public override void Draw(GameTime gameTime) { base.Draw(gameTime); if (_currentMedalSprite != null) { _currentMedalSprite.Draw(gameTime); } }
public override void Draw(GameTime gameTime) { if (_timerDisabled) { return; } if (_normalSprite != null) { _normalSprite.Draw(gameTime); } if (_alarm && _alarmSprite != null || _done) { _alarmSprite.Draw(gameTime); } if (_timerValue != null) { _timerValue.Draw(gameTime); } }
public override void Draw(GameTime gameTime) { base.Draw(gameTime); _currentMedalSprite.Draw(gameTime); }