public IdleAI(Npc npc) : base(npc) { }
protected NpcAI(Npc npc) { this.npc = npc; }
public AggressorAI(Npc npc) : base(npc) { }
public HomingAI(Npc npc) : base(npc) { }
protected CombatAI(Npc npc) : base(npc) { }
public BodyPullThreatHelper(Npc npc) { _npc = npc; }