadIntParameter(propertyTable, GameParameter.EmptyRoomTTL, out emptyRoomTTL, out value))
            {
                debugMessage = GetInvalidGamePropertyTypeMessage(GameParameter.EmptyRoomTTL, typeof(int), value);
                return(false);
            }

            string[] expectedUsers = null;
            if (GameParameterReader.TryReadGameParameter(propertyTable, GameParameter.ExpectedUsers, out value))
            {
                if (value != null)
                {
                    if (value is string[] == false)
                    {
                        debugMessage = GetInvalidGamePropertyTypeMessage(GameParameter.ExpectedUsers, typeof(string[]), value);
                        return(false);
                    }
                    expectedUsers = (string[])value;
                }
            }

            object[] properties = null;
            if (GameParameterReader.TryReadGameParameter(propertyTable, GameParameter.LobbyProperties, out value))
            {
                if (value != null && value is object[] == false)
                {
                    debugMessage = GetInvalidGamePropertyTypeMessage(GameParameter.LobbyProperties, typeof(object[]), value);
                    return(false);
                }

                properties = (object[])value;
            }

            this.IsOpen          = isOpen;
            this.IsVisible       = isVisible;
            this.MaxPlayer       = maxPlayer;
            this.LobbyProperties = RemoveNullsAndDuplicates(properties);
            this.ExpectedUsers   = expectedUsers;
            this.PlayerTTL       = playerTTL;
            this.EmptyRoomTTL    = emptyRoomTTL;
            this.MasterClientId  = masterClientId;
            return(true);
        }