public void Read(TCPBinaryReader br) { if (br == null) { return; } AttackID = br.ReadUInt64(); TargetAidList = br.ReadUlongList(); TargetGridList = br.ReadIntList(); AttackerSkillString = br.ReadString(); IsCri = br.ReadByte(); SpecialSkillList = br.ReadList <SpecialSkillInfo>(); }
public void Read(TCPBinaryReader br) { if (br == null) { return; } CharID = br.ReadUInt64(); Name = br.ReadString(); Grade = br.ReadByte(); Level = br.ReadByte(); CurEXP = br.ReadUInt32(); HP = br.ReadInt32(); MaxHP = br.ReadInt32(); Atk = br.ReadUInt16(); Def = br.ReadUInt16(); Dodge = br.ReadUInt16(); TurnSpeed = br.ReadUInt16(); ResistFire = br.ReadUInt16(); ResistIce = br.ReadUInt16(); ResistElect = br.ReadUInt16(); CreateTime = br.ReadUInt64(); SkillList = br.ReadList <SkillInfo>(); CharSlotList = br.ReadList <CharEquipSlot>(); MaxEnchantCount = br.ReadUInt16(); CharEnchantInfoList = br.ReadList <CharEnchantInfo>(); CharMaxEnchantInfo = br.ReadObj <CharMaxEnchant>(); IsFirstChar = br.ReadByte(); IsUseCores = br.ReadByte(); IsLocked = br.ReadByte(); FavorPoint = br.ReadUInt32(); LastGiveFavorPointTime = br.ReadUInt64(); SkinName = br.ReadString(); HaveSkinList = br.ReadList <SkinInfo>(); IsDestroyed = br.ReadByte(); LinkBonus = br.ReadString(); }
public void Read(TCPBinaryReader br) { MissionString = br.ReadString(); MissionCount = br.ReadInt32(); SuccessYN = br.ReadByte(); }