public void WaitTarget() { RealObject obj = World.FindRealObject(Serial); UIManager.WaitForTarget(serial, obj.X, obj.Y, obj.Z, 0); }
public int GetDistance(RealObject obj) { return(Math.Max(Math.Abs(obj.X - this.X), Math.Abs(obj.Y - this.Y))); }
public int GetDistance(RealObject obj) { return Math.Max(Math.Abs(obj.X - this.X), Math.Abs(obj.Y - this.Y)); }