/// <summary> /// Initializes a new instance of the <see cref="ClientConnectedEventArgs"/> class. /// </summary> /// <param name="client">The client that connected to the server.</param> /// <exception cref="ArgumentNullException"><paramref name="client"/> is <c>null</c>.</exception> public ClientConnectedEventArgs(NetworkServerHandler client) { if (client == null) { throw new ArgumentNullException("client"); } this.Client = client; }
/// <summary> /// Initializes a new instance of the PlayerHandler class. /// </summary> /// <param name="server">A reference to the server object.</param> /// <param name="connection">The TCP client object describing the client's binding to the server.</param> public PlayerHandler(GameServer server, NetworkServerHandler connection) : base() { lock (this) { this.server = server; this.Connection = connection; this.PlayerHostName = connection.Connection.Client.RemoteEndPoint.ToString(); this.connectionTimeUTC = DateTime.UtcNow.Ticks; this.Id = -1; this.PasswordHash = string.Empty; this.UserLevel = UserPermissionLevel.Regular; this.Inventory = new PlayerInventory(); this.ObjectsSeen = new Collection<GameObjectBase>(); new Thread(this.Run).Start(); } }