private void WebsocketOnMessage(IWebsocket ws, string data) { if (ws != websocket) { return; } try { var msg = MessageSerialization.Deserialize(data); Log(LogLevel.Trace, "socket", string.Format("received: {0}", msg)); if (channels.ContainsKey(msg.topic)) { channels[msg.topic].Trigger(msg); } OnMessage?.Invoke(data); } catch (Exception e) { UnityEngine.MonoBehaviour.print("CATCHED EXCEPTION!"); UnityEngine.MonoBehaviour.print(e); } }
private void WebsocketOnMessage(IWebsocket ws, string data) { if (ws != websocket) { return; } var msg = MessageSerialization.Deserialize(data); Log(LogLevel.Trace, "socket", string.Format("received: {0}", msg.ToString())); if (channels.ContainsKey(msg.topic)) { channels[msg.topic].Trigger(msg); } if (OnMessage != null) { OnMessage(data); } }
private void WebsocketOnMessage(IWebsocket ws, string data) { if (ws != websocket) { return; } var msg = MessageSerialization.Deserialize(data); Log(LogLevel.Trace, "socket", string.Format("received: {0}", msg.ToString())); if (msg.@ref != null && msg.@ref == pendingHeartbeatRef) { ResetHeartbeat(); } if (channels.ContainsKey(msg.topic)) { channels[msg.topic].Trigger(msg); } OnMessage?.Invoke(data); }