示例#1
0
        public static Serial TargetObject()
        {
            if (!Core.LoggedIn)
                return Serial.Invalid;

            TargetData info = new TargetData();
            info.TargetId = (uint)new Random().Next();

            OperationResult result = new OperationResult();

            lock (syncRoot) {
                if (CurrentState != State.Ready) {
                    Reset();
                }

                Debug.Assert(CurrentState == State.Ready, "CurrentState is not Ready. Internal error.");

                clientTarget = info;
                operationResult = result;
                CurrentState = State.Target;
                BeginTimeout(PhoenixTargetTimeout);

                Core.SendToClient(info.ToData());
            }

            result.Event.WaitOne();

            if (info.Serial == 0)
                info.Serial = Serial.Invalid;

            Debug.WriteLine("Client returned object target. Serial=0x" + info.Serial.ToString("X8"), "UIManager");
            return info.Serial;
        }
示例#2
0
        private static CallbackResult OnServerTargetMulti(byte[] data, CallbackResult prevResult)
        {
            lock (syncRoot) {
                TargetData td = new TargetData();
                td.Type = data[1];
                td.TargetId = ByteConverter.BigEndian.ToUInt32(data, 2);
                ushort multi = ByteConverter.BigEndian.ToUInt16(data, 18);

                Trace.WriteLine("Server target \"Place Multi 0x" + multi.ToString("X4") + "\" received.", "UIManager");

                // Simulate standart target packet so i don't have to handle it specially :)
                return OnServerTarget(td.ToData(), prevResult);
            }
        }
示例#3
0
        public static StaticTarget Target()
        {
            if (!Core.LoggedIn)
                return null;

            TargetData info = new TargetData();
            info.Type = 1;
            info.TargetId = (uint)new Random().Next();
            info.X = 0xFFFF;
            info.Y = 0xFFFF;

            OperationResult result = new OperationResult();

            lock (syncRoot) {
                if (CurrentState != State.Ready) {
                    Reset();
                }

                Debug.Assert(CurrentState == State.Ready, "CurrentState is not Ready. Internal error.");

                Core.SendToClient(info.ToData());

                clientTarget = info;
                operationResult = result;
                CurrentState = State.Target;
                BeginTimeout(PhoenixTargetTimeout);
            }

            result.Event.WaitOne();

            Debug.WriteLine(String.Format("Client returned target: Serial=0x{0:X8} X={1} Y={2} Z={3} Graphic=0x{4:X4}",
                                          info.Serial, info.X, info.Y, info.Z, info.Graphic), "UIManager");

            return new StaticTarget(info.Serial, info.X, info.Y, info.Z, info.Graphic);
        }