public void DrawableSystem_Should_Be_Removed_From_DrawableSystems() { var system = new DrawableLabelSystem(_channelManager, 10); _gameManager.AddSystem(system); Assert.Equal(system, _gameManager.Systems.GetBySystemType(system.GetType())); _gameManager.RemoveSystem<DrawableLabelSystem>(false); Assert.Equal(0, _gameManager.Systems.Count()); }
public void DrawableSystem_Should_Be_Added_To_DrawableSystems() { var system = new DrawableLabelSystem(_channelManager, 10); _gameManager.AddSystem(system); Assert.Equal(system, _gameManager.Systems.GetBySystemType(system.GetType())); Assert.Equal(1, _gameManager.Systems.Count()); }