private Controllers.UnitHandler unithandler = new Controllers.UnitHandler(); //WIP - mostly empty #endregion Fields #region Constructors public Gameworld(ContentHolder contentHolder, Viewport view, int levelSize) { particleSystem = new Controllers.ParticleSystem(); initializeGameworld(contentHolder); camera = new Camera(view); hud = new HUD(contentHolder, camera); LevelSize = levelSize; Debug = false; }
//private Projectile[] playerBullets; public Gameworld(ContentHolder contentHolder, Viewport view) { initializeGameworld(contentHolder); camera = new Camera(view); hud = new HUD(contentHolder, camera); }