/// <summary> /// Setups the shading pattern from the specified brush. /// </summary> public void SetupFromBrush(XLinearGradientBrush brush, XMatrix matrix) { if (brush == null) throw new ArgumentNullException("brush"); PdfShading shading = new PdfShading(this.document); shading.SetupFromBrush(brush); Elements[Keys.Shading] = shading; Elements[Keys.Matrix] = new PdfLiteral("[" + PdfEncoders.ToString(matrix) + "]"); }
/// <summary> /// Calculates the space used for the axis title. /// </summary> internal override void Format() { XGraphics gfx = _rendererParms.Graphics; AxisTitleRendererInfo atri = ((AxisRendererInfo)_rendererParms.RendererInfo)._axisTitleRendererInfo; if (atri.AxisTitleText != "") { XSize size = gfx.MeasureString(atri.AxisTitleText, atri.AxisTitleFont); if (atri.AxisTitleOrientation != 0) { XPoint[] points = new XPoint[2]; points[0].X = 0; points[0].Y = 0; points[1].X = size.Width; points[1].Y = size.Height; XMatrix matrix = new XMatrix(); matrix.RotatePrepend(-atri.AxisTitleOrientation); matrix.TransformPoints(points); size.Width = Math.Abs(points[1].X - points[0].X); size.Height = Math.Abs(points[1].Y - points[0].Y); } atri.X = 0; atri.Y = 0; atri.Height = size.Height; atri.Width = size.Width; } }
/// <summary> /// Setups the shading pattern from the specified brush. /// </summary> internal void SetupFromBrush(XLinearGradientBrush brush, XMatrix matrix, XGraphicsPdfRenderer renderer) { if (brush == null) throw new ArgumentNullException("brush"); PdfShading shading = new PdfShading(_document); shading.SetupFromBrush(brush, renderer); Elements[Keys.Shading] = shading; //Elements[Keys.Matrix] = new PdfLiteral("[" + PdfEncoders.ToString(matrix) + "]"); Elements.SetMatrix(Keys.Matrix, matrix); }
/// <summary> /// Creates an XForm from an image brush. /// </summary> public static XForm FromImageBrush(DocumentRenderingContext context, ImageBrush brush) { XPImage xpImage = ImageBuilder.FromImageBrush(context, brush); XImage ximage = xpImage.XImage; double width = ximage.PixelWidth; double height = ximage.PixelHeight; // view box in point // XRect box = new XRect(brush.Viewbox.X * 0.75, brush.Viewbox.Y * 0.75, brush.Viewbox.Width * 0.75, brush.Viewbox.Height * 0.75); XRect box = new XRect(0, 0, width, height); XForm xform = new XForm(context.PdfDocument, box); PdfContentWriter formWriter = new PdfContentWriter(context, xform, RenderMode.Default); Debug.Assert(ximage != null); PdfFormXObject pdfForm = xform.PdfForm; pdfForm.Elements.SetMatrix(PdfFormXObject.Keys.Matrix, new XMatrix()); //formWriter.Size = brush.Viewport.Size; formWriter.BeginContentRaw(); string imageID = formWriter.Resources.AddImage(new PdfImage(context.PdfDocument, ximage)); XMatrix matrix = new XMatrix(); double scaleX = brush.Viewport.Width / brush.Viewbox.Width * 4 / 3 * ximage.PointWidth; double scaleY = brush.Viewport.Height / brush.Viewbox.Height * 4 / 3 * ximage.PointHeight; matrix.TranslatePrepend(-brush.Viewbox.X, -brush.Viewbox.Y); matrix.ScalePrepend(scaleX, scaleY); matrix.TranslatePrepend(brush.Viewport.X / scaleX, brush.Viewport.Y / scaleY); matrix = new XMatrix(width, 0, 0, -height, 0, height); formWriter.WriteLiteral("q\n"); // TODO:WriteClip(path.Data); //formWriter.WriteLiteral("{0:0.###} 0 0 -{1:0.###} {2:0.###} {3:0.###} cm 100 Tz {4} Do Q\n", // matrix.M11, matrix.M22, matrix.OffsetX, matrix.OffsetY + brush.Viewport.Height, imageID); formWriter.WriteMatrix(matrix); formWriter.WriteLiteral(imageID + " Do Q\n"); formWriter.EndContent(); return xform; }
/// <summary> /// Creates a literal from an XMatrix /// </summary> public static PdfLiteral FromMatrix(XMatrix matrix) { return new PdfLiteral("[" + PdfEncoders.ToString(matrix) + "]"); }
/// Converts the specified value to XMatrix. /// If the value not exists, the function returns an identity matrix. /// If the value is not convertible, the function throws an InvalidCastException. public XMatrix GetMatrix(string key, bool create) { XMatrix value = new XMatrix(); object obj = this[key]; if (obj == null) { if (create) this[key] = new PdfLiteral("[1 0 0 1 0 0]"); // cannot be parsed, implement a PdfMatrix... return value; } if (obj is PdfReference) obj = ((PdfReference)obj).Value; PdfArray array = obj as PdfArray; if (array != null && array.Elements.Count == 6) { value = new XMatrix(array.Elements.GetReal(0), array.Elements.GetReal(1), array.Elements.GetReal(2), array.Elements.GetReal(3), array.Elements.GetReal(4), array.Elements.GetReal(5)); } else if (obj is PdfLiteral) { throw new NotImplementedException("Parsing matrix from literal."); } else throw new InvalidCastException("Element is not an array with 6 values."); return value; }
/// <summary> /// Gets or sets the transformation matrix. /// </summary> void AddTransform(XMatrix transform, XMatrixOrder order) { //if (!this.transform.Equals(value)) { XMatrix matrix = this.transform; matrix.Multiply(transform, order); this.transform = matrix; matrix = this.defaultViewMatrix; matrix.Multiply(this.transform, XMatrixOrder.Prepend); #if GDI if (this.targetContext == XGraphicTargetContext.GDI) { #if DEBUG System.Drawing.Drawing2D.Matrix m = (System.Drawing.Drawing2D.Matrix)matrix; this.gfx.Transform = m; #else this.gfx.Transform = (System.Drawing.Drawing2D.Matrix)matrix; #endif } #endif #if WPF if (this.targetContext == XGraphicTargetContext.WPF) { #if !SILVERLIGHT MatrixTransform mt = new MatrixTransform(transform.ToWpfMatrix()); #else MatrixTransform mt = new MatrixTransform(); mt.Matrix = transform.ToWpfMatrix(); #endif if (order == XMatrixOrder.Append) mt = (MatrixTransform)mt.Inverse; this.gsStack.Current.SetTransform(mt); } #endif if (this.renderer != null) this.renderer.Transform = this.transform; } }
/// <summary> /// Multiplies the transformation matrix of this object and specified matrix. /// </summary> public void MultiplyTransform(XMatrix matrix) { //MultiplyTransform(matrix, XMatrixOrder.Prepend); XMatrix matrix2 = new XMatrix(); //XMatrix.Identity; matrix2.Prepend(matrix); AddTransform(matrix2, XMatrixOrder.Prepend); }
/// <summary> /// Applies the specified rotation operation to the transformation matrix of this object by /// prepending it to the object's transformation matrix. /// </summary> public void RotateAtTransform(double angle, XPoint point, XMatrixOrder order) { //XMatrix matrix = this.transform; //matrix.RotateAt(angle, point, order); //Transform = matrix; XMatrix matrix = new XMatrix(); //XMatrix.Identity; matrix.RotateAtPrepend(angle, point); AddTransform(matrix, order); }
/// <summary> /// Applies the specified rotation operation to the transformation matrix of this object /// in the specified order. The angle unit of measure is degree. /// </summary> public void RotateTransform(double angle, XMatrixOrder order) { //XMatrix matrix = this.transform; //matrix.Rotate(angle, order); //Transform = matrix; XMatrix matrix = new XMatrix(); //XMatrix.Identity; matrix.RotatePrepend(angle); AddTransform(matrix, order); }
public XMatrix MultiplyTransform(XMatrix matrix) { this.transform.Prepend(matrix); return this.transform; }
//+------------------------------------------------------------------------------------------------- // // Function: ArcToBezier // // Synopsis: Compute the Bezier approximation of an arc // // Notes: This utilitycomputes the Bezier approximation for an elliptical arc as it is defined // in the SVG arc spec. The ellipse from which the arc is carved is axis-aligned in its // own coordinates, and defined there by its x and y radii. The rotation angle defines // how the ellipse's axes are rotated relative to our x axis. The start and end points // define one of 4 possible arcs; the sweep and large-arc flags determine which one of // these arcs will be chosen. See SVG spec for details. // // Returning pieces = 0 indicates a line instead of an arc // pieces = -1 indicates that the arc degenerates to a point // //-------------------------------------------------------------------------------------------------- public static PointCollection ArcToBezier(double xStart, double yStart, double xRadius, double yRadius, double rotationAngle, bool isLargeArc, bool isClockwise, double xEnd, double yEnd, out int pieces) { double cosArcAngle, sinArcAngle, xCenter, yCenter, r, bezDist; XVector vecToBez1, vecToBez2; XMatrix matToEllipse; double fuzz2 = FUZZ * FUZZ; bool isZeroCenter = false; pieces = -1; // In the following, the line segment between between the arc's start and // end points is referred to as "the chord". // Transform 1: Shift the origin to the chord's midpoint double x = (xEnd - xStart) / 2; double y = (yEnd - yStart) / 2; double halfChord2 = x * x + y * y; // (half chord length)^2 // Degenerate case: single point if (halfChord2 < fuzz2) { // The chord degeneartes to a point, the arc will be ignored return null; } // Degenerate case: straight line if (!AcceptRadius(halfChord2, fuzz2, ref xRadius) || !AcceptRadius(halfChord2, fuzz2, ref yRadius)) { // We have a zero radius, add a straight line segment instead of an arc pieces = 0; return null; } if (xRadius == 0 || yRadius == 0) { // We have a zero radius, add a straight line segment instead of an arc pieces = 0; return null; } // Transform 2: Rotate to the ellipse's coordinate system rotationAngle = -rotationAngle * Calc.Deg2Rad; double cos = Math.Cos(rotationAngle); double sin = Math.Sin(rotationAngle); r = x * cos - y * sin; y = x * sin + y * cos; x = r; // Transform 3: Scale so that the ellipse will become a unit circle x /= xRadius; y /= yRadius; // We get to the center of that circle along a verctor perpendicular to the chord // from the origin, which is the chord's midpoint. By Pythagoras, the length of that // vector is sqrt(1 - (half chord)^2). halfChord2 = x * x + y * y; // now in the circle coordinates if (halfChord2 > 1) { // The chord is longer than the circle's diameter; we scale the radii uniformly so // that the chord will be a diameter. The center will then be the chord's midpoint, // which is now the origin. r = Math.Sqrt(halfChord2); xRadius *= r; yRadius *= r; xCenter = yCenter = 0; isZeroCenter = true; // Adjust the unit-circle coordinates x and y x /= r; y /= r; } else { // The length of (-y,x) or (x,-y) is sqrt(rHalfChord2), and we want a vector // of length sqrt(1 - rHalfChord2), so we'll multiply it by: r = Math.Sqrt((1 - halfChord2) / halfChord2); //if (isLargeArc != (eSweepDirection == SweepDirection.Clockwise)) if (isLargeArc != isClockwise) // Going to the center from the origin=chord-midpoint { // in the direction of (-y, x) xCenter = -r * y; yCenter = r * x; } else { // in the direction of (y, -x) xCenter = r * y; yCenter = -r * x; } } // Transformation 4: shift the origin to the center of the circle, which then becomes // the unit circle. Since the chord's midpoint is the origin, the start point is (-x, -y) // and the endpoint is (x, y). XPoint ptStart = new XPoint(-x - xCenter, -y - yCenter); XPoint ptEnd = new XPoint(x - xCenter, y - yCenter); // Set up the matrix that will take us back to our coordinate system. This matrix is // the inverse of the combination of transformation 1 thru 4. matToEllipse = new XMatrix(cos * xRadius, -sin * xRadius, sin * yRadius, cos * yRadius, (xEnd + xStart) / 2, (yEnd + yStart) / 2); if (!isZeroCenter) { // Prepend the translation that will take the origin to the circle's center matToEllipse.OffsetX += (matToEllipse.M11 * xCenter + matToEllipse.M21 * yCenter); matToEllipse.OffsetY += (matToEllipse.M12 * xCenter + matToEllipse.M22 * yCenter); } // Get the sine & cosine of the angle that will generate the arc pieces GetArcAngle(ptStart, ptEnd, isLargeArc, isClockwise, out cosArcAngle, out sinArcAngle, out pieces); // Get the vector to the first Bezier control point bezDist = GetBezierDistance(cosArcAngle, 1); //if (eSweepDirection == SweepDirection.Counterclockwise) if (!isClockwise) bezDist = -bezDist; vecToBez1 = new XVector(-bezDist * ptStart.Y, bezDist * ptStart.X); PointCollection result = new PointCollection(); // Add the arc pieces, except for the last for (int idx = 1; idx < pieces; idx++) { // Get the arc piece's endpoint XPoint ptPieceEnd = new XPoint(ptStart.X * cosArcAngle - ptStart.Y * sinArcAngle, ptStart.X * sinArcAngle + ptStart.Y * cosArcAngle); vecToBez2 = new XVector(-bezDist * ptPieceEnd.Y, bezDist * ptPieceEnd.X); result.Add(matToEllipse.Transform(ptStart + vecToBez1)); result.Add(matToEllipse.Transform(ptPieceEnd - vecToBez2)); result.Add(matToEllipse.Transform(ptPieceEnd)); // Move on to the next arc ptStart = ptPieceEnd; vecToBez1 = vecToBez2; } // Last arc - we know the endpoint vecToBez2 = new XVector(-bezDist * ptEnd.Y, bezDist * ptEnd.X); result.Add(matToEllipse.Transform(ptStart + vecToBez1)); result.Add(matToEllipse.Transform(ptEnd - vecToBez2)); result.Add(new XPoint(xEnd, yEnd)); return result; }
/// <summary> /// Creates between 1 and 5 Béziers curves from parameters specified like in WPF. /// </summary> public static List<XPoint> BezierCurveFromArc(XPoint point1, XPoint point2, XSize size, double rotationAngle, bool isLargeArc, bool clockwise, PathStart pathStart) { // See also http://www.charlespetzold.com/blog/blog.xml from January 2, 2008: // http://www.charlespetzold.com/blog/2008/01/Mathematics-of-ArcSegment.html double δx = size.Width; double δy = size.Height; Debug.Assert(δx * δy > 0); double factor = δy / δx; bool isCounterclockwise = !clockwise; // Adjust for different radii and rotation angle. XMatrix matrix = new XMatrix(); matrix.RotateAppend(-rotationAngle); matrix.ScaleAppend(δy / δx, 1); XPoint pt1 = matrix.Transform(point1); XPoint pt2 = matrix.Transform(point2); // Get info about chord that connects both points. XPoint midPoint = new XPoint((pt1.X + pt2.X) / 2, (pt1.Y + pt2.Y) / 2); XVector vect = pt2 - pt1; double halfChord = vect.Length / 2; // Get vector from chord to center. XVector vectRotated; // (comparing two Booleans here!) if (isLargeArc == isCounterclockwise) vectRotated = new XVector(-vect.Y, vect.X); else vectRotated = new XVector(vect.Y, -vect.X); vectRotated.Normalize(); // Distance from chord to center. double centerDistance = Math.Sqrt(δy * δy - halfChord * halfChord); if (double.IsNaN(centerDistance)) centerDistance = 0; // Calculate center point. XPoint center = midPoint + centerDistance * vectRotated; // Get angles from center to the two points. double α = Math.Atan2(pt1.Y - center.Y, pt1.X - center.X); double β = Math.Atan2(pt2.Y - center.Y, pt2.X - center.X); // (another comparison of two Booleans!) if (isLargeArc == (Math.Abs(β - α) < Math.PI)) { if (α < β) α += 2 * Math.PI; else β += 2 * Math.PI; } // Invert matrix for final point calculation. matrix.Invert(); double sweepAngle = β - α; // Let the algorithm of GDI+ DrawArc to Bézier curves do the rest of the job return BezierCurveFromArc(center.X - δx * factor, center.Y - δy, 2 * δx * factor, 2 * δy, α / Calc.Deg2Rad, sweepAngle / Calc.Deg2Rad, pathStart, ref matrix); }
/// <summary> /// Appends a Bézier curve for an arc within a full quadrant. /// </summary> static void AppendPartialArcQuadrant(List<XPoint> points, double x, double y, double width, double height, double α, double β, PathStart pathStart, XMatrix matrix) { Debug.Assert(α >= 0 && α <= 360); Debug.Assert(β >= 0); if (β > 360) β = β - Math.Floor(β / 360) * 360; Debug.Assert(Math.Abs(α - β) <= 90); // Scanling factor. double δx = width / 2; double δy = height / 2; // Center of ellipse. double x0 = x + δx; double y0 = y + δy; // We have the following quarters: // | // 2 | 3 // ----+----- // 1 | 0 // | // If the angles lie in quarter 2 or 3, their values are subtracted by 180 and the // resulting curve is reflected at the center. This algorithm works as expected (simply tried out). // There may be a mathematically more elegant solution... bool reflect = false; if (α >= 180 && β >= 180) { α -= 180; β -= 180; reflect = true; } double cosα, cosβ, sinα, sinβ; if (width == height) { // Circular arc needs no correction. α = α * Calc.Deg2Rad; β = β * Calc.Deg2Rad; } else { // Elliptic arc needs the angles to be adjusted such that the scaling transformation is compensated. α = α * Calc.Deg2Rad; sinα = Math.Sin(α); if (Math.Abs(sinα) > 1E-10) α = Math.PI / 2 - Math.Atan(δy * Math.Cos(α) / (δx * sinα)); β = β * Calc.Deg2Rad; sinβ = Math.Sin(β); if (Math.Abs(sinβ) > 1E-10) β = Math.PI / 2 - Math.Atan(δy * Math.Cos(β) / (δx * sinβ)); } double κ = 4 * (1 - Math.Cos((α - β) / 2)) / (3 * Math.Sin((β - α) / 2)); sinα = Math.Sin(α); cosα = Math.Cos(α); sinβ = Math.Sin(β); cosβ = Math.Cos(β); //XPoint pt1, pt2, pt3; if (!reflect) { // Calculation for quarter 0 and 1. switch (pathStart) { case PathStart.MoveTo1st: points.Add(matrix.Transform(new XPoint(x0 + δx * cosα, y0 + δy * sinα))); break; case PathStart.LineTo1st: points.Add(matrix.Transform(new XPoint(x0 + δx * cosα, y0 + δy * sinα))); break; case PathStart.Ignore1st: break; } points.Add(matrix.Transform(new XPoint(x0 + δx * (cosα - κ * sinα), y0 + δy * (sinα + κ * cosα)))); points.Add(matrix.Transform(new XPoint(x0 + δx * (cosβ + κ * sinβ), y0 + δy * (sinβ - κ * cosβ)))); points.Add(matrix.Transform(new XPoint(x0 + δx * cosβ, y0 + δy * sinβ))); } else { // Calculation for quarter 2 and 3. switch (pathStart) { case PathStart.MoveTo1st: points.Add(matrix.Transform(new XPoint(x0 - δx * cosα, y0 - δy * sinα))); break; case PathStart.LineTo1st: points.Add(matrix.Transform(new XPoint(x0 - δx * cosα, y0 - δy * sinα))); break; case PathStart.Ignore1st: break; } points.Add(matrix.Transform(new XPoint(x0 - δx * (cosα - κ * sinα), y0 - δy * (sinα + κ * cosα)))); points.Add(matrix.Transform(new XPoint(x0 - δx * (cosβ + κ * sinβ), y0 - δy * (sinβ - κ * cosβ)))); points.Add(matrix.Transform(new XPoint(x0 - δx * cosβ, y0 - δy * sinβ))); } }
/// <summary> /// Creates between 1 and 5 Béziers curves from parameters specified like in GDI+. /// </summary> public static List<XPoint> BezierCurveFromArc(double x, double y, double width, double height, double startAngle, double sweepAngle, PathStart pathStart, ref XMatrix matrix) { List<XPoint> points = new List<XPoint>(); // Normalize the angles. double α = startAngle; if (α < 0) α = α + (1 + Math.Floor((Math.Abs(α) / 360))) * 360; else if (α > 360) α = α - Math.Floor(α / 360) * 360; Debug.Assert(α >= 0 && α <= 360); double β = sweepAngle; if (β < -360) β = -360; else if (β > 360) β = 360; if (α == 0 && β < 0) α = 360; else if (α == 360 && β > 0) α = 0; // Is it possible that the arc is small starts and ends in same quadrant? bool smallAngle = Math.Abs(β) <= 90; β = α + β; if (β < 0) β = β + (1 + Math.Floor((Math.Abs(β) / 360))) * 360; bool clockwise = sweepAngle > 0; int startQuadrant = Quadrant(α, true, clockwise); int endQuadrant = Quadrant(β, false, clockwise); if (startQuadrant == endQuadrant && smallAngle) AppendPartialArcQuadrant(points, x, y, width, height, α, β, pathStart, matrix); else { int currentQuadrant = startQuadrant; bool firstLoop = true; do { if (currentQuadrant == startQuadrant && firstLoop) { double ξ = currentQuadrant * 90 + (clockwise ? 90 : 0); AppendPartialArcQuadrant(points, x, y, width, height, α, ξ, pathStart, matrix); } else if (currentQuadrant == endQuadrant) { double ξ = currentQuadrant * 90 + (clockwise ? 0 : 90); AppendPartialArcQuadrant(points, x, y, width, height, ξ, β, PathStart.Ignore1st, matrix); } else { double ξ1 = currentQuadrant * 90 + (clockwise ? 0 : 90); double ξ2 = currentQuadrant * 90 + (clockwise ? 90 : 0); AppendPartialArcQuadrant(points, x, y, width, height, ξ1, ξ2, PathStart.Ignore1st, matrix); } // Don't stop immediately if arc is greater than 270 degrees. if (currentQuadrant == endQuadrant && smallAngle) break; smallAngle = true; if (clockwise) currentQuadrant = currentQuadrant == 3 ? 0 : currentQuadrant + 1; else currentQuadrant = currentQuadrant == 0 ? 3 : currentQuadrant - 1; firstLoop = false; } while (true); } return points; }
/// <summary> /// Applies the specified scaling operation to the transformation matrix of this object /// in the specified order. /// </summary> public void ScaleTransform(double scaleXY, XMatrixOrder order) { //XMatrix matrix = this.transform; //matrix.Scale(scaleXY, scaleXY, order); //Transform = matrix; XMatrix matrix = new XMatrix(); //XMatrix.Identity; matrix.ScalePrepend(scaleXY, scaleXY); AddTransform(matrix, order); }
/// <summary> /// Applies the specified rotation operation to the transformation matrix of this object by /// prepending it to the object's transformation matrix. /// </summary> public void RotateTransform(double angle) { //RotateTransform(angle, XMatrixOrder.Prepend); XMatrix matrix = new XMatrix(); //XMatrix.Identity; matrix.RotatePrepend(angle); AddTransform(matrix, XMatrixOrder.Prepend); }
/// <summary> /// Multiplies a point with a matrix. /// </summary> public static XPoint Multiply(XPoint point, XMatrix matrix) { return matrix.Transform(point); }
/// <summary> /// Applies the specified rotation operation to the transformation matrix of this object by /// prepending it to the object's transformation matrix. /// </summary> public void RotateAtTransform(double angle, XPoint point) { //RotateAtTransform(angle, point, XMatrixOrder.Prepend); XMatrix matrix = new XMatrix(); //XMatrix.Identity; matrix.RotateAtPrepend(angle, point); AddTransform(matrix, XMatrixOrder.Prepend); }
public static void RenderTile(RenderContext ctx) { DateTime dtStart = DateTime.Now; List<Timer> timers = new List<Timer>(); if (ctx.resourceManager == null) throw new ArgumentNullException("resourceManager"); if (ctx.graphics == null) throw new ArgumentNullException("graphics"); if (ctx.selector == null) throw new ArgumentNullException("selector"); XSolidBrush solidBrush = new XSolidBrush(); XPen pen = new XPen(XColor.Empty); using (var fonts = new FontCache(ctx.styles)) { #region resources lock (s_imageInitLock) { if (ctx.styles.useBackgroundImage && s_backgroundImage == null) s_backgroundImage = XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Nebula.png")); if (ctx.styles.showRifts && s_riftImage == null) s_riftImage = new ImageHolder(Image.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Rifts.png"))); if (ctx.styles.useGalaxyImage && s_galaxyImage == null) { s_galaxyImage = new ImageHolder(Image.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Galaxy.png"))); s_galaxyImageGray = new ImageHolder(Image.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Galaxy_Gray.png"))); } if (ctx.styles.useWorldImages && s_worldImages == null) { s_worldImages = new Dictionary<string, XImage> { { "Hyd0", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd0.png")) }, { "Hyd1", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd1.png")) }, { "Hyd2", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd2.png")) }, { "Hyd3", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd3.png")) }, { "Hyd4", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd4.png")) }, { "Hyd5", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd5.png")) }, { "Hyd6", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd6.png")) }, { "Hyd7", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd7.png")) }, { "Hyd8", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd8.png")) }, { "Hyd9", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd9.png")) }, { "HydA", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/HydA.png")) }, { "Belt", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Belt.png")) } }; } if (ctx.silly && s_sillyImageColor == null) { // Happy face c/o http://bighappyfaces.com/ s_sillyImageColor = XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/AprilFools/Starburst.png")); s_sillyImageGray = XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/AprilFools/Starburst_Gray.png")); } } #endregion timers.Add(new Timer("preload")); ////////////////////////////////////////////////////////////// // // Image-Space Rendering // ////////////////////////////////////////////////////////////// using (Maps.Rendering.RenderUtil.SaveState(ctx.graphics)) { if (ctx.clipPath != null) { XMatrix m = ctx.ImageSpaceToWorldSpace; ctx.graphics.MultiplyTransform(m); ctx.graphics.IntersectClip(ctx.clipPath); m.Invert(); ctx.graphics.MultiplyTransform(m); } // Fill ctx.graphics.SmoothingMode = XSmoothingMode.HighSpeed; solidBrush.Color = ctx.styles.backgroundColor; ctx.graphics.DrawRectangle(solidBrush, 0, 0, ctx.tileSize.Width, ctx.tileSize.Height); //// Draw tile # //using( var font = new Font( FontFamily.GenericSansSerif, 10 ) ) //{ // graphics.DrawString( String.Format( "({0},{1})", x, y ), font, foregroundBrush, 0, 0 ); // graphics.DrawString( String.Format( "{0},{1}-{2}x{3}", tileRect.X, tileRect.Y, tileRect.Width, tileRect.Height ), font, foregroundBrush, 0, 20 ); //} // Frame it //graphics.DrawRectangle( Pens.Green, 0, 0, tileSize.Width-1, tileSize.Height-1 ); } timers.Add(new Timer("imagespace")); ////////////////////////////////////////////////////////////// // // World-Space Rendering // ////////////////////////////////////////////////////////////// // Transform from image-space to world-space. Set up a reverse transform as well. XMatrix imageSpaceToWorldSpace = ctx.ImageSpaceToWorldSpace; XMatrix worldSpaceToImageSpace = imageSpaceToWorldSpace; worldSpaceToImageSpace.Invert(); ctx.graphics.MultiplyTransform(imageSpaceToWorldSpace); using (Maps.Rendering.RenderUtil.SaveState(ctx.graphics)) { //------------------------------------------------------------ // Explicit Clipping //------------------------------------------------------------ if (ctx.clipPath != null) ctx.graphics.IntersectClip(ctx.clipPath); //ctx.styles.showPseudoRandomStars = true; //------------------------------------------------------------ // Backgrounds //------------------------------------------------------------ RectangleF galacticBounds = new RectangleF(-14598.67f, -23084.26f, 29234.1133f, 25662.4746f); // TODO: Don't hardcode Rectangle galaxyImageRect = new Rectangle(-18257, -26234, 36551, 32462); // Chosen to match T5 pp.416 // This transforms the Linehan galactic structure to the Mikesh galactic structure // See http://travellermap.blogspot.com/2009/03/galaxy-scale-mismatch.html Matrix xformLinehanToMikesh = new Matrix(0.9181034f, 0.0f, 0.0f, 0.855192542f, 120.672432f, 86.34569f); timers.Add(new Timer("prep")); //------------------------------------------------------------ // Local background (Nebula) //------------------------------------------------------------ #region nebula-background // NOTE: Since alpha texture brushes aren't supported without // creating a new image (slow!) we render the local background // first, then overlay the deep background over it, for // basically the same effect since the alphas sum to 1. if (ctx.styles.useBackgroundImage && galacticBounds.IntersectsWith(ctx.tileRect)) { // Image-space rendering, so save current context using (RenderUtil.SaveState(ctx.graphics)) { // Never fill outside the galaxy ctx.graphics.IntersectClip(galacticBounds); // Map back to image space so it scales/tiles nicely ctx.graphics.MultiplyTransform(worldSpaceToImageSpace); const float backgroundImageScale = 2.0f; lock (s_backgroundImage) { // Scaled size of the background double w = s_backgroundImage.PixelWidth * backgroundImageScale; double h = s_backgroundImage.PixelHeight * backgroundImageScale; // Offset of the background, relative to the canvas double ox = (float)(-ctx.tileRect.Left * ctx.scale * Astrometrics.ParsecScaleX) % w; double oy = (float)(-ctx.tileRect.Top * ctx.scale * Astrometrics.ParsecScaleY) % h; if (ox > 0) ox -= w; if (oy > 0) oy -= h; // Number of copies needed to cover the canvas int nx = 1 + (int)Math.Floor(ctx.tileSize.Width / w); int ny = 1 + (int)Math.Floor(ctx.tileSize.Height / h); if (ox + nx * w < ctx.tileSize.Width) nx += 1; if (oy + ny * h < ctx.tileSize.Height) ny += 1; for (int x = 0; x < nx; ++x) { for (int y = 0; y < ny; ++y) { ctx.graphics.DrawImage(s_backgroundImage, ox + x * w, oy + y * h, w + 1, h + 1); //ctx.graphics.DrawRectangle( XPens.Orange, ox + x * w, oy + y * h, w, h ); } } } } } #endregion timers.Add(new Timer("background (nebula)")); //------------------------------------------------------------ // Deep background (Galaxy) //------------------------------------------------------------ #region galaxy-background if (ctx.styles.useGalaxyImage && ctx.styles.deepBackgroundOpacity > 0f) { using (RenderUtil.SaveState(ctx.graphics)) { ctx.graphics.MultiplyTransform(xformLinehanToMikesh); ImageHolder galaxyImage = ctx.styles.lightBackground ? s_galaxyImageGray : s_galaxyImage; lock (galaxyImage) { RenderUtil.DrawImageAlpha(ctx.graphics, ctx.styles.deepBackgroundOpacity, galaxyImage, galaxyImageRect); } } } #endregion timers.Add(new Timer("background (galaxy)")); //------------------------------------------------------------ // Pseudo-Random Stars //------------------------------------------------------------ #region pseudorandom-stars if (ctx.styles.pseudoRandomStars.visible) { // Render pseudorandom stars based on the tile # and // scale factor. Note that these are positioned in // screen space, not world space. //const int nStars = 75; int nMinStars = ctx.tileSize.Width * ctx.tileSize.Height / 300; int nStars = ctx.scale >= 1 ? nMinStars : (int)(nMinStars / ctx.scale); // NOTE: For performance's sake, three different cases are considered: // (1) Tile is entirely within charted space (most common) - just render // the pseudorandom stars into the tile // (2) Tile intersects the galaxy bounds - render pseudorandom stars // into a texture, then fill the galaxy vector with it // (3) Tile is entire outside the galaxy - don't render stars using (RenderUtil.SaveState(ctx.graphics)) { ctx.graphics.SmoothingMode = XSmoothingMode.HighQuality; solidBrush.Color = ctx.styles.pseudoRandomStars.fillColor; Random rand = new Random((((int)ctx.tileRect.Left) << 8) ^ (int)ctx.tileRect.Top); for (int i = 0; i < nStars; i++) { float starX = (float)rand.NextDouble() * ctx.tileRect.Width + ctx.tileRect.X; float starY = (float)rand.NextDouble() * ctx.tileRect.Height + ctx.tileRect.Y; float d = (float)rand.NextDouble() * 2; //ctx.graphics.DrawRectangle( fonts.foregroundBrush, starX, starY, (float)( d / ctx.scale * Astrometrics.ParsecScaleX ), (float)( d / ctx.scale * Astrometrics.ParsecScaleY ) ); ctx.graphics.DrawEllipse(solidBrush, starX, starY, (float)(d / ctx.scale * Astrometrics.ParsecScaleX), (float)(d / ctx.scale * Astrometrics.ParsecScaleY)); } } } #endregion timers.Add(new Timer("pseudorandom")); //------------------------------------------------------------ // Rifts in Charted Space //------------------------------------------------------------ #region rifts if (ctx.styles.showRifts && ctx.styles.riftOpacity > 0f) { Rectangle riftImageRect; riftImageRect = new Rectangle(-1374, -827, 2769, 1754); // Correct lock (s_riftImage) { RenderUtil.DrawImageAlpha(ctx.graphics, ctx.styles.riftOpacity, s_riftImage, riftImageRect); } } #endregion timers.Add(new Timer("rifts")); //------------------------------------------------------------ // April Fool's Day //------------------------------------------------------------ #region april-fools if (ctx.silly) { using (RenderUtil.SaveState(ctx.graphics)) { // Render in image-space ctx.graphics.MultiplyTransform(worldSpaceToImageSpace); XImage sillyImage = ctx.styles.grayscale ? s_sillyImageGray : s_sillyImageColor; lock (sillyImage) { ctx.graphics.DrawImage(sillyImage, 0, 0, ctx.tileSize.Width, ctx.tileSize.Height); } } timers.Add(new Timer("silly")); } #endregion //------------------------------------------------------------ // Macro: Borders object //------------------------------------------------------------ #region macro-borders if (ctx.styles.macroBorders.visible) { ctx.styles.macroBorders.pen.Apply(ref pen); ctx.graphics.SmoothingMode = XSmoothingMode.AntiAlias; foreach (var vec in borderFiles .Select(file => ctx.resourceManager.GetXmlFileObject(file, typeof(VectorObject))) .OfType<VectorObject>() .Where(vec => (vec.MapOptions & ctx.options & MapOptions.BordersMask) != 0)) { vec.Draw(ctx.graphics, ctx.tileRect, ctx.options, pen); } } #endregion timers.Add(new Timer("macro-borders")); //------------------------------------------------------------ // Macro: Route object //------------------------------------------------------------ #region macro-routes if (ctx.styles.macroRoutes.visible) { ctx.styles.macroRoutes.pen.Apply(ref pen); ctx.graphics.SmoothingMode = XSmoothingMode.AntiAlias; foreach (var vec in routeFiles .Select(file => ctx.resourceManager.GetXmlFileObject(file, typeof(VectorObject))) .OfType<VectorObject>() .Where(vec => (vec.MapOptions & ctx.options & MapOptions.BordersMask) != 0)) { vec.Draw(ctx.graphics, ctx.tileRect, ctx.options, pen); } } #endregion timers.Add(new Timer("macro-routes")); //------------------------------------------------------------ // Sector Grid //------------------------------------------------------------ #region sector-grid ctx.graphics.SmoothingMode = XSmoothingMode.HighSpeed; if (ctx.styles.sectorGrid.visible) { const int gridSlop = 10; ctx.styles.sectorGrid.pen.Apply(ref pen); for (float h = ((float)(Math.Floor((ctx.tileRect.Left) / Astrometrics.SectorWidth) - 1) - Astrometrics.ReferenceSector.X) * Astrometrics.SectorWidth - Astrometrics.ReferenceHex.X; h <= ctx.tileRect.Right + Astrometrics.SectorWidth; h += Astrometrics.SectorWidth) ctx.graphics.DrawLine(pen, h, ctx.tileRect.Top - gridSlop, h, ctx.tileRect.Bottom + gridSlop); for (float v = ((float)(Math.Floor((ctx.tileRect.Top) / Astrometrics.SectorHeight) - 1) - Astrometrics.ReferenceSector.Y) * Astrometrics.SectorHeight - Astrometrics.ReferenceHex.Y; v <= ctx.tileRect.Bottom + Astrometrics.SectorHeight; v += Astrometrics.SectorHeight) ctx.graphics.DrawLine(pen, ctx.tileRect.Left - gridSlop, v, ctx.tileRect.Right + gridSlop, v); } #endregion timers.Add(new Timer("sector grid")); //------------------------------------------------------------ // Subsector Grid //------------------------------------------------------------ #region subsector-grid ctx.graphics.SmoothingMode = XSmoothingMode.HighSpeed; if (ctx.styles.subsectorGrid.visible) { const int gridSlop = 10; ctx.styles.subsectorGrid.pen.Apply(ref pen); int hmin = (int)Math.Floor(ctx.tileRect.Left / Astrometrics.SubsectorWidth) - 1 - Astrometrics.ReferenceSector.X, hmax = (int)Math.Ceiling((ctx.tileRect.Right + Astrometrics.SubsectorWidth + Astrometrics.ReferenceHex.X) / Astrometrics.SubsectorWidth); for (int hi = hmin; hi <= hmax; ++hi) { if (hi % 4 == 0) continue; float h = hi * Astrometrics.SubsectorWidth - Astrometrics.ReferenceHex.X; ctx.graphics.DrawLine(pen, h, ctx.tileRect.Top - gridSlop, h, ctx.tileRect.Bottom + gridSlop); } int vmin = (int)Math.Floor(ctx.tileRect.Top / Astrometrics.SubsectorHeight) - 1 - Astrometrics.ReferenceSector.Y, vmax = (int)Math.Ceiling((ctx.tileRect.Bottom + Astrometrics.SubsectorHeight + Astrometrics.ReferenceHex.Y) / Astrometrics.SubsectorHeight); for (int vi = vmin; vi <= vmax; ++vi) { if (vi % 4 == 0) continue; float v = vi * Astrometrics.SubsectorHeight - Astrometrics.ReferenceHex.Y; ctx.graphics.DrawLine(pen, ctx.tileRect.Left - gridSlop, v, ctx.tileRect.Right + gridSlop, v); } } #endregion timers.Add(new Timer("subsector grid")); //------------------------------------------------------------ // Parsec Grid //------------------------------------------------------------ #region parsec-grid // TODO: Optimize - timers indicate this is slow ctx.graphics.SmoothingMode = XSmoothingMode.HighQuality; if (ctx.styles.parsecGrid.visible) { const int parsecSlop = 1; int hx = (int)Math.Floor(ctx.tileRect.Left); int hw = (int)Math.Ceiling(ctx.tileRect.Width); int hy = (int)Math.Floor(ctx.tileRect.Top); int hh = (int)Math.Ceiling(ctx.tileRect.Height); ctx.styles.parsecGrid.pen.Apply(ref pen); switch (ctx.styles.hexStyle) { case HexStyle.Square: for (int px = hx - parsecSlop; px < hx + hw + parsecSlop; px++) { float yOffset = ((px % 2) != 0) ? 0.0f : 0.5f; for (int py = hy - parsecSlop; py < hy + hh + parsecSlop; py++) { // TODO: use RenderUtil.(Square|Hex)Edges(X|Y) arrays const float inset = 0.1f; ctx.graphics.DrawRectangle(pen, px + inset, py + inset + yOffset, 1 - inset * 2, 1 - inset * 2); } } break; case HexStyle.Hex: XPoint[] points = new XPoint[4]; for (int px = hx - parsecSlop; px < hx + hw + parsecSlop; px++) { double yOffset = ((px % 2) != 0) ? 0.0 : 0.5; for (int py = hy - parsecSlop; py < hy + hh + parsecSlop; py++) { points[0] = new XPoint(px + -RenderUtil.HEX_EDGE, py + 0.5 + yOffset); points[1] = new XPoint(px + RenderUtil.HEX_EDGE, py + 1.0 + yOffset); points[2] = new XPoint(px + 1.0 - RenderUtil.HEX_EDGE, py + 1.0 + yOffset); points[3] = new XPoint(px + 1.0 + RenderUtil.HEX_EDGE, py + 0.5 + yOffset); ctx.graphics.DrawLines(pen, points); } } break; case HexStyle.None: // none break; } if (ctx.styles.numberAllHexes && ctx.styles.worldDetails.HasFlag(WorldDetails.Hex)) { solidBrush.Color = ctx.styles.hexNumber.textColor; for (int px = hx - parsecSlop; px < hx + hw + parsecSlop; px++) { double yOffset = ((px % 2) != 0) ? 0.0 : 0.5; for (int py = hy - parsecSlop; py < hy + hh + parsecSlop; py++) { Location loc = Astrometrics.CoordinatesToLocation(px + 1, py + 1); string hex; switch (ctx.styles.hexCoordinateStyle) { default: case Stylesheet.HexCoordinateStyle.Sector: hex = loc.HexString; break; case Stylesheet.HexCoordinateStyle.Subsector: hex = loc.SubsectorHexString; break; } using (RenderUtil.SaveState(ctx.graphics)) { XMatrix matrix = new XMatrix(); matrix.TranslatePrepend(px + 0.5f, py + yOffset); matrix.ScalePrepend(ctx.styles.hexContentScale / Astrometrics.ParsecScaleX, ctx.styles.hexContentScale / Astrometrics.ParsecScaleY); ctx.graphics.MultiplyTransform(matrix, XMatrixOrder.Prepend); ctx.graphics.DrawString(hex, ctx.styles.hexNumber.Font, solidBrush, 0, 0, RenderUtil.StringFormatTopCenter); } } } } } #endregion timers.Add(new Timer("parsec grid")); //------------------------------------------------------------ // Subsector Names //------------------------------------------------------------ #region subsector-names if (ctx.styles.subsectorNames.visible) { solidBrush.Color = ctx.styles.subsectorNames.textColor; foreach (Sector sector in ctx.selector.Sectors) { for (int i = 0; i < 16; i++) { int ssx = i % 4; int ssy = i / 4; Subsector ss = sector[i]; if (ss == null || String.IsNullOrEmpty(ss.Name)) continue; Point center = sector.SubsectorCenter(i); RenderUtil.DrawLabel(ctx.graphics, ss.Name, center, ctx.styles.subsectorNames.Font, solidBrush, ctx.styles.subsectorNames.textStyle); } } } #endregion timers.Add(new Timer("subsector names")); //------------------------------------------------------------ // Micro: Borders //------------------------------------------------------------ #region micro-borders if (ctx.styles.microBorders.visible) { if (ctx.styles.fillMicroBorders) DrawMicroBorders(ctx, BorderLayer.Fill); DrawMicroBorders(ctx, BorderLayer.Stroke); } #endregion timers.Add(new Timer("micro-borders")); //------------------------------------------------------------ // Micro: Routes //------------------------------------------------------------ #region micro-routes if (ctx.styles.microRoutes.visible) DrawRoutes(ctx, fonts); #endregion timers.Add(new Timer("micro-routes")); //------------------------------------------------------------ // Sector Names //------------------------------------------------------------ #region sector-names if (ctx.styles.showSomeSectorNames || ctx.styles.showAllSectorNames) { foreach (Sector sector in ctx.selector.Sectors .Where(sector => ctx.styles.showAllSectorNames || (ctx.styles.showSomeSectorNames && sector.Selected)) .Where(sector => sector.Names.Any() || sector.Label != null)) { solidBrush.Color = ctx.styles.sectorName.textColor; string name = sector.Label ?? sector.Names[0].Text; RenderUtil.DrawLabel(ctx.graphics, name, sector.Center, ctx.styles.sectorName.Font, solidBrush, ctx.styles.sectorName.textStyle); } } #endregion timers.Add(new Timer("sector names")); //------------------------------------------------------------ // Mega: Galaxy-Scale Labels //------------------------------------------------------------ #region mega-names if (ctx.styles.megaNames.visible) { solidBrush.Color = ctx.styles.megaNames.textColor; foreach (var label in megaLabels) { using (RenderUtil.SaveState(ctx.graphics)) { XMatrix matrix = new XMatrix(); matrix.ScalePrepend(1.0f / Astrometrics.ParsecScaleX, 1.0f / Astrometrics.ParsecScaleY); matrix.TranslatePrepend(label.position.X, label.position.Y); ctx.graphics.MultiplyTransform(matrix, XMatrixOrder.Prepend); XFont font = label.minor ? ctx.styles.megaNames.SmallFont : ctx.styles.megaNames.Font; XSize size = ctx.graphics.MeasureString(label.text, font); ctx.graphics.TranslateTransform(-size.Width / 2, -size.Height / 2); // Center the text RectangleF textBounds = new RectangleF(0, 0, (float)size.Width * 1.01f, (float)size.Height * 2); // *2 or it gets cut off at high sizes XTextFormatter formatter = new XTextFormatter(ctx.graphics); formatter.Alignment = XParagraphAlignment.Center; formatter.DrawString(label.text, font, solidBrush, textBounds); } } } #endregion timers.Add(new Timer("mega names")); //------------------------------------------------------------ // Macro: Government / Rift / Route Names //------------------------------------------------------------ #region government-rift-names if (ctx.styles.macroNames.visible) { foreach (var vec in borderFiles .Select(file => ctx.resourceManager.GetXmlFileObject(file, typeof(VectorObject))) .OfType<VectorObject>() .Where(vec => (vec.MapOptions & ctx.options & MapOptions.NamesMask) != 0)) { bool major = vec.MapOptions.HasFlag(MapOptions.NamesMajor); LabelStyle labelStyle = new LabelStyle(); labelStyle.Uppercase = major; XFont font = major ? ctx.styles.macroNames.Font : ctx.styles.macroNames.SmallFont; solidBrush.Color = major ? ctx.styles.macroNames.textColor : ctx.styles.macroNames.textHighlightColor; vec.DrawName(ctx.graphics, ctx.tileRect, ctx.options, font, solidBrush, labelStyle); } foreach (var vec in riftFiles .Select(file => ctx.resourceManager.GetXmlFileObject(file, typeof(VectorObject))) .OfType<VectorObject>() .Where(vec => (vec.MapOptions & ctx.options & MapOptions.NamesMask) != 0)) { bool major = vec.MapOptions.HasFlag(MapOptions.NamesMajor); LabelStyle labelStyle = new LabelStyle(); labelStyle.Rotation = 35; labelStyle.Uppercase = major; XFont font = major ? ctx.styles.macroNames.Font : ctx.styles.macroNames.SmallFont; solidBrush.Color = major ? ctx.styles.macroNames.textColor : ctx.styles.macroNames.textHighlightColor; vec.DrawName(ctx.graphics, ctx.tileRect, ctx.options, font, solidBrush, labelStyle); } if (ctx.styles.macroRoutes.visible) { foreach (var vec in routeFiles .Select(file => ctx.resourceManager.GetXmlFileObject(file, typeof(VectorObject))) .OfType<VectorObject>() .Where(vec => (vec.MapOptions & ctx.options & MapOptions.NamesMask) != 0)) { bool major = vec.MapOptions.HasFlag(MapOptions.NamesMajor); LabelStyle labelStyle = new LabelStyle(); labelStyle.Uppercase = major; XFont font = major ? ctx.styles.macroNames.Font : ctx.styles.macroNames.SmallFont; solidBrush.Color = major ? ctx.styles.macroRoutes.textColor : ctx.styles.macroRoutes.textHighlightColor; vec.DrawName(ctx.graphics, ctx.tileRect, ctx.options, font, solidBrush, labelStyle); } } if (ctx.options.HasFlag(MapOptions.NamesMinor)) { XFont font = ctx.styles.macroNames.MediumFont; solidBrush.Color = ctx.styles.macroRoutes.textHighlightColor; foreach (var label in labels) { using (RenderUtil.SaveState(ctx.graphics)) { XMatrix matrix = new XMatrix(); matrix.ScalePrepend(1.0f / Astrometrics.ParsecScaleX, 1.0f / Astrometrics.ParsecScaleY); matrix.TranslatePrepend(label.position.X, label.position.Y); ctx.graphics.MultiplyTransform(matrix, XMatrixOrder.Prepend); XSize size = ctx.graphics.MeasureString(label.text, font); ctx.graphics.TranslateTransform(-size.Width / 2, -size.Height / 2); // Center the text RectangleF textBounds = new RectangleF(0, 0, (float)size.Width, (float)size.Height * 2); // *2 or it gets cut off at high sizes XTextFormatter formatter = new XTextFormatter(ctx.graphics); formatter.Alignment = XParagraphAlignment.Center; formatter.DrawString(label.text, font, solidBrush, textBounds); } } } } #endregion timers.Add(new Timer("macro names")); //------------------------------------------------------------ // Macro: Capitals & Home Worlds //------------------------------------------------------------ #region capitals-homeworlds if (ctx.styles.capitals.visible && (ctx.options & MapOptions.WorldsMask) != 0) { WorldObjectCollection worlds = ctx.resourceManager.GetXmlFileObject(@"~/res/Worlds.xml", typeof(WorldObjectCollection)) as WorldObjectCollection; if (worlds != null) { solidBrush.Color = ctx.styles.capitals.textColor; foreach (WorldObject world in worlds.Worlds.Where(world => (world.MapOptions & ctx.options) != 0)) { world.Paint(ctx.graphics, ctx.tileRect, ctx.options, ctx.styles.capitals.fillColor, solidBrush, ctx.styles.macroNames.SmallFont); } } } #endregion timers.Add(new Timer("macro worlds")); //------------------------------------------------------------ // Micro: Border Labels & Explicit Labels //------------------------------------------------------------ #region micro-border-labels if (ctx.styles.showMicroNames) DrawLabels(ctx, fonts); #endregion timers.Add(new Timer("micro-border labels")); } // End of clipping, so world names are not clipped in jumpmaps. //------------------------------------------------------------ // Worlds //------------------------------------------------------------ #region worlds if (ctx.styles.worlds.visible) { // TODO: selector may be expensive foreach (World world in ctx.selector.Worlds) { DrawWorld(ctx, fonts, world, WorldLayer.Background); } foreach (World world in ctx.selector.Worlds) { DrawWorld(ctx, fonts, world, WorldLayer.Foreground); } } #endregion timers.Add(new Timer("worlds")); //------------------------------------------------------------ // Unofficial //------------------------------------------------------------ #region unofficial if (ctx.styles.dimUnofficialSectors && ctx.styles.worlds.visible) { solidBrush.Color = Color.FromArgb(128, ctx.styles.backgroundColor); foreach (Sector sector in ctx.selector.Sectors .Where(sector => !sector.Tags.Contains("Official") && !sector.Tags.Contains("Preserve") && !sector.Tags.Contains("InReview"))) ctx.graphics.DrawRectangle(solidBrush, sector.Bounds); } #endregion #if SHOW_TIMING using( RenderUtil.SaveState( ctx.graphics ) ) { XFont font = new XFont( FontFamily.GenericSansSerif, 12, XFontStyle.Regular, new XPdfFontOptions(PdfSharp.Pdf.PdfFontEncoding.Unicode) ); ctx.graphics.MultiplyTransform( worldSpaceToImageSpace ); double cursorX = 20.0, cursorY = 20.0; DateTime last = dtStart; foreach( Timer s in timers ) { TimeSpan ts = s.dt - last; last = s.dt; for( int dx = -1; dx <= 1; ++dx ) { for( int dy = -1; dy <= 1; ++dy ) { ctx.graphics.DrawString( String.Format( "{0} {1}", Math.Round( ts.TotalMilliseconds ), s.label ), font, XBrushes.Black, cursorX + dx, cursorY + dy ); } } ctx.graphics.DrawString( String.Format("{0} {1}", Math.Round(ts.TotalMilliseconds), s.label), font, XBrushes.Yellow, cursorX, cursorY ); cursorY += 14; } } #endif } }
/// <summary> /// Applies the specified shearing operation to the transformation matrix of this object /// in the specified order. /// </summary> public void ShearTransform(double shearX, double shearY, XMatrixOrder order) { XMatrix matrix = new XMatrix(); //XMatrix.Identity; matrix.ShearPrepend(shearX, shearY); AddTransform(matrix, order); }
private static void DrawWorld(RenderContext ctx, FontCache styleRes, World world, WorldLayer layer) { bool isPlaceholder = world.IsPlaceholder; bool isCapital = world.IsCapital; bool isHiPop = world.IsHi; bool renderName = ctx.styles.worldDetails.HasFlag(WorldDetails.AllNames) || (ctx.styles.worldDetails.HasFlag(WorldDetails.KeyNames) && (isCapital || isHiPop)); bool renderUWP = ctx.styles.worldDetails.HasFlag(WorldDetails.Uwp); using (RenderUtil.SaveState(ctx.graphics)) { XPen pen = new XPen(XColor.Empty); XSolidBrush solidBrush = new XSolidBrush(); ctx.graphics.SmoothingMode = XSmoothingMode.AntiAlias; // Center on the parsec PointF center = Astrometrics.HexToCenter(world.Coordinates); XMatrix matrix = new XMatrix(); matrix.TranslatePrepend(center.X, center.Y); matrix.ScalePrepend(ctx.styles.hexContentScale / Astrometrics.ParsecScaleX, ctx.styles.hexContentScale / Astrometrics.ParsecScaleY); ctx.graphics.MultiplyTransform(matrix, XMatrixOrder.Prepend); if (!ctx.styles.useWorldImages) { if (layer == WorldLayer.Background) { #region Zone if (ctx.styles.worldDetails.HasFlag(WorldDetails.Zone)) { Stylesheet.StyleElement? maybeElem = ZoneStyle(ctx, world); if (maybeElem.HasValue) { Stylesheet.StyleElement elem = maybeElem.Value; if (!elem.fillColor.IsEmpty) { solidBrush.Color = elem.fillColor; ctx.graphics.DrawEllipse(solidBrush, -0.4f, -0.4f, 0.8f, 0.8f); } PenInfo pi = elem.pen; if (!pi.color.IsEmpty) { pi.Apply(ref pen); if (renderName && ctx.styles.fillMicroBorders) { using (RenderUtil.SaveState(ctx.graphics)) { ctx.graphics.IntersectClip(new RectangleF(-.5f, -.5f, 1f, renderUWP ? 0.65f : 0.75f)); ctx.graphics.DrawEllipse(pen, -0.4f, -0.4f, 0.8f, 0.8f); } } else { ctx.graphics.DrawEllipse(pen, -0.4f, -0.4f, 0.8f, 0.8f); } } } } #endregion #region Hex if (!ctx.styles.numberAllHexes && ctx.styles.worldDetails.HasFlag(WorldDetails.Hex)) { string hex; switch (ctx.styles.hexCoordinateStyle) { default: case Stylesheet.HexCoordinateStyle.Sector: hex = world.Hex; break; case Stylesheet.HexCoordinateStyle.Subsector: hex = world.SubsectorHex; break; } solidBrush.Color = ctx.styles.hexNumber.textColor; ctx.graphics.DrawString(hex, ctx.styles.hexNumber.Font, solidBrush, 0.0f, -0.5f, RenderUtil.StringFormatTopCenter); } #endregion } if (layer == WorldLayer.Foreground) { Stylesheet.StyleElement? elem = ZoneStyle(ctx, world); TextBackgroundStyle worldTextBackgroundStyle = (elem.HasValue && !elem.Value.fillColor.IsEmpty) ? TextBackgroundStyle.None : ctx.styles.worlds.textBackgroundStyle; #region Name if (renderName) { string name = world.Name; if ((isHiPop && ctx.styles.worldDetails.HasFlag(WorldDetails.Highlight)) || ctx.styles.worlds.textStyle.Uppercase) name = name.ToUpperInvariant(); Color textColor = (isCapital && ctx.styles.worldDetails.HasFlag(WorldDetails.Highlight)) ? ctx.styles.worlds.textHighlightColor : ctx.styles.worlds.textColor; XFont font = ((isHiPop || isCapital) && ctx.styles.worldDetails.HasFlag(WorldDetails.Highlight)) ? ctx.styles.worlds.LargeFont : ctx.styles.worlds.Font; DrawWorldLabel(ctx, worldTextBackgroundStyle, solidBrush, textColor, ctx.styles.worlds.textStyle.Translation, font, name); } #endregion #region Allegiance // TODO: Mask off background for allegiance if (ctx.styles.worldDetails.HasFlag(WorldDetails.Allegiance)) { string alleg = world.Allegiance; if (!SecondSurvey.IsDefaultAllegiance(alleg)) { if (!ctx.styles.t5AllegianceCodes && alleg.Length > 2) alleg = SecondSurvey.T5AllegianceCodeToLegacyCode(alleg); solidBrush.Color = ctx.styles.worlds.textColor; if (ctx.styles.lowerCaseAllegiance) alleg = alleg.ToLowerInvariant(); ctx.graphics.DrawString(alleg, ctx.styles.worlds.SmallFont, solidBrush, ctx.styles.AllegiancePosition.X, ctx.styles.AllegiancePosition.Y, RenderUtil.StringFormatCentered); } } #endregion if (!isPlaceholder) { #region GasGiant if (ctx.styles.worldDetails.HasFlag(WorldDetails.GasGiant)) { if (world.GasGiants > 0) { solidBrush.Color = ctx.styles.worlds.textColor; RenderUtil.DrawGlyph(ctx.graphics, Glyph.Circle, styleRes, solidBrush, ctx.styles.GasGiantPosition.X, ctx.styles.GasGiantPosition.Y); } } #endregion #region Starport if (ctx.styles.worldDetails.HasFlag(WorldDetails.Starport)) { string starport = world.Starport.ToString(); DrawWorldLabel(ctx, worldTextBackgroundStyle, solidBrush, ctx.styles.worlds.textColor, ctx.styles.StarportPosition, styleRes.StarportFont, starport); } #endregion #region UWP if (renderUWP) { string uwp = world.UWP; solidBrush.Color = ctx.styles.worlds.textColor; ctx.graphics.DrawString(uwp, ctx.styles.hexNumber.Font, solidBrush, ctx.styles.StarportPosition.X, -ctx.styles.StarportPosition.Y, RenderUtil.StringFormatCentered); } #endregion #region Bases // TODO: Mask off background for glyphs if (ctx.styles.worldDetails.HasFlag(WorldDetails.Bases)) { string bases = world.Bases; // Special case: Show Zho Naval+Military as diamond if (world.BaseAllegiance == "Zh" && bases == "KM") bases = "Z"; // Base 1 bool bottomUsed = false; if (bases.Length > 0) { Glyph glyph = Glyph.FromBaseCode(world.BaseAllegiance, bases[0]); if (glyph.Printable) { PointF pt = ctx.styles.BaseTopPosition; if (glyph.Bias == Glyph.GlyphBias.Bottom) { pt = ctx.styles.BaseBottomPosition; bottomUsed = true; } solidBrush.Color = glyph.IsHighlighted ? ctx.styles.worlds.textHighlightColor : ctx.styles.worlds.textColor; RenderUtil.DrawGlyph(ctx.graphics, glyph, styleRes, solidBrush, pt.X, pt.Y); } } // Base 2 if (bases.Length > 1) { Glyph glyph = Glyph.FromBaseCode(world.LegacyAllegiance, bases[1]); if (glyph.Printable) { PointF pt = bottomUsed ? ctx.styles.BaseTopPosition : ctx.styles.BaseBottomPosition; solidBrush.Color = glyph.IsHighlighted ? ctx.styles.worlds.textHighlightColor : ctx.styles.worlds.textColor; RenderUtil.DrawGlyph(ctx.graphics, glyph, styleRes, solidBrush, pt.X, pt.Y); } } // Research Stations string rs; if ((rs = world.ResearchStation) != null) { Glyph glyph = Glyph.FromResearchCode(rs); solidBrush.Color = glyph.IsHighlighted ? ctx.styles.worlds.textHighlightColor : ctx.styles.worlds.textColor; RenderUtil.DrawGlyph(ctx.graphics, glyph, styleRes, solidBrush, ctx.styles.BaseMiddlePosition.X, ctx.styles.BaseMiddlePosition.Y); } else if (world.IsReserve) { Glyph glyph = Glyph.Reserve; solidBrush.Color = glyph.IsHighlighted ? ctx.styles.worlds.textHighlightColor : ctx.styles.worlds.textColor; RenderUtil.DrawGlyph(ctx.graphics, glyph, styleRes, solidBrush, ctx.styles.BaseMiddlePosition.X, 0); } else if (world.IsPenalColony) { Glyph glyph = Glyph.Prison; solidBrush.Color = glyph.IsHighlighted ? ctx.styles.worlds.textHighlightColor : ctx.styles.worlds.textColor; RenderUtil.DrawGlyph(ctx.graphics, glyph, styleRes, solidBrush, ctx.styles.BaseMiddlePosition.X, 0); } else if (world.IsPrisonExileCamp) { Glyph glyph = Glyph.ExileCamp; solidBrush.Color = glyph.IsHighlighted ? ctx.styles.worlds.textHighlightColor : ctx.styles.worlds.textColor; RenderUtil.DrawGlyph(ctx.graphics, glyph, styleRes, solidBrush, ctx.styles.BaseMiddlePosition.X, 0); } } #endregion } #region Disc if (ctx.styles.worldDetails.HasFlag(WorldDetails.Type)) { if (isPlaceholder) { DrawWorldLabel(ctx, ctx.styles.placeholder.textBackgroundStyle, solidBrush, ctx.styles.placeholder.textColor, ctx.styles.placeholder.position, ctx.styles.placeholder.Font, ctx.styles.placeholder.content); } else { if (world.Size <= 0) { #region Asteroid-Belt if (ctx.styles.worldDetails.HasFlag(WorldDetails.Asteroids)) { // Basic pattern, with probability varying per position: // o o o // o o o o // o o o int[] lpx = { -2, 0, 2, -3, -1, 1, 3, -2, 0, 2 }; int[] lpy = { -2, -2, -2, 0, 0, 0, 0, 2, 2, 2 }; float[] lpr = { 0.5f, 0.9f, 0.5f, 0.6f, 0.9f, 0.9f, 0.6f, 0.5f, 0.9f, 0.5f }; solidBrush.Color = ctx.styles.worlds.textColor; // Random generator is seeded with world location so it is always the same Random rand = new Random(world.Coordinates.X ^ world.Coordinates.Y); for (int i = 0; i < lpx.Length; ++i) { if (rand.NextDouble() < lpr[i]) { float px = lpx[i] * 0.035f; float py = lpy[i] * 0.035f; float w = 0.04f + (float)rand.NextDouble() * 0.03f; float h = 0.04f + (float)rand.NextDouble() * 0.03f; // If necessary, add jitter here float dx = 0, dy = 0; ctx.graphics.DrawEllipse(solidBrush, px + dx - w / 2, py + dy - h / 2, w, h); } } } else { // Just a glyph solidBrush.Color = ctx.styles.worlds.textColor; RenderUtil.DrawGlyph(ctx.graphics, Glyph.DiamondX, styleRes, solidBrush, 0.0f, 0.0f); } #endregion } else { XColor penColor, brushColor; ctx.styles.WorldColors(world, out penColor, out brushColor); if (!brushColor.IsEmpty) { solidBrush.Color = brushColor; ctx.graphics.DrawEllipse(solidBrush, -0.1f, -0.1f, 0.2f, 0.2f); } if (!penColor.IsEmpty) { ctx.styles.worldWater.pen.Apply(ref pen); pen.Color = penColor; ctx.graphics.DrawEllipse(pen, -0.1f, -0.1f, 0.2f, 0.2f); } } } } else { // Dotmap solidBrush.Color = ctx.styles.worlds.textColor; ctx.graphics.DrawEllipse(solidBrush, -0.2f, -0.2f, 0.4f, 0.4f); } #endregion } } else // ctx.styles.useWorldImages { float imageRadius = ((world.Size <= 0) ? 0.6f : (0.3f * (world.Size / 5.0f + 0.2f))) / 2; float decorationRadius = imageRadius; if (layer == WorldLayer.Background) { #region Disc if (ctx.styles.worldDetails.HasFlag(WorldDetails.Type)) { if (isPlaceholder) { DrawWorldLabel(ctx, ctx.styles.placeholder.textBackgroundStyle, solidBrush, ctx.styles.placeholder.textColor, ctx.styles.placeholder.position, ctx.styles.placeholder.Font, ctx.styles.placeholder.content); } else if (world.Size <= 0) { const float scaleX = 1.5f; const float scaleY = 1.0f; XImage img = s_worldImages["Belt"]; lock (img) { ctx.graphics.DrawImage(img, -imageRadius * scaleX, -imageRadius * scaleY, imageRadius * 2 * scaleX, imageRadius * 2 * scaleY); } } else { XImage img; switch (world.Hydrographics) { default: case 0x0: img = s_worldImages["Hyd0"]; break; case 0x1: img = s_worldImages["Hyd1"]; break; case 0x2: img = s_worldImages["Hyd2"]; break; case 0x3: img = s_worldImages["Hyd3"]; break; case 0x4: img = s_worldImages["Hyd4"]; break; case 0x5: img = s_worldImages["Hyd5"]; break; case 0x6: img = s_worldImages["Hyd6"]; break; case 0x7: img = s_worldImages["Hyd7"]; break; case 0x8: img = s_worldImages["Hyd8"]; break; case 0x9: img = s_worldImages["Hyd9"]; break; case 0xA: img = s_worldImages["HydA"]; break; } if (img != null) { lock (img) { ctx.graphics.DrawImage(img, -imageRadius, -imageRadius, imageRadius * 2, imageRadius * 2); } } } } else { // Dotmap solidBrush.Color = ctx.styles.worlds.textColor; ctx.graphics.DrawEllipse(solidBrush, -0.2f, -0.2f, 0.4f, 0.4f); } #endregion } if (isPlaceholder) return; if (layer == WorldLayer.Foreground) { #region Zone if (ctx.styles.worldDetails.HasFlag(WorldDetails.Zone)) { if (world.IsAmber || world.IsRed || world.IsBlue) { PenInfo pi = world.IsAmber ? ctx.styles.amberZone.pen : world.IsRed ? ctx.styles.redZone.pen : ctx.styles.blueZone.pen; pi.Apply(ref pen); // TODO: Try and accomplish this using dash pattern decorationRadius += 0.1f; ctx.graphics.DrawArc(pen, -decorationRadius, -decorationRadius, decorationRadius * 2, decorationRadius * 2, 5, 80); ctx.graphics.DrawArc(pen, -decorationRadius, -decorationRadius, decorationRadius * 2, decorationRadius * 2, 95, 80); ctx.graphics.DrawArc(pen, -decorationRadius, -decorationRadius, decorationRadius * 2, decorationRadius * 2, 185, 80); ctx.graphics.DrawArc(pen, -decorationRadius, -decorationRadius, decorationRadius * 2, decorationRadius * 2, 275, 80); } } #endregion #region GasGiant if (ctx.styles.worldDetails.HasFlag(WorldDetails.GasGiant)) { if (world.GasGiants > 0) { decorationRadius += 0.1f; const float symbolRadius = 0.05f; solidBrush.Color = ctx.styles.worlds.textHighlightColor; ; ctx.graphics.DrawEllipse(solidBrush, decorationRadius - symbolRadius, 0.0f - symbolRadius, symbolRadius * 2, symbolRadius * 2); } } #endregion #region UWP if (renderUWP) { string uwp = world.UWP; solidBrush.Color = ctx.styles.worlds.textColor; using (RenderUtil.SaveState(ctx.graphics)) { XMatrix uwpMatrix = new XMatrix(); uwpMatrix.TranslatePrepend(decorationRadius, 0.0f); uwpMatrix.ScalePrepend(ctx.styles.worlds.textStyle.Scale.Width, ctx.styles.worlds.textStyle.Scale.Height); uwpMatrix.Multiply(uwpMatrix, XMatrixOrder.Prepend); ctx.graphics.DrawString(uwp, ctx.styles.hexNumber.Font, solidBrush, ctx.styles.StarportPosition.X, -ctx.styles.StarportPosition.Y, RenderUtil.StringFormatCenterLeft); } } #endregion #region Name if (renderName) { string name = world.Name; if (isHiPop) name = name.ToUpperInvariant(); using (RenderUtil.SaveState(ctx.graphics)) { Color textColor = (isCapital && ctx.styles.worldDetails.HasFlag(WorldDetails.Highlight)) ? ctx.styles.worlds.textHighlightColor : ctx.styles.worlds.textColor; if (ctx.styles.worlds.textStyle.Uppercase) name = name.ToUpper(); decorationRadius += 0.1f; XMatrix imageMatrix = new XMatrix(); imageMatrix.TranslatePrepend(decorationRadius, 0.0f); imageMatrix.ScalePrepend(ctx.styles.worlds.textStyle.Scale.Width, ctx.styles.worlds.textStyle.Scale.Height); imageMatrix.TranslatePrepend(ctx.graphics.MeasureString(name, ctx.styles.worlds.Font).Width / 2, 0.0f); // Left align ctx.graphics.MultiplyTransform(imageMatrix, XMatrixOrder.Prepend); DrawWorldLabel(ctx, ctx.styles.worlds.textBackgroundStyle, solidBrush, textColor, ctx.styles.worlds.textStyle.Translation, ctx.styles.worlds.Font, name); } } #endregion } } } }
/// <summary> /// Multiplies the transformation matrix of this object and specified matrix in the specified order. /// </summary> public void MultiplyTransform(XMatrix matrix, XMatrixOrder order) { //XMatrix matrix2 = this.transform; //matrix2.Multiply(matrix, order); //Transform = matrix2; XMatrix matrix2 = new XMatrix(); //XMatrix.Identity; matrix2.Prepend(matrix); AddTransform(matrix2, order); }
/// <summary> /// Saves a graphics container with the current state of this XGraphics and /// opens and uses a new graphics container. /// </summary> public XGraphicsContainer BeginContainer(XRect dstrect, XRect srcrect, XGraphicsUnit unit) { // TODO: unit if (unit != XGraphicsUnit.Point) throw new ArgumentException("The current implementation supports XGraphicsUnit.Point only.", "unit"); XGraphicsContainer xContainer = null; #if GDI if (this.targetContext == XGraphicTargetContext.GDI) xContainer = new XGraphicsContainer(this.gfx.Save()); #endif #if WPF if (this.targetContext == XGraphicTargetContext.WPF) xContainer = new XGraphicsContainer(); #endif InternalGraphicsState iState = new InternalGraphicsState(this, xContainer); iState.Transform = this.transform; this.gsStack.Push(iState); if (this.renderer != null) this.renderer.BeginContainer(xContainer, dstrect, srcrect, unit); XMatrix matrix = new XMatrix(); //XMatrix.Identity; #if true double scaleX = dstrect.Width / srcrect.Width; double scaleY = dstrect.Height / srcrect.Height; matrix.TranslatePrepend(-srcrect.X, -srcrect.Y); matrix.ScalePrepend(scaleX, scaleY); matrix.TranslatePrepend(dstrect.X / scaleX, dstrect.Y / scaleY); #else matrix.Translate(-dstrect.X, -dstrect.Y); matrix.Scale(dstrect.Width / srcrect.Width, dstrect.Height / srcrect.Height); matrix.Translate(srcrect.X, srcrect.Y); #endif AddTransform(matrix, XMatrixOrder.Prepend); return xContainer; }
/// <summary> /// Internal setup. /// </summary> void Initialize() { this.pageOrigin = new XPoint(); XMatrix matrix = new XMatrix(); //XMatrix.Identity; double pageHeight = this.pageSize.height; PdfPage targetPage = PdfPage; XPoint trimOffset = new XPoint(); if (targetPage != null && targetPage.TrimMargins.AreSet) { pageHeight += targetPage.TrimMargins.Top.Point + targetPage.TrimMargins.Bottom.Point; trimOffset = new XPoint(targetPage.TrimMargins.Left.Point, targetPage.TrimMargins.Top.Point); } #if GDI if (this.targetContext == XGraphicTargetContext.GDI) { if (this.gfx != null) matrix = (XMatrix)gfx.Transform; if (this.pageUnit != XGraphicsUnit.Point) { switch (this.pageUnit) { case XGraphicsUnit.Inch: matrix.ScalePrepend(XUnit.InchFactor); break; case XGraphicsUnit.Millimeter: matrix.ScalePrepend(XUnit.MillimeterFactor); break; case XGraphicsUnit.Centimeter: matrix.ScalePrepend(XUnit.CentimeterFactor); break; case XGraphicsUnit.Presentation: matrix.ScalePrepend(XUnit.PresentationFactor); break; } } } #endif #if WPF if (this.targetContext == XGraphicTargetContext.WPF) { if (this.pageUnit != XGraphicsUnit.Presentation) { switch (this.pageUnit) { case XGraphicsUnit.Point: matrix.ScalePrepend(XUnit.PointFactorWpf); break; case XGraphicsUnit.Inch: matrix.ScalePrepend(XUnit.InchFactorWpf); break; case XGraphicsUnit.Millimeter: matrix.ScalePrepend(XUnit.MillimeterFactorWpf); break; case XGraphicsUnit.Centimeter: matrix.ScalePrepend(XUnit.CentimeterFactorWpf); break; } if (!matrix.IsIdentity) { #if !SILVERLIGHT MatrixTransform transform = new MatrixTransform((System.Windows.Media.Matrix)matrix); dc.PushTransform(transform); #else MatrixTransform transform2 = new MatrixTransform(); transform2.Matrix = (System.Windows.Media.Matrix)matrix; dc.PushTransform(transform2); #endif } } } #endif if (this.pageDirection == XPageDirection.Upwards) matrix.Prepend(new XMatrix(1, 0, 0, -1, 0, pageHeight)); if (trimOffset != new XPoint()) matrix.TranslatePrepend(trimOffset.x, trimOffset.y); this.defaultViewMatrix = matrix; this.transform = new XMatrix(); //XMatrix.Identity; }
//public Region Clip { get; set; } //public RectangleF ClipBounds { get; } //public CompositingMode CompositingMode { get; set; } //public CompositingQuality CompositingQuality { get; set; } //public float DpiX { get; } //public float DpiY { get; } //public InterpolationMode InterpolationMode { get; set; } //public bool IsClipEmpty { get; } //public bool IsVisibleClipEmpty { get; } //public float PageScale { get; set; } //public GraphicsUnit PageUnit { get; set; } //public PixelOffsetMode PixelOffsetMode { get; set; } //public Point RenderingOrigin { get; set; } //public SmoothingMode SmoothingMode { get; set; } //public int TextContrast { get; set; } //public TextRenderingHint TextRenderingHint { get; set; } //public Matrix Transform { get; set; } //public RectangleF VisibleClipBounds { get; } #endregion // -------------------------------------------------------------------------------------------- #region Transformation /// <summary> /// Applies the specified translation operation to the transformation matrix of this object by /// prepending it to the object's transformation matrix. /// </summary> public void TranslateTransform(double dx, double dy) { XMatrix matrix = new XMatrix(); //XMatrix.Identity; matrix.TranslatePrepend(dx, dy); AddTransform(matrix, XMatrixOrder.Prepend); }
/// <summary> /// Sets the entry to a direct matrix value, represented by an array with six values. /// </summary> public void SetMatrix(string key, XMatrix matrix) { this.elements[key] = PdfLiteral.FromMatrix(matrix); }
/// <summary> /// Applies the specified translation operation to the transformation matrix of this object /// in the specified order. /// </summary> public void TranslateTransform(double dx, double dy, XMatrixOrder order) { //XMatrix matrix = this.transform; //matrix.Translate(dx, dy, order); //Transform = matrix; XMatrix matrix = new XMatrix(); //XMatrix.Identity; matrix.TranslatePrepend(dx, dy); AddTransform(matrix, order); }
/// <summary> /// Draws the vertical Y axis. /// </summary> internal override void Draw() { AxisRendererInfo yari = ((ChartRendererInfo)this.rendererParms.RendererInfo).yAxisRendererInfo; double yMin = yari.MinimumScale; double yMax = yari.MaximumScale; double yMajorTick = yari.MajorTick; double yMinorTick = yari.MinorTick; XMatrix matrix = new XMatrix(); //XMatrix.Identity; matrix.TranslatePrepend(-yMin, -yari.Y); matrix.Scale(yari.InnerRect.Width / (yMax - yMin), 1, XMatrixOrder.Append); matrix.Translate(yari.X, yari.Y, XMatrixOrder.Append); // Draw axis. // First draw tick marks, second draw axis. double majorTickMarkStart = 0, majorTickMarkEnd = 0, minorTickMarkStart = 0, minorTickMarkEnd = 0; GetTickMarkPos(yari, ref majorTickMarkStart, ref majorTickMarkEnd, ref minorTickMarkStart, ref minorTickMarkEnd); XGraphics gfx = this.rendererParms.Graphics; LineFormatRenderer lineFormatRenderer = new LineFormatRenderer(gfx, yari.LineFormat); XPoint[] points = new XPoint[2]; if (yari.MinorTickMark != TickMarkType.None) { for (double y = yMin + yMinorTick; y < yMax; y += yMinorTick) { points[0].X = y; points[0].Y = minorTickMarkStart; points[1].X = y; points[1].Y = minorTickMarkEnd; matrix.TransformPoints(points); lineFormatRenderer.DrawLine(points[0], points[1]); } } XStringFormat xsf = new XStringFormat(); xsf.LineAlignment = XLineAlignment.Near; int countTickLabels = (int)((yMax - yMin) / yMajorTick) + 1; for (int i = 0; i < countTickLabels; ++i) { double y = yMin + yMajorTick * i; string str = y.ToString(yari.TickLabelsFormat); XSize labelSize = gfx.MeasureString(str, yari.TickLabelsFont); if (yari.MajorTickMark != TickMarkType.None) { labelSize.Height += 1.5f * yari.MajorTickMarkWidth; points[0].X = y; points[0].Y = majorTickMarkStart; points[1].X = y; points[1].Y = majorTickMarkEnd; matrix.TransformPoints(points); lineFormatRenderer.DrawLine(points[0], points[1]); } XPoint[] layoutText = new XPoint[1]; layoutText[0].X = y; layoutText[0].Y = yari.Y + 1.5 * yari.MajorTickMarkWidth; matrix.TransformPoints(layoutText); layoutText[0].X -= labelSize.Width / 2; // Center text vertically. gfx.DrawString(str, yari.TickLabelsFont, yari.TickLabelsBrush, layoutText[0], xsf); } if (yari.LineFormat != null) { points[0].X = yMin; points[0].Y = yari.Y; points[1].X = yMax; points[1].Y = yari.Y; matrix.TransformPoints(points); if (yari.MajorTickMark != TickMarkType.None) { // yMax is at the upper side of the axis points[0].X -= yari.LineFormat.Width / 2; points[1].X += yari.LineFormat.Width / 2; } lineFormatRenderer.DrawLine(points[0], points[1]); } // Draw axis title if (yari.axisTitleRendererInfo != null) { RendererParameters parms = new RendererParameters(); parms.Graphics = gfx; parms.RendererInfo = yari; XRect rcTitle = yari.Rect; rcTitle.Height = yari.axisTitleRendererInfo.Height; rcTitle.Y += yari.Rect.Height - rcTitle.Height; yari.axisTitleRendererInfo.Rect = rcTitle; AxisTitleRenderer atr = new AxisTitleRenderer(parms); atr.Draw(); } }
/// <summary> /// Applies the specified scaling operation to the transformation matrix of this object by /// prepending it to the object's transformation matrix. /// </summary> public void ScaleTransform(double scaleXY) { //ScaleTransform(scaleXY, scaleXY, XMatrixOrder.Prepend); XMatrix matrix = new XMatrix(); //XMatrix.Identity; matrix.ScalePrepend(scaleXY, scaleXY); AddTransform(matrix, XMatrixOrder.Prepend); }