public static void OnLoad() { PUtil.InitLibrary(); AirlockDoorConfig.RegisterBuilding(); LocString.CreateLocStringKeys(typeof(AirlockDoorStrings.BUILDING)); LocString.CreateLocStringKeys(typeof(AirlockDoorStrings.BUILDINGS)); }
public override void OnLoad(Harmony harmony) { base.OnLoad(harmony); BUILDING_LAYER = (int)PGameUtils.GetObjectLayer(nameof(ObjectLayer.Building), ObjectLayer.Building); PUtil.InitLibrary(); new PBuildingManager().Register(AirlockDoorConfig.CreateBuilding()); new PLocalization().Register(); new PVersionCheck().Register(this, new SteamVersionChecker()); }