示例#1
0
 public void collisionEventHandler(object sender, CollisionArgs e)
 {
     if (e.collidingObject is Ball && ((Ball)e.collidingObject).shotBy == shooter && e.hitObject is Target)
     {
         if (!targetsHit.Contains(e.hitObject))
         {
             score += Target.POINTS;
             targetsHit.Add(e.hitObject);
         }
     }
 }
示例#2
0
        public void collisionEventHandler(object sender, CollisionArgs e)
        {
            IEntityPhysics collidingObject = e.collidingObject;

            PolarCoordinate collidingObjectPolar = collidingObject.velocity.toPolar();

            float newOrigin = bounceAngle(collidingObjectPolar.origin, e.hitObjectAngle);

            e.collidingObject.boundingBox().translate(new PolarCoordinate(e.penetration, newOrigin).toCartesian());

            float newRadius = collidingObjectPolar.radius;

            newRadius /= PhysicsSettings.COLLISION_SPEED_DIVISOR;

            collidingObject.velocity = new PolarCoordinate(newRadius, newOrigin).toCartesian();
        }
示例#3
0
        public void collisionEventHandler(object sender, CollisionArgs e)
        {
            if (!hit)
            {
                if (e.hitObject != null && e.hitObject.Equals(this) && e.collidingObject is Ball)
                {
                    Ball ball = (Ball)e.collidingObject;

                    if (!ball.isSimulation)
                    {
                        hit = true;
                        color = color.increaseBrightness(80);
                    }
                }
            }
        }
示例#4
0
        public void collisionEventHandler(object sender, CollisionArgs e)
        {
            if (e.collidingObject is Ball && e.collidingObject.Equals(simulatedBall))
            {
                if (e.hitObject != null && e.hitObject is Target)
                {
                    Target targetHit = (Target)e.hitObject;

                    if (!targetsHit.Contains(targetHit))
                    {
                        actionValue += Target.POINTS;

                        targetsHit.Add(targetHit);
                    }
                }
            }
        }