示例#1
0
        protected ImageComponent <int> Apply(ImageComponent <ushort> image)
        {
            Debug.Assert(image.red != null);
            Debug.Assert(image.blue != null);
            Debug.Assert(image.green != null);
            Debug.Assert(image.dim.Area >= 4);

            //calculate the max value for clip
            maxValue = (uint)(1 << image.ColorDepth) - 1;
            HistoRaw histo;

            //TODO cut the image in patch to reduce memory

            var buffer = new ImageComponent <int>(image.dim, image.ColorDepth);

            //apply the single pixel processing
            SinglePixelProcessing(image, buffer, CreateCurve());

            ColorManipulation.SplitTone(buffer, new Pixel(SplitShadow), new Pixel(SplitHighlight), SplitBalance, maxValue);

            if (Rotation == 1 || Rotation == 3)
            {
                buffer.dim.Flip();
                buffer.UncroppedDim.Flip();
            }

            //clip
            Luminance.Clip(buffer);

            //apply histogram equalisation if any
            if (histogramEqual)
            {
                //calculate the histogram
                histo = HistogramHelper.CalculateLumaHistogram(buffer);
                HistogramHelper.HistogramEqualisation(buffer, histo);
            }

            //apply denoising
            if (denoise != 0)
            {
                buffer = Denoising.Apply(buffer, (int)denoise);
            }

            //apply sharpening (always last step)
            if (sharpness != 0)
            {
                buffer = Sharpening.Apply(buffer, (int)sharpness);
            }

            //return the final histogram
            return(buffer);
        }
示例#2
0
        public unsafe HistoRaw ApplyTo16Bits(ImageComponent <ushort> image, SoftwareBitmap bitmap, bool histogram)
        {
            Debug.Assert(bitmap.BitmapPixelFormat == BitmapPixelFormat.Rgba16);

            var buffer = Apply(image);
            //Clip the image
            //Luminance.Clip(buffer, 16);

            HistoRaw histo = null;

            //calculate the new histogram (create a 8 bits histogram)
            if (histogram)
            {
                histo = HistogramHelper.CalculateHistogram(buffer);
            }

            //copy the buffer to the image with clipping
            //calculte the shift between colordepth input and output
            int shift = image.ColorDepth - 16;

            using (BitmapBuffer buff = bitmap.LockBuffer(BitmapBufferAccessMode.Write))
                using (var reference = buff.CreateReference())
                {
                    ((IMemoryBufferByteAccess)reference).GetBuffer(out var temp, out uint capacity);
                    Parallel.For(0, buffer.dim.height, y =>
                    {
                        long realY = y * buffer.dim.width;
                        for (int x = 0; x < buffer.dim.width; x++)
                        {
                            long realPix        = realY + x;
                            long bufferPix      = realPix * 8;
                            temp[bufferPix]     = (byte)(buffer.red[realPix] >> 8);
                            temp[bufferPix + 1] = (byte)(buffer.red[realPix]);

                            temp[bufferPix + 2] = (byte)(buffer.green[realPix] >> 8);
                            temp[bufferPix + 3] = (byte)(buffer.green[realPix]);

                            temp[bufferPix + 4] = (byte)(buffer.blue[realPix] >> 8);
                            temp[bufferPix + 5] = (byte)(buffer.blue[realPix]);

                            temp[bufferPix + 6] = 255; //set transparency to 255 else image will be blank
                            temp[bufferPix + 7] = 255; //set transparency to 255 else image will be blank
                        }
                    });
                }
            return(histo);
        }
示例#3
0
        public unsafe HistoRaw ApplyTo8Bits(ImageComponent <ushort> image, SoftwareBitmap bitmap, bool histogram)
        {
            Debug.Assert(image.red != null);
            Debug.Assert(image.blue != null);
            Debug.Assert(image.green != null);
            Debug.Assert(image.dim.Area >= 4);
            Debug.Assert(bitmap != null);
            Debug.Assert(image.dim.Area == bitmap.PixelHeight * bitmap.PixelWidth);

            var buffer = Apply(image);

            //Clip the image
            Luminance.Clip(buffer, 8);

            //calculate the new histogram (create a 8 bits histogram)
            HistoRaw histo = null;

            if (histogram)
            {
                histo = HistogramHelper.CalculateHistogram(buffer);
            }

            //copy the buffer to the image with clipping
            using (BitmapBuffer buff = bitmap.LockBuffer(BitmapBufferAccessMode.Write))
                using (var reference = buff.CreateReference())
                {
                    ((IMemoryBufferByteAccess)reference).GetBuffer(out var temp, out uint capacity);
                    Parallel.For(0, buffer.dim.height, y =>
                    {
                        long realY = y * buffer.dim.width;
                        for (int x = 0; x < buffer.dim.width; x++)
                        {
                            long realPix        = realY + x;
                            long bufferPix      = realPix * 4;
                            temp[bufferPix]     = (byte)(buffer.blue[realPix]);
                            temp[bufferPix + 1] = (byte)(buffer.green[realPix]);
                            temp[bufferPix + 2] = (byte)(buffer.red[realPix]);
                            temp[bufferPix + 3] = 255; //set transparency to 255 else image will be blank
                        }
                    });
                }
            return(histo);
        }