internal static SquarePoint GetNextStep(int pUserX, int pUserY, int pUserTargetX, int pUserTargetY, byte[,] pGameMap, double[,] pHeight, double[,] floorHeight, double[,] sitHeight, int MaxX, int MaxY, bool pUserOverride, bool pDiagonal) { ModelInfo pMap = new ModelInfo(MaxX, MaxY, pGameMap); SquarePoint pTarget = new SquarePoint(pUserTargetX, pUserTargetY, pUserTargetX, pUserTargetY, pMap.GetState(pUserTargetX, pUserTargetY), pUserOverride); if (pUserX == pUserTargetX && pUserY == pUserTargetY) { return pTarget; } SquareInformation pInfo = new SquareInformation(pUserX, pUserY, pTarget, pMap, pUserOverride, pDiagonal); return GetClosetSqare(pInfo, new HeightInfo(MaxX, MaxY, pHeight, floorHeight, sitHeight), pDiagonal); }
public SquareInformation(int pX, int pY, SquarePoint pTarget, ModelInfo pMap, bool pUserOverride, bool CalculateDiagonal) { this.mX = pX; this.mY = pY; this.mTarget = pTarget; this.mPoint = new SquarePoint(pX, pY, pTarget.X, pTarget.Y, pMap.GetState(pX, pY), pUserOverride); this.mPos = new SquarePoint[8]; if (CalculateDiagonal) { this.mPos[1] = new SquarePoint(pX - 1, pY - 1, pTarget.X, pTarget.Y, pMap.GetState(pX - 1, pY - 1), pUserOverride); this.mPos[3] = new SquarePoint(pX - 1, pY + 1, pTarget.X, pTarget.Y, pMap.GetState(pX - 1, pY + 1), pUserOverride); this.mPos[5] = new SquarePoint(pX + 1, pY + 1, pTarget.X, pTarget.Y, pMap.GetState(pX + 1, pY + 1), pUserOverride); this.mPos[7] = new SquarePoint(pX + 1, pY - 1, pTarget.X, pTarget.Y, pMap.GetState(pX + 1, pY - 1), pUserOverride); } this.mPos[0] = new SquarePoint(pX, pY - 1, pTarget.X, pTarget.Y, pMap.GetState(pX, pY - 1), pUserOverride); this.mPos[2] = new SquarePoint(pX - 1, pY, pTarget.X, pTarget.Y, pMap.GetState(pX - 1, pY), pUserOverride); this.mPos[4] = new SquarePoint(pX, pY + 1, pTarget.X, pTarget.Y, pMap.GetState(pX, pY + 1), pUserOverride); this.mPos[6] = new SquarePoint(pX + 1, pY, pTarget.X, pTarget.Y, pMap.GetState(pX + 1, pY), pUserOverride); }