public override float GetWeight(Phenix.Unity.AI.WorldState ws) { return(0); if (Agent.BlackBoard.HasAttackTarget == false) { return(0); } if (Agent.BlackBoard.DesiredTargetInWeaponRange) { return(0); } if (Agent.BlackBoard.motionType != MotionType.NONE && Agent.BlackBoard.motionType != MotionType.ANIMATION_DRIVE) { return(0); } if (ws.Get((int)WorldStatePropType.WILL_PLAY_ANIM)) { return(Agent.BlackBoard.GOAPMaxWeightShow); } else if (Random.Range(0, 100) < 1) { ws.Set((int)WorldStatePropType.WILL_PLAY_ANIM, true); } return(0); }
//public override bool IsAborted() //{ // return false; //} public override float GetWeight(Phenix.Unity.AI.WorldState ws) { if (ws.Get((int)WorldStatePropType.ORDER_ATTACK)) { return(Agent.BlackBoard.GOAPMaxWeightOrderAttack); } else { OrderDataAttack order = Agent.PlayerOrder.GetCurOrder() as OrderDataAttack; if (order != null) { ws.Set((int)WorldStatePropType.ORDER_ATTACK, true); return(Agent.BlackBoard.GOAPMaxWeightOrderAttack); } } return(0); }