示例#1
0
        //When the application is being terminated, close the Phidget.
        private void Form1_FormClosing(object sender, FormClosingEventArgs e)
        {
            //Unhook the event handlers
            encoder.Attach         -= new AttachEventHandler(encoder_Attach);
            encoder.Detach         -= new DetachEventHandler(encoder_Detach);
            encoder.Error          -= new ErrorEventHandler(encoder_Error);
            encoder.PositionChange -= new EncoderPositionChangeEventHandler(encoder_PositionChange);
            encoder.InputChange    -= new InputChangeEventHandler(encoder_InputChange);

            //run any events in the message queue - otherwise close will hang if there are any outstanding events
            Application.DoEvents();

            encoder.close();
        }
示例#2
0
        static void Main(string[] args)
        {
            try
            {
                //Initialize the Encoder object
                encoder = new Phidgets.Encoder();

                //Hook the basic event handlers
                encoder.Attach += new AttachEventHandler(encoder_Attach);
                encoder.Detach += new DetachEventHandler(encoder_Detach);
                encoder.Error  += new ErrorEventHandler(encoder_Error);

                //Hook the phidget specific event handlers
                encoder.InputChange    += new InputChangeEventHandler(encoder_InputChange);
                encoder.PositionChange += new EncoderPositionChangeEventHandler
                                              (encoder_PositionChange);

                //open the object for connections
                encoder.open();

                //Wait for an encoder device to be attached before continuing
                Console.WriteLine("Waiting for Encoder to be attached....");
                encoder.waitForAttachment();

                //Wait for user input before continuing so that we can see the events
                //being sent when using the encoder
                Console.WriteLine("Press any key to end...");
                Console.Read();

                //Since user input is read we can terminate the program, so we'll close
                //the encoder object
                encoder.close();

                //set the object to null to get it out of memory
                encoder = null;

                //if no expcetions where thrown at this point it is safe to terminate
                Console.WriteLine("ok");
            }
            catch (PhidgetException ex)
            {
                Console.WriteLine(ex.Description);
            }
        }
        static void Main(string[] args)
        {
            try
            {
                //Initialize the Encoder object
                encoder = new Phidgets.Encoder();

                //Hook the basic event handlers
                encoder.Attach += new AttachEventHandler(encoder_Attach);
                encoder.Detach += new DetachEventHandler(encoder_Detach);
                encoder.Error += new ErrorEventHandler(encoder_Error);

                //Hook the phidget specific event handlers
                encoder.InputChange += new InputChangeEventHandler(encoder_InputChange);
                encoder.PositionChange += new EncoderPositionChangeEventHandler
                                                    (encoder_PositionChange);

                //open the object for connections
                encoder.open();

                //Wait for an encoder device to be attached before continuing
                Console.WriteLine("Waiting for Encoder to be attached....");
                encoder.waitForAttachment();

                //Wait for user input before continuing so that we can see the events
                //being sent when using the encoder
                Console.WriteLine("Press any key to end...");
                Console.Read();

                //Since user input is read we can terminate the program, so we'll close
                //the encoder object
                encoder.close();

                //set the object to null to get it out of memory
                encoder = null;

                //if no expcetions where thrown at this point it is safe to terminate
                Console.WriteLine("ok");
            }
            catch (PhidgetException ex)
            {
                Console.WriteLine(ex.Description);
            }
        }