void Start() { // check if view template contains DataContext component if (viewTemplate.GetComponent <IDataContext>() == null) { Debug.LogError("ViewTemplate need IDataContext component", gameObject); return; } // get dynamic controller dynamicController = GetComponent <IDynamicController>(); if (dynamicController == null) { Debug.LogError("Need DynamicController component", gameObject); return; } if (usePool) { // get pool viewPool = ViewPoolManager.Instance.GetViewPool(viewTemplate); } else { // create local view pool viewPool = LocalViewPool.Create(transform); } CreateBinding(); BindingUtility.AddBinding(bindingList, transform, out dataContext); }
void Start() { // get scroll rect scrollRect = GetComponent <ScrollRect>(); if (scrollRect == null) { Debug.LogError("Require ScrollRect Component", gameObject); return; } // create containers nodeDictionary = new Dictionary <CanvasData.Node, NodeItem>(); nodeItemList = new List <NodeItem>(); tempIndexList = new List <int>(); // create view pool var localViewPool = LocalViewPool.Create(transform); viewPool = new DelayedViewPool(localViewPool); // create object pool nodeItemPool = new ObjectPool <NodeItem>(() => new NodeItem(), x => x.Reset()); InitContent(); UpdateView(); // add listener scrollRect.onValueChanged.AddListener(OnScrollRectChanged); }