public void RuleFlipWorking() { RulesFlip rulesFlip = new RulesFlip(); rulesFlip.Start(); Assert.IsTrue(rulesFlip.GetCoordY().Count != 0); }
public void RuleStabilizationWorking() { RulesFlip rulesFlip = new RulesFlip(); rulesFlip.Start(); RulesStabilization rulesStabilization = new RulesStabilization(rulesFlip.GetAngle(), rulesFlip.GetAngleIncrease()); rulesStabilization.Start(); Assert.IsTrue(rulesStabilization.GetCoordY().Count != 0); }