public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);

            if (_currentMedalSprite != null)
            {
                _currentMedalSprite.Draw(gameTime);
            }
        }
示例#2
0
        public override void Draw(GameTime gameTime)
        {
            if (_timerDisabled)
            {
                return;
            }

            if (_normalSprite != null)
            {
                _normalSprite.Draw(gameTime);
            }

            if (_alarm && _alarmSprite != null || _done)
            {
                _alarmSprite.Draw(gameTime);
            }

            if (_timerValue != null)
            {
                _timerValue.Draw(gameTime);
            }
        }
示例#3
0
        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);

            _currentMedalSprite.Draw(gameTime);
        }