private void initializeLights(Scene scene) { //light FixedLight test_light4 = new FixedLight(8, new Vector3(20, 20, 30), Color.Red); scene.AddLight(test_light4); FixedLight test_light2 = new FixedLight(14, new Vector3(20, 10, 30), Color.Blue); scene.AddLight(test_light2); FixedLight test_light3 = new FixedLight(14, new Vector3(10, 20, 30), Color.Green); scene.AddLight(test_light3); }
private void initializeLights(Scene scene) { //light FixedLight test_light4 = new FixedLight(14, new Vector3(14, 14, 0), new Color(200,122,50)); FixedLight test_light5 = new FixedLight(10, new Vector3(10, 21, 0), Color.Yellow); FixedLight test_light6 = new FixedLight(10, new Vector3(21, 10, 0), Color.Blue); scene.AddLight(test_light4); //scene.AddLight(test_light5); //scene.AddLight(test_light6); }