// // Draws the inspector. // public override void OnInspectorGUI() { serializedObject.Update(); PhononGUI.SectionHeader("Quality Preset"); EditorGUILayout.PropertyField(serializedObject.FindProperty("Preset")); if (serializedObject.FindProperty("Preset").enumValueIndex < 3) { SimulationSettingsValue actualValue = ((SimulationSettings)target).Value; actualValue.CopyFrom(SimulationSettingsPresetList.PresetValue(serializedObject.FindProperty("Preset").enumValueIndex)); } else { EditorGUILayout.PropertyField(serializedObject.FindProperty("Value")); if (Application.isEditor && EditorApplication.isPlayingOrWillChangePlaymode) { SimulationSettingsValue actualValue = ((SimulationSettings)target).Value; EnvironmentComponent editorRuntimeEnvComponent = FindObjectOfType <EnvironmentComponent>(); if (editorRuntimeEnvComponent != null) { IntPtr environment = editorRuntimeEnvComponent.Environment().GetEnvironment(); PhononCore.iplSetNumBounces(environment, actualValue.RealtimeBounces); } } } EditorGUILayout.Space(); serializedObject.ApplyModifiedProperties(); }
// // Returns the settings object, creating it if necessary. // public static GameObject GetObject() { // The name of the object. string name = "Phonon Simulation Settings"; // If the reference is null, we need to point it to the object. if (settingsObject == null) { // Try finding the object. GameObject existingObject = GameObject.Find(name); // If the object couldn't be found, we need to create it. if (existingObject == null) { // Create the object. existingObject = new GameObject(name); // Add a simulation bake settings component. existingObject.AddComponent <SimulationSettings>(); SimulationSettings simulationSettings = existingObject.GetComponent <SimulationSettings>(); simulationSettings.Value = new SimulationSettingsValue(); simulationSettings.Value.CopyFrom(SimulationSettingsPresetList.PresetValue((int)simulationSettings.Preset)); } // Point our reference to the object. settingsObject = existingObject; } // Return the object. return(settingsObject); }
// // Draws the inspector. // public override void OnInspectorGUI() { serializedObject.Update(); // Audio Engine PhononGUI.SectionHeader("Audio Engine Integration"); string[] engines = { "Unity Audio" }; var audioEngineProperty = serializedObject.FindProperty("audioEngine"); audioEngineProperty.enumValueIndex = EditorGUILayout.Popup("Audio Engine", audioEngineProperty.enumValueIndex, engines); // Scene Settings PhononManager phononManager = ((PhononManager)target); PhononGUI.SectionHeader("Global Material Settings"); EditorGUILayout.PropertyField(serializedObject.FindProperty("materialPreset")); if (serializedObject.FindProperty("materialPreset").enumValueIndex < 11) { PhononMaterialValue actualValue = phononManager.materialValue; actualValue.CopyFrom(PhononMaterialPresetList.PresetValue(serializedObject.FindProperty("materialPreset").enumValueIndex)); } else { EditorGUILayout.PropertyField(serializedObject.FindProperty("materialValue")); } PhononGUI.SectionHeader("Scene Export"); EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel(" "); bool exportOBJ = false; bool exportScene = false; if (GUILayout.Button("Export to OBJ")) { exportOBJ = true; } if (GUILayout.Button("Pre-Export Scene")) { exportScene = true; } if (exportOBJ || exportScene) { if (exportScene) { phononManager.ExportScene(); } if (exportOBJ) { phononManager.DumpScene(); } } EditorGUILayout.EndHorizontal(); // Simulation Settings PhononGUI.SectionHeader("Simulation Settings"); EditorGUILayout.PropertyField(serializedObject.FindProperty("simulationPreset")); if (serializedObject.FindProperty("simulationPreset").enumValueIndex < 3) { SimulationSettingsValue actualValue = phononManager.simulationValue; actualValue.CopyFrom(SimulationSettingsPresetList.PresetValue(serializedObject.FindProperty("simulationPreset").enumValueIndex)); } else { EditorGUILayout.PropertyField(serializedObject.FindProperty("simulationValue")); if (Application.isEditor && EditorApplication.isPlayingOrWillChangePlaymode) { SimulationSettingsValue actualValue = phononManager.simulationValue; IntPtr environment = phononManager.PhononManagerContainer().Environment().GetEnvironment(); if (environment != IntPtr.Zero) { PhononCore.iplSetNumBounces(environment, actualValue.RealtimeBounces); } } } EditorGUILayout.Space(); serializedObject.ApplyModifiedProperties(); }
// // Draws the inspector. // public override void OnInspectorGUI() { serializedObject.Update(); // Audio Engine PhononGUI.SectionHeader("Audio Engine Integration"); string[] engines = { "Unity Audio" }; var audioEngineProperty = serializedObject.FindProperty("audioEngine"); audioEngineProperty.enumValueIndex = EditorGUILayout.Popup("Audio Engine", audioEngineProperty.enumValueIndex, engines); // Scene Settings PhononManager phononManager = ((PhononManager)target); PhononGUI.SectionHeader("Global Material Settings"); EditorGUILayout.PropertyField(serializedObject.FindProperty("materialPreset")); if (serializedObject.FindProperty("materialPreset").enumValueIndex < 11) { PhononMaterialValue actualValue = phononManager.materialValue; actualValue.CopyFrom(PhononMaterialPresetList.PresetValue(serializedObject.FindProperty("materialPreset").enumValueIndex)); } else { EditorGUILayout.PropertyField(serializedObject.FindProperty("materialValue")); } PhononGUI.SectionHeader("Scene Export"); EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel(" "); if (GUILayout.Button("Export to OBJ")) { phononManager.ExportScene(true); } if (GUILayout.Button("Pre-Export Scene")) { phononManager.ExportScene(false); } EditorGUILayout.EndHorizontal(); // Simulation Settings PhononGUI.SectionHeader("Simulation Settings"); EditorGUILayout.PropertyField(serializedObject.FindProperty("simulationPreset")); if (serializedObject.FindProperty("simulationPreset").enumValueIndex < 3) { SimulationSettingsValue actualValue = phononManager.simulationValue; actualValue.CopyFrom(SimulationSettingsPresetList.PresetValue(serializedObject.FindProperty("simulationPreset").enumValueIndex)); } else { EditorGUILayout.PropertyField(serializedObject.FindProperty("simulationValue")); if (Application.isEditor && EditorApplication.isPlayingOrWillChangePlaymode) { SimulationSettingsValue actualValue = phononManager.simulationValue; IntPtr environment = phononManager.PhononManagerContainer().Environment().GetEnvironment(); if (environment != IntPtr.Zero) { PhononCore.iplSetNumBounces(environment, actualValue.RealtimeBounces); } } } // Fold Out for Advanced Settings PhononGUI.SectionHeader("Advanced Options"); phononManager.showLoadTimeOptions = EditorGUILayout.Foldout(phononManager.showLoadTimeOptions, "Per Frame Query Optimization"); if (phononManager.showLoadTimeOptions) { EditorGUILayout.PropertyField(serializedObject.FindProperty("updateComponents")); } phononManager.showMassBakingOptions = EditorGUILayout.Foldout(phononManager.showMassBakingOptions, "Consolidated Baking Options"); if (phononManager.showMassBakingOptions) { bool noSettingMessage = false; noSettingMessage = ProbeGenerationGUI() || noSettingMessage; noSettingMessage = BakedSourcesGUI(phononManager) || noSettingMessage; noSettingMessage = BakedReverbGUI(phononManager) || noSettingMessage; noSettingMessage = BakedStaticListenerNodeGUI(phononManager) || noSettingMessage; if (!noSettingMessage) { EditorGUILayout.LabelField("Scene does not contain any baking related components."); } } EditorGUILayout.HelpBox("Do not manually add Phonon Manager component. Click Window > Phonon.", MessageType.Info); EditorGUILayout.Space(); serializedObject.ApplyModifiedProperties(); }