public GameScenesVisibility(params GameScenes[] gameScenes)
        {
            Type gameScenesVisibilityType = ToolbarTypes.getType("Toolbar.GameScenesVisibility");

            realGameScenesVisibility = Activator.CreateInstance(gameScenesVisibilityType, gameScenes);
            visibleProperty          = ToolbarTypes.getProperty(gameScenesVisibilityType, "Visible");
        }
 internal ButtonTypes(Type iButtonType)
 {
     this.iButtonType           = iButtonType;
     textProperty               = ToolbarTypes.getProperty(iButtonType, "Text");
     textColorProperty          = ToolbarTypes.getProperty(iButtonType, "TextColor");
     texturePathProperty        = ToolbarTypes.getProperty(iButtonType, "TexturePath");
     toolTipProperty            = ToolbarTypes.getProperty(iButtonType, "ToolTip");
     visibleProperty            = ToolbarTypes.getProperty(iButtonType, "Visible");
     visibilityProperty         = ToolbarTypes.getProperty(iButtonType, "Visibility");
     effectivelyVisibleProperty = ToolbarTypes.getProperty(iButtonType, "EffectivelyVisible");
     enabledProperty            = ToolbarTypes.getProperty(iButtonType, "Enabled");
     importantProperty          = ToolbarTypes.getProperty(iButtonType, "Important");
     drawableProperty           = ToolbarTypes.getProperty(iButtonType, "Drawable");
     onClickEvent               = ToolbarTypes.getEvent(iButtonType, "OnClick");
     onMouseEnterEvent          = ToolbarTypes.getEvent(iButtonType, "OnMouseEnter");
     onMouseLeaveEvent          = ToolbarTypes.getEvent(iButtonType, "OnMouseLeave");
     destroyMethod              = ToolbarTypes.getMethod(iButtonType, "Destroy");
 }